Borderlands: The Pre-Sequel guides

Borderlands: The Pre-Sequel Beginner Tips - Oxygen, Classes, and Loot

Borderlands The Pre-Sequel beginner tips for oxygen, Oz Kits, low gravity, slam attacks, elements, Cryo, classes, gear, co-op, missions, and loot.

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Borderlands: The Pre-Sequel is a 2K-published loot shooter from 2K Australia and Gearbox Software, with Aspyr credited on Linux. It sits between Borderlands and Borderlands 2, but its oxygen, Oz Kit, low-gravity, Cryo, laser, and slam systems make it play differently from simply replaying Borderlands 2 on the moon.

Content warning: Borderlands: The Pre-Sequel is rated M for Mature 17+ by ESRB with Blood, Language, Sexual Themes, and Violence. This guide keeps descriptions non-graphic and focused on gameplay.

This is a spoiler-light beginner guide for base-game fundamentals. It is not a Borderlands 2 guide, Borderlands 3 guide, exact build guide, boss route, Grinder recipe list, legendary farm, achievement guide, or DLC character guide.

Essential Tips

1. Treat Oxygen as a Movement Resource

Oxygen is not just a timer that punishes you outside.

Your Oz Kit keeps you alive in airless areas, but it also powers boosted jumps and faster co-op revives. Refill from vents, air domes, and O2 drops when the fight gives you space so you can spend oxygen deliberately when movement or a revive matters.

2. Learn the Boost Before You Rush

Low gravity gives you height; boosting gives you control.

The second jump from your Oz Kit can add height, distance, or direction changes. Use it to cross gaps, reach cover, climb to firing angles, and correct bad jumps instead of burning oxygen every time your feet leave the ground.

3. Slam When the Landing Is Worth It

A slam is strongest when it starts or finishes a fight.

Jumping high and crouching in the air triggers a ground slam, with the Oz Kit setting the damage type and maximum slam damage. Use slams on clustered enemies, frozen enemies, or enemies below you, but do not land in the middle of a dangerous group without a shield, exit, or follow-up weapon ready.

4. Use Vehicles to Cross Open Vacuum Areas

Vehicles help you move without draining oxygen.

When a route gives you a Moon Buggy, Stingray, or another vehicle option, use it for long outside stretches, quick objective travel, and safer repositioning. Oxygen does not deplete while you are in a vehicle, so driving can preserve your Oz Kit for the fight after the trip.

5. Carry More Than One Element

One favorite gun cannot solve every health bar.

Shock is useful against shields, incendiary is best saved for flesh targets and can lose status value in vacuum, corrosive helps with armored targets, and Cryo is The Pre-Sequel’s replacement for Borderlands 2 slag habits. Keep a small spread so an immune or resistant enemy does not stall the whole fight.

6. Use Cryo as Setup

Frozen enemies are easier to control and punish.

Cryo can slow or freeze enemies, which gives you safer shots and stronger melee, explosive, or critical follow-ups. Bosses and cryo enemies can resist or avoid full freeze, so treat Cryo as a powerful tool, not a universal answer.

7. Test Guns Before Selling Them

The item card does not tell the whole story.

Fire rate, element, accuracy, reload behavior, magazine size, splash, and your current skill tree can make a lower-card-damage weapon more useful than it looks. Rotate weapons often in the early game instead of getting attached to the first strong drop.

8. Pick a Class by Action Skill Feel

The intro is useful for learning what your Vault Hunter actually does.

Athena blocks and returns damage with Kinetic Aspis. Wilhelm uses Wolf and Saint drones for offense and support. Nisha uses Showdown for gun-focused lock-on pressure. Claptrap uses VaultHunter.EXE for situation-based effects that can help allies but are less predictable.

9. Spend Early Skills Toward a Role

A clear first tree is easier than scattered points.

Athena can lean into Aspis support, melee, or elemental play. Wilhelm can invest in drones, cybernetics, or support. Nisha can push survivability, pistols/Showdown, or broader gun bonuses. Claptrap can focus explosives, team support, or rotating subroutines. Pick the path that matches how you are already fighting.

10. Do Sidequests When Your Gear Falls Behind

Mission rewards and extra fights keep your kit moving.

The main story will push you through the moon and Helios, but sidequests add more combat, loot, and reward chances. If your guns feel stale or enemies are taking too long to drop, detour before forcing the next main objective.

11. Keep Borderlands 2 Habits in Check

The Pre-Sequel is familiar, but not identical.

