Crossing Souls guides

Crossing Souls Tips

Beginner Crossing Souls tips for character switching, combat, puzzles, healing, realm checks, bosses, and platforming.

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Content warning: Crossing Souls includes action combat, supernatural death-realm themes, mild blood, strong language, and drug references. This guide keeps the advice non-graphic and focused on play.

Crossing Souls is built around a simple idea that becomes demanding fast: you control a whole group, not one hero. Chris, Matt, Charlie, Big Joe, and Kevin are not interchangeable skins. They move differently, fight differently, solve different obstacles, and survive pressure in different ways. Most rough moments come from using the wrong kid for the room, changing too late, or treating a mixed puzzle and combat area like a straight brawl.

The best beginner plan is to slow the pace down. Learn what each character solves, enter fights with a default order in mind, and treat healing items as emergency tools for the right person rather than automatic pickups. The game shifts between neighborhood exploration, supernatural spaces, platforming, real-time fights, boss encounters, and retro-style special stages, so flexible habits matter more than memorizing one perfect route.

Essential Tips

1. Make Chris Your Baseline, Not Your Only Answer

Chris is the easiest character to lean on because he is quick, can jump, climbs where needed, and handles ordinary fights with his baseball bat. That makes him a strong default while you explore a new screen. Use him to test safe movement, deal with basic enemies, and handle climbing routes.

The trap is staying on Chris after the room has clearly asked for someone else. If enemies start spreading out, if a switch sits across a gap, or if a heavy object blocks progress, pause your momentum and change. Chris keeps the team moving, but the whole game is designed around sharing work.

2. Use Matt Before Distance Becomes Dangerous

Matt is your best answer when the problem is far away. His ranged weapon can hit enemies, panels, and targets that are awkward for melee characters, and his jetpack-style movement helps him cross gaps other kids cannot handle. Bring him out early when you see a switch across a hazard or enemies that punish close approaches.

Because Matt is not the team’s toughest fighter, avoid leaving him exposed in crowded brawls. Use him to open the room, thin weaker targets, or solve the distance problem, then change back before enemies surround him. His value is control, not stubborn dueling.

3. Save Big Joe for Weight and Staying Power

Big Joe is slower than the others, but that is the trade for strength and durability. He is the one to call when an object needs moving, a box puzzle needs muscle, or a tougher enemy has to be pushed through with heavier hits. If Chris is low on stamina or a fight becomes a close-range slugfest, Joe can steady the situation.

Do not use him like a sprinter. His movement and evasive timing need more space, so bring him in when you already know where the danger is. Against fast enemies, let another character create room first, then switch to Joe when a strong hit or puzzle action is actually needed.

4. Let Charlie Handle Crowds and Fast Repositioning

Charlie is valuable when a fight gets wide. Her jump-rope attack gives her better reach than a basic close swing, and her movement tools help her escape pressure or cross specific gaps. When several enemies close on Chris, changing to Charlie can keep damage off the team while still clearing space.

She also rewards decisiveness. If a room includes posts, long gaps, or enemies that keep slipping away, look for the route that lets Charlie use her mobility instead of forcing a slower character through. Treat her as your answer to spread-out danger and quick repositioning.

5. Use Kevin Carefully Until His Role Changes

Kevin is part of the team, but he is not an early combat solution in the same way Chris, Charlie, Joe, or Matt can be. He can move, jump, and dodge, yet his early usefulness is limited in fights. That means you should avoid swapping to him during pressure just because he is next in the order.

When the story changes what he can do, test those changes in safer spaces before relying on them under boss pressure. Crossing Souls likes giving characters specific answers, but it also punishes blind cycling when enemies are already attacking.

6. Plan Character Order Before Fights Start

Changing characters one at a time can feel slow when a room is already full of enemies. Before triggering a suspicious arena, think through your likely order: Chris for general movement, Charlie for groups, Matt for range, Joe for heavy targets. That small plan prevents frantic cycling.

