Darksiders: Warmastered Edition is the KAIKO and THQ Nordic remaster of the first Darksiders campaign, originally developed by Vigil Games. This guide is for War’s first-game adventure, not Darksiders II: Deathinitive Edition, Darksiders III, Darksiders Genesis, or Darksiders 4.
Content warning: Darksiders Warmastered Edition is ESRB Mature 17+ with Blood and Gore, Intense Violence, and Suggestive Themes descriptors. This guide keeps fantasy/action violence and mature-theme discussion non-graphic and focused on play.
This is a spoiler-light beginner guide for combat rhythm, souls, chests, travel points, ability-gated exploration, and cleanup planning. It is not an exact puzzle-solution guide, boss guide, artifact route, weapon-upgrade route, achievement roadmap, or full walkthrough.
Version Scope
| Version or Platform | What to Know |
|---|---|
| Warmastered Edition | Remaster of the first Darksiders campaign starring War. |
| Original Darksiders | Same first-game campaign, but not the remaster package or current patch target. |
| Darksiders II Deathinitive Edition | Separate sequel remaster starring Death with its own loot, skills, and traversal assumptions. |
| Darksiders III | Separate later game starring Fury; do not import Fury advice into War’s guide. |
| PC 2026 update | The 2026 update mentions Vulkan, Photo Mode, Steam Input, motion aiming, and fixes; check your current build before relying on technical advice. |
| PS5 / Xbox Series X | S |
| Switch / Wii U | Switch is confirmed by Nintendo; Wii U is a historical Warmastered platform, so buying and access details can differ. |
Essential Tips
1. Play It as Combat Plus Exploration
Darksiders is not only an arena brawler.
War spends a lot of time fighting, but the first game also leans on puzzle-solving, platforming, locked routes, dungeon-like spaces, and hub-style backtracking. If a path looks impossible, stop treating it like a failed jump and ask whether the game expects a later power, item, or travel route.
2. Activate Vulgrim Locations When You Find Them
Backtracking is part of the structure.
Vulgrim locations make later returns less painful. When the game points you toward a new Vulgrim spot, activate it before moving deeper into the objective. You do not need an exact route map for this habit; just treat each location as future travel insurance.
3. Use Souls With a Goal
Currency is progression pressure, not clutter.
Blue souls are tied to purchases and progression planning. Spend them when the purchase solves a problem you are actually facing, then save exact move, weapon, and achievement spending plans for a dedicated route. Buying everything that looks interesting can leave you short when the next useful option appears.
4. Open Green and Yellow Chests When They Matter
Resource chests are strongest when timed.
Green chests refill Life, and yellow chests refill Wrath. If you are healthy and stocked, leave those resources until you need them. Blue chests are safer to open immediately because they contain souls.
5. Dodge Before You Commit to Long Combos
War hits hard, but he is not invincible.
Beginner fights get cleaner when you attack in short bursts, watch the enemy’s windup, then dodge before committing to another string. This matters most around larger enemies and forced fights, but the habit starts with regular encounters.
6. Let Melee Carry the First Read
War’s baseline damage is close-range pressure.
Use melee as your default way to learn enemy spacing, knockback, and recovery windows. Ranged tools and later abilities have jobs, but they work better once you already understand when it is safe to stand near an enemy.
7. Keep Wrath for Bad Rooms
Special power is most useful when a fight turns.
Wrath is a limited combat resource. Use it when a room is crowded, your health is slipping, or a dangerous enemy needs to be controlled quickly. Spending it just to speed up harmless enemies can leave you empty for the fight that actually matters.
8. Revisit Blocked Paths Later
Unreachable is often temporary.
Warmastered’s first-game structure expects War to regain powers and eventually revisit earlier areas. If a door, gap, object, or route clearly resists your current kit, move on and return after the campaign gives you more tools.
9. Keep Collectibles Separate From the First Clear
A first playthrough and a cleanup pass are different jobs.
