Guns, Gore & Cannoli is the first 2D action platform shooter in the series, developed by Rogueside and Claeysbrothers and published by Rogueside. This guide covers the original 2015 game and its ports, not Guns, Gore & Cannoli 2, bundles, or later series entries.
Content warning: Guns, Gore & Cannoli is rated for stylized violence, blood and gore, alcohol reference, mild language, and tobacco use. This guide stays non-graphic and focuses only on gameplay.
Difficulty caveat: This is a beginner guide, but the game can become hectic when zombie crowds, ranged gangsters, grenades, and co-op scaling overlap. Treat “beginner” as the guide’s learning level, not a promise that every level is easy.
Essential Tips
-
Aim for headshots whenever the screen allows it. Headshots are worth building your rhythm around because they hit harder than ordinary body shots. When a wave is still at mid-range, take the extra beat to line up clean shots instead of spraying into the pack. You will save ammunition pressure, thin crowds faster, and make ranged enemies less likely to stack shots while zombies close in.
-
Use kicks as space control, not just a panic button. Kicking is useful when an enemy gets too close, but it also helps manage doors, barriers, and crowded lanes. If a zombie or gangster is crowding your firing line, kick first, then shoot from a safer position. That small reset is often better than trying to tank through contact damage.
-
Treat cannoli as checkpoint recovery. Healing items appear through levels and are commonly tied to checkpoint flow, so avoid grabbing them at full health unless the screen is forcing you forward. If you have just survived a messy room, clear nearby threats before taking the cannoli so the heal actually carries you into the next section.
-
Turn cars into crowd-clearing tools. Cars can be damaged until they ignite and explode. When enemies bunch around a vehicle, back up and shoot the car instead of spending every bullet on individual targets. Give yourself space before the blast, and do not stand beside a burning car just to finish one more enemy.
-
Separate zombies from gunmen in your decisions. Regular zombies are dangerous mostly because they arrive in groups and chew up space. Armed gangsters and soldiers are dangerous because they interrupt movement and throw or fire through your lane. Clear ranged enemies when they have a clean line on you; use distance and explosives when the zombie crowd is the bigger immediate threat.
-
Watch enemy patterns before rushing them. Some human enemies fire, duck, then change actions such as reloading or throwing grenades. If you run forward during the wrong part of that cycle, you walk into avoidable shots or explosives. Let the pattern show itself, then move during the safer beat.
-
Use level select for cleanup instead of forcing perfect runs. The campaign has a straightforward level structure, and cleanup is available after completion. For a first clear, prioritize finishing levels and learning enemy habits. Save challenge-style goals for later, when you know where crowds, vehicles, checkpoints, and ranged enemies appear.
-
In co-op, protect shared resources. More players make the screen louder, and co-op changes pressure because enemy health and enemy count can rise. Ammo pickups and health behavior also affect the group, so do not treat every pickup as personal. Call out heals, avoid reckless deaths, and keep the team moving together.
-
Do not let one co-op player drag everyone forward blindly. Local co-op can pull players along when someone advances too far. Before pushing right, make sure the group has finished the immediate fight and collected what it needs. A fast player can accidentally turn a controlled room into a scramble.
-
Use versus mode to learn weapon chaos. Local deathmatch is more than a side diversion. It lets you practice weapons, spacing, jumps, and quick reactions without campaign pressure. Add bots or play short rounds if you want to understand how weapons behave before bringing that confidence back into the story.
Combat Priorities
Most fights are about controlling the horizontal lane. Keep enough distance to see what is entering the screen, then choose whether the immediate problem is the front zombie wall, a ranged enemy, or an environmental hazard. If the front line is only slow melee pressure, steady headshots are efficient. If a gunman has started a firing cycle, reposition before you get pinned between bullets and bodies.
Explosions are strongest when you create them on purpose. Cars are especially useful because they punish enemies that pile up, but they become a danger once they catch fire. Shoot them from outside the blast zone, and use the time before detonation to create space. Grenades and other explosive moments should be treated the same way: useful for clearing clusters, risky when thrown or triggered in a tight lane.
Do not ignore the low-tech options. Kicks, short retreats, and patient aiming are often safer than dumping ammunition into a bad angle. When enemies come from both sides or a ranged enemy ducks behind its pattern, move first and shoot second. The game rewards aggressive play, but it still punishes standing in the wrong place.
Co-op Survival
Co-op is fun because the screen becomes loud and messy, but that is also why discipline matters. Assign simple habits without overplanning: one player watches the rear, one player leads cautiously, and everyone pauses before grabbing health or ammunition. If two players chase the same enemy while another lane fills with zombies, the group loses space quickly.
Shared survival matters more than individual score-chasing. A death can pull from group health behavior, and enemy scaling means reckless play makes the next screen harder for everyone. Stay close enough that teammates can help, but do not stack all four players on the same pixel. Spread just enough to cover lanes and avoid everyone eating the same grenade or explosion.
Ammo pickups should be treated as team momentum. If someone is low and another player is still comfortable, let the low player benefit from the pickup rhythm. In a local co-op game, the strongest habit is simple communication: call out “heal,” “ammo,” “car,” and “wait” before the screen turns chaotic.
Versus Mode Basics
Versus mode is local deathmatch built around quick rounds, weapons, arenas, and optional bots. The first lesson is movement. Campaign habits can make you stare right and push forward, but versus asks you to watch vertical space, retreat routes, and blast zones. Learn where weapons spawn, where the arena creates danger, and how quickly a player can be knocked into trouble.
Short kill-limit rounds are useful practice. They keep matches from dragging, help newer players learn maps, and make weapon-only experiments easier. If a weapon keeps beating you in campaign or co-op, set up a few casual versus rounds and learn its range, reload feel, and danger zones in a lower-stakes setting.
Common Mistakes to Avoid
-
Do not grab cannoli while already healthy. Leave healing until you can turn it into real recovery.
-
Do not stand beside a smoking car. Back away once a vehicle is close to exploding.
-
Do not sprint into pistol gangsters. Let their shooting and grenade pattern expose a safer opening.
-
Do not treat every zombie as harmless alone. A weak enemy becomes dangerous when it blocks your escape route.
-
Do not let co-op players scatter across the screen. Stay close enough to cover each other and avoid forced pulls.
-
Do not fire blindly through every crowd. Aim for headshots and use explosives when enemies stack together.
-
Do not chase challenge achievements on your first clear. Finish the campaign, then use level select for cleanup.
-
Do not ignore the kick. Use it to create room before shooting, jumping, or breaking barriers.
Summary
| Category | Top Tip |
|---|---|
| Combat | Prioritize headshots when enemies are at manageable range |
| Healing | Save cannoli until damage makes the pickup meaningful |
| Positioning | Move before crowds and gunfire trap you in one lane |
| Explosions | Use cars against groups, then leave the blast zone |
| Enemy Reads | Treat zombies, gangsters, and soldiers as different threats |
| Co-op | Share pickups and advance as a group |
| Cleanup | Finish first, then use level select for challenge goals |
| Versus | Practice weapons and spacing in short local rounds |
Did this answer your question?
Your feedback helps keep the useful answers visible.Sources
8 checked for this guideEvery factual claim in this guide was checked against at least two independent sources before publication. These are the references used for Guns, Gore & Cannoli.
Next answers
Community notes0
No community notes yet.
Sign in to contribute