BioShock Infinite: Burial at Sea Episode One, developed by Irrational Games and published by 2K, is a single-player BioShock Infinite DLC that brings Booker and Elizabeth to Rapture and reworks Infinite’s combat around tighter spaces, stealth opportunities, resource pressure, Plasmids, Gear, Tears, and the returning weapon wheel.
Content warning: The DLC includes Mature 17+ content with violence, blood and gore, language, mild sexual themes, alcohol, and tobacco. This guide stays non-graphic and focuses on play.
This guide is for Episode One only. It is not a base BioShock Infinite guide, Clash in the Clouds guide, Episode Two stealth guide, collectible route, achievement roadmap, or story explainer. It avoids major story beats and keeps exact route details light.
Essential Tips
1. Confirm You Are Launching Episode One
Burial at Sea is split across episodes and plays differently from the base campaign.
Episode One is DLC for BioShock Infinite and requires the base game or a bundle/collection that includes it. Do not follow base-game Columbia advice, Clash in the Clouds arena habits, or Episode Two stealth assumptions when you are playing the Booker-led first episode in Rapture.
2. Expect Scarcer Resources Than Infinite
Ammo and money pressure matter more here.
Episode One combat is more focused on stealth and resource management. Treat every room as a chance to search, conserve, and choose the right tool instead of spending ammo to end fights as fast as possible.
3. Use the Weapon Wheel
You are not locked into BioShock Infinite’s two-weapon habit.
Episode One brings back the weapon wheel, and you can carry all weapons instead of dropping one for another. Check the wheel when you find a new weapon so you do not accidentally play like you still have only two slots.
4. Search Before You Spend
Cash, ammo, lockpicks, Gear, and Infusions reward careful exploration.
The DLC contains optional areas and loot, and achievement and upgrade goals reward thorough searching. Before buying consumables, check side rooms, counters, safes, and locked spaces you can open.
5. Upgrade What You Actually Use
Do not expect to upgrade everything comfortably.
GameFAQs specifically warns that you will not have enough money to upgrade everything. Try weapons and Plasmids first, then spend on the tools you already use under pressure.
6. Mix Stealth, Melee, and Environmental Damage
The safest shot is sometimes the one you do not fire.
Use stealth executions on unaware Splicers, melee to save bullets, and environmental damage from hazards such as oil slicks and puddles when paired with the right Plasmids. Look for a low-cost opener before starting a loud fight.
7. Treat Plasmids as Tools, Not Just Damage Buttons
Each Plasmid has a combat job.
Episode One has five Plasmids, and each has press and hold/release behavior. Some are better for control, some for damage, and some for solving area problems. Test both cast styles before spending upgrades.
8. Learn Old Man Winter Early
It is both a combat tool and a traversal tool.
Old Man Winter can freeze enemies, create ice traps, freeze water, and make ice bridges from broken water pipes. Use it to buy recovery time, control groups, and solve water/ice traversal problems when the area clearly points you toward that interaction.
9. Notice Radar Range Without Building the Guide Around It
It matters, but exact routing is best saved for a checklist.
Radar Range ties into upgrades and explosive or chain-reaction achievement goals. Treat it as a weapon to learn once found and save detailed achievement routing for a checklist.
10. Track Collectibles by Category
Episode One has several completion buckets.
Episode One includes Audio Diaries/Audio Logs, Turrets tied to an achievement, Gear pickups, Infusions, lockpicks, and upgrade goals. If you care about completion, keep a light checklist as you play rather than assuming you can casually clean up everything later.