Oz Kits replace the old relic slot, Cryo replaces Borderlands 2’s slag slot, low gravity changes aiming angles, and oxygen changes revives and movement. If advice depends on slag, Borderlands 2 relics, or Borderlands 3 cryo behavior, re-check it before using it here.

12. Share Jobs in Co-op

Four players are strongest when everyone is not chasing the same drop.

In co-op, split practical roles: one player handles revives, one watches shielded or armored enemies, one uses vertical angles, and another grabs loot or ammo between waves of pressure. Trade gear that fits a teammate’s class better than yours.

Movement and Oxygen Priorities

SituationBeginner ResponseWhy It Helps
Low oxygen in a fightMove toward a vent, air dome, or recent enemy dropsKeeps you from spending health on avoidable suffocation damage
Long outside routeUse a vehicle when availablePreserves O2 for combat, boosts, and revives
Enemy below youJump, aim, then slam only if you have a way outTurns height into damage without trapping you
Gap or platforming routeBoost once with a planSaves oxygen and reduces missed jumps
Downed co-op partnerCheck oxygen before committing to a fast reviveOxygen revives are useful but spend a real resource
Indoor or atmosphere zoneLet oxygen refill before leavingStarts the next vacuum section with options

Weapons, Elements, and Gear

Gear HabitWhat to DoWhat to Avoid
GunsKeep a short-range answer, a longer-range answer, and at least a few elementsFilling every slot with the same damage type
ElementsUse shock into shields, incendiary into flesh, corrosive into armor, and Cryo for control/setupTreating one element as always correct
Oz KitsCompare O2 capacity, slam behavior, and bonusesKeeping an old kit only because the oxygen number is familiar
ShieldsUpgrade when survivability falls behind enemy pressureIgnoring shield behavior while chasing gun damage
Class modsMatch them to skills you actually useEquipping a mod that boosts an abandoned tree
Grenade modsUse them to solve clusters, shields, or control problemsHoarding grenades through fights where they would matter
Grinder and MoonstonesSave detailed recipes and spending routes for a dedicated guideFeeding valuable gear into systems you do not understand yet

Class and Co-op Habits

Vault HunterBeginner ReadFirst Habit
AthenaDefensive shield, counterattack, melee, and elemental optionsUse Kinetic Aspis before your shield is already gone
WilhelmDrone offense and support with cybernetic upgradesLet Wolf and Saint shape the fight instead of playing like a basic gunner
NishaGun pressure and Showdown critical-spot focusCarry accurate weapons that reward her action skill
ClaptrapExplosive, team, and random subroutine playExpect volatility and stay close enough for ally effects
DLC JackSeparate DLC characterDo not plan around him unless you own the DLC
DLC AureliaSeparate DLC characterDo not plan around her unless you own the DLC

In co-op, stay close enough to revive and trade loot, but not so stacked that one explosive enemy or bad slam punishes everyone. If one player is testing a class, let them take gear that matches their action skill instead of comparing only item color.

Common Mistakes to Avoid

  1. Do not burn oxygen on every jump - Save boosts for gaps, angles, escapes, and revives.

  2. Do not ignore vents and air domes during fights - Refill before low oxygen turns into health pressure.

  3. Do not slam into a group with no exit - Landing damage is useful only if you survive the landing.

  4. Do not carry four guns for the same enemy type - Keep elemental and range coverage.

  5. Do not copy Borderlands 2 slag habits - The Pre-Sequel uses Cryo instead.

  6. Do not treat Cryo as a boss-freeze button - Some enemies resist or avoid full freeze.

  7. Do not sell every lower-damage weapon immediately - Test fire rate, element, handling, and skill synergy first.

  8. Do not scatter early skill points across every tree - Build toward the action skill behavior you enjoy.

  9. Do not wander far from the co-op team with low oxygen - Revives and trading are easier when players can reach each other.

  10. Do not assume DLC characters are part of the base roster - Jack and Aurelia need DLC ownership.

Summary

CategoryTop Tip
OxygenRefill before spending O2 on boosts or fast revives
Low GravityUse height for angles, not just long floating jumps
SlamLand only when the damage and position are worth it
ElementsCarry coverage and remember Cryo replaces slag here
GearTest weapon behavior before selling by item card alone
ClassesPick by action skill feel, then focus early skills
Co-opSplit jobs, trade useful gear, and stay revive-close
ScopeKeep base game, Borderlands 2, Borderlands 3, and DLC advice separate

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Sources

8 checked for this guide

Every factual claim in this guide was checked against at least two independent sources before publication. These are the references used for Borderlands: The Pre-Sequel.

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