You can note obvious collectibles, but do not turn the first run into a full artifact or shard sweep. For now, learn the map and keep a simple note of areas that looked gated.
10. Do Not Mix in Sequel Advice
War, Death, Fury, and Strife are different guide targets.
Darksiders II, Darksiders III, and Genesis share the series name but are separate guide targets. If advice is written for Death, Fury, Genesis, or Darksiders 4, it is not Warmastered Edition advice.
11. Check Your Current Version Before Technical Tweaks
The PC and current-gen versions changed recently in sources.
Recent 2026 patch notes mention Vulkan, Photo Mode, Steam Input changes, motion aiming, controller support, and stability fixes. Before changing graphics, controller, or performance advice, confirm your actual platform, current patch, and settings menu.
Combat and Resource Habits
| Situation | Best Habit | Why It Helps |
|---|---|---|
| New enemy type | Start with short melee strings and dodges | Lets you read timing without overcommitting |
| Low health | Look for Life recovery before pushing deeper | Prevents a manageable fight from becoming a reset |
| Low Wrath | Save yellow chests until you need the refill | Avoids wasting a limited resource pickup |
| Enough health and Wrath | Leave green/yellow resources for later if possible | Keeps safety available after a harder room |
| New Vulgrim spot | Activate it before continuing | Makes later backtracking less tedious |
| Blocked route | Mark it mentally and continue | Later powers and travel options often reopen areas |
| Upgrade menu | Buy for current problems, not curiosity | Keeps souls available for useful progression choices |
| Sequel-specific advice | Ignore it for this guide | Later games use different protagonists and systems |
Backtracking and Cleanup
Use broad passes instead of a walkthrough route:
| Pass | Goal |
|---|---|
| First clear | Learn combat, activate travel points, collect obvious rewards, and keep moving. |
| Tool return | Revisit blocked paths after War gains a relevant power or traversal option. |
| Travel pass | Use Vulgrim locations to shorten repeat trips across earlier areas. |
| Resource cleanup | Refill health/Wrath and gather souls before long pushes or cleanup sessions. |
| Collectible pass | Save artifacts, shards, armor pieces, and exact chest cleanup for a dedicated route. |
| Achievement pass | Check missable-achievement and point-of-no-return details in a dedicated roadmap before committing. |
This guide deliberately avoids exact pathing. A full 100% route should handle every puzzle, boss, artifact, shard, chest, and achievement condition separately.
Common Mistakes to Avoid
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Do not force every blocked path immediately - War’s powers and travel options are designed to reopen earlier spaces later.
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Do not skip Vulgrim locations - Backtracking is much smoother when travel points are already active.
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Do not waste Life and Wrath chests at full resources - Green and yellow chests are more valuable when they refill something.
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Do not spend souls without a current reason - Save detailed weapon and move planning for a dedicated upgrade route.
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Do not mash through large enemies - Attack briefly, read the windup, dodge, then re-engage.
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Do not burn Wrath on harmless fights - Keep it for crowded rooms or dangerous pressure.
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Do not follow Darksiders II or III advice here - Death and Fury use different systems from War.
-
Do not trust old technical advice blindly - PC and current-gen patch details changed in 2026 sources.
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Do not chase full collectibles from memory - Artifact, shard, armor, chest, and achievement cleanup works better with a dedicated checklist.
Summary
| Category | Top Tip |
|---|---|
| Scope | Use Warmastered first-game advice, not sequel systems |
| Combat | Use short melee strings and dodge before overcommitting |
| Resources | Time green/yellow chests around Life and Wrath needs |
| Souls | Spend for current problems, not every menu option |
| Travel | Activate Vulgrim locations early |
| Exploration | Return to blocked paths after new powers |
| Cleanup | Save exact collectibles and achievements for a dedicated route |
| Technical | Treat 2026 patch, platform, and performance details as version-specific |
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8 checked for this guideEvery factual claim in this guide was checked against at least two independent sources before publication. These are the references used for Darksiders: Warmastered Edition.
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