Combat and Resource Habits
| Situation | Beginner Habit | Why It Helps |
|---|---|---|
| Entering a new area | Search before triggering the obvious objective | Resources are tighter than in base Infinite |
| First enemy contact | Look for stealth, melee, Possession, Tears, or hazards | Saves bullets and health |
| Low ammo | Swap through the weapon wheel | You may have usable weapons you forgot you were carrying |
| Splicer groups | Use Plasmids for control before firing | Crowd control prevents panic spending |
| Water or oil nearby | Think Shock Jockey, Devil’s Kiss, or Old Man Winter | Environmental effects can do work for you |
| Vending machines | Buy only what solves the next problem | Cash also feeds upgrades and achievement goals |
| Locked spaces | Check lockpick cost against likely rewards | Optional rooms often hold valuable supplies |
| Late-game combat setup | Restock before committing to obvious major fights | A little prep prevents wasteful restarts |
Plasmids, Weapons, and Upgrades
| Tool | Beginner Use | Upgrade Approach |
|---|---|---|
| Possession | Turn machines or enemies into temporary help and use vending-machine money opportunities where available | Useful early, but test before investing heavily |
| Devil’s Kiss | Start fights with fire damage or exploit oil hazards | Good if you already use hazards consistently |
| Shock Jockey | Control enemies and interact with electricity-linked spaces | Keep it ready around water or powered objects |
| Old Man Winter | Freeze enemies, create traps, freeze water, and make ice bridges | Strong early candidate because it serves combat and traversal |
| Bucking Bronco | Lift/control enemies and set up safer follow-up damage | Upgrade only if crowd control fits your style |
| Radar Range | Learn its sustained-fire and explosive behavior after finding it | Save exact achievement routing for a dedicated pass |
| Weapon wheel | Rotate to the weapon that matches your ammo and range | Check it often so pickups are not wasted |
| Gear | Treat each piece as a build nudge, not a permanent identity | Swap when a piece fits the next fight better |
Collectibles and Achievements
| Goal | What to Track | Player Note |
|---|---|---|
| Audio Enthusiast | 17 Episode One Audio Diaries/Audio Logs | Exact locations need a collectibles route |
| Turret achievement | Ten Turrets destroyed in Episode One | How they are destroyed can matter |
| Fully Equipped | Any two upgrades for Old Man Winter or Radar Range | Check costs and timing before committing |
| Old Man Winter goals | Freezing, trapping, and shattering enemies | Best done intentionally when enemies group up |
| Radar Range goals | Explosive kills and chain reactions | Do not wait until the last encounter to learn it |
| Gear and Infusions | Optional pickups across explorable areas | Keep notes if you want a clean completion run |
| Story achievements | Progress through Episode One | This guide avoids route and ending spoilers |
Common Mistakes to Avoid
- Do not play it like base BioShock Infinite - Use the weapon wheel and respect the tighter resource economy.
- Do not spend cash before searching nearby rooms - Loot, lockpicks, and optional spaces can change what you need to buy.
- Do not upgrade every tool the moment it appears - Test weapons and Plasmids before committing money.
- Do not open every fight with gunfire - Stealth, melee, Possession, Tears, and hazards can save ammo.
- Do not ignore water, oil, and broken pipes - Plasmids can turn the room itself into part of your plan.
- Do not forget the hold/release Plasmid behavior - Some Plasmids are much more useful when you use both modes.
- Do not assume collectibles are only story flavor - Audio Logs, Turrets, upgrades, Gear, and Infusions tie into completion and achievements.
- Do not mix Episode Two advice into Episode One - Episode Two changes the perspective and stealth emphasis, so keep its systems out of this run.
Summary
| Category | Top Tip |
|---|---|
| Scope | Follow Episode One DLC advice, not base-game or Episode Two habits |
| Resources | Search first, buy only when it solves a real problem |
| Weapons | Use the weapon wheel instead of thinking in two slots |
| Plasmids | Test both quick-cast and held effects before upgrading |
| Combat | Save ammo with stealth, melee, Tears, and environmental hazards |
| Old Man Winter | Use it for freezing, traps, puddles, and ice bridges |
| Completion | Track Audio Logs, Turrets, Gear, Infusions, and upgrade goals separately |
| Spoilers | Leave exact routes and story explanation for a dedicated guide |
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8 checked for this guideEvery factual claim in this guide was checked against at least two independent sources before publication. These are the references used for BioShock Infinite: Burial at Sea Episode 1.
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