If the fight begins with enemies far away, start with Matt. If they rush from multiple angles, start with Charlie. If a durable target anchors the room, look for a safe moment to bring in Joe. The goal is not constant switching. It is switching once at the right time.

7. Treat Platforming Like a Puzzle

Crossing Souls uses top-down platforming, and depth can be hard to read at first. When a jump looks unclear, line up carefully instead of moving at full speed. Watch shadows, edges, and the direction of your last step. A rushed jump can cost more time than a short pause.

Matt’s hover movement and Charlie’s gap tools can solve routes that feel awkward for Chris. If a platform sequence keeps failing, ask whether the character is wrong before assuming the timing is impossible. Some navigation sections are really character checks.

8. Keep Healing for the Character Who Needs the Next Job

Health belongs to individual characters, so healing the wrong person can leave the next puzzle or fight exposed. If Joe is about to move objects near enemies, keep him healthy. If Matt must cross hazards or hit distant switches, do not waste the full heal on someone who can safely wait.

Small heart drops are not common enough to play carelessly, and full-heal candy is more valuable when saved for a specific job. Use healing before a boss phase or long room becomes desperate, but do not spend it just because one character took minor damage.

9. Check Both Realms When a Room Feels Empty

The device tied to the Duat Stone changes what the group can perceive and interact with. If a room looks solved but still blocks progress, think in terms of the living and dead realms. A spirit, obstacle, enemy, or interaction may only make sense after changing perspective.

Do this outside combat when possible. Realm checks during a fight can leave you managing enemies and navigation at the same time. Clear obvious threats, look at the room layout, then check for the missing interaction.

10. Enter Bosses With Items, Patience, and a Safe Pick

Boss fights can be the roughest part of Crossing Souls because retries may ask you to repeat setup and because some encounters have multiple stages. Before committing, make sure you understand your safest character for movement and your best character for damage.

Do not spend the first attempt trying to win immediately. Learn the arena, watch how attacks begin, and note which character can dodge cleanly. If the fight asks for range, Matt may buy safer openings. If it asks for crowd control, Charlie can help. If it asks for pressure during a clear window, Joe may be worth the slower movement.

Common Mistakes to Avoid

  1. Do not force Chris through every obstacle - he is reliable, but many rooms are built around another kid’s specialty.
  2. Do not cycle characters blindly in combat - decide who you need before enemies are already hitting you.
  3. Do not leave Matt surrounded - use his range and gap movement, then move him out of close danger.
  4. Do not use Big Joe for fast chase sections - bring him in for heavy hits, durability, and object work.
  5. Do not ignore Charlie in wide fights - her reach and movement can solve group pressure better than a straight melee trade.
  6. Do not spend candy on minor damage - save full healing for the character needed in the next hard room.
  7. Do not rush top-down jumps - line up each platform and switch characters if the route suggests a different movement tool.
  8. Do not forget realm checks - an empty-looking room may still have a spirit-side interaction.

Summary

CategoryTop Tip
Default ControlUse Chris to explore, then change as soon as the room asks for a specialty.
RangeUse Matt for distant enemies, panels, and gap routes, but protect his health.
StrengthUse Big Joe for heavy objects, durable enemies, and close-range staying power.
MobilityUse Charlie when enemies spread out or the route needs fast repositioning.
HealingSpend candy on the character who must handle the next critical task.
BossesLearn the arena first, then match the character to the safest opening.

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Sources

7 checked for this guide

Every factual claim in this guide was checked against at least two independent sources before publication. These are the references used for Crossing Souls.

  1. store.steampowered.comOfficialstore.steampowered.com
  2. nintendo.comOfficialnintendo.com
  3. devolverdigital.comCommunitydevolverdigital.com
  4. gameinformer.comCommunitygameinformer.com
  5. gamecritics.comCommunitygamecritics.com
  6. indiegamewebsite.comCommunityindiegamewebsite.com
  7. 8bithorse.blogspot.comCommunity8bithorse.blogspot.com