Hand of Fate is a deck-building roguelike action RPG developed and published by Defiant Development. You build encounter and equipment decks, the Dealer turns those cards into dungeon floors, and combat encounters pull you into real-time brawls where your current gear and resources matter.
This is a beginner guide for learning the base game cleanly. The guide is beginner-focused, but the game itself becomes punishing: random encounters, starvation, curses, bad luck, and boss pressure can end a run even when your plan was sensible.
Essential Tips
1. Build for the Boss in Front of You
Hand of Fate rewards collection, but each Story Mode stage is still a run with a specific opponent, curse set, and resource curve. Before starting, look at what the Dealer is adding and what the next boss tends to punish. If a curse makes failure cards nastier, bring fewer encounters that lean on risky Chance Draws. If the stage pushes combat, choose equipment that helps you survive real fights instead of only chasing unlocks.
Think of your deck as a forecast. You are not trying to make the perfect permanent deck; you are choosing what kinds of trouble you are willing to meet this run.
2. Use Token Cards as Long-Term Progress
Cards with token rewards are how your collection grows, so they are worth seeing often, especially early. The catch is that a token card may not make the current run easier. Sometimes it pays you later with a new card while giving little food, gold, healing, or equipment right now.
Early on, include enough token cards to keep progression moving, but do not fill the deck with nothing but future rewards. A run still needs shops, safer encounters, useful gear, and enough resource cards to reach the boss alive.
3. Treat Food as Health You Spend Before Combat
Every step across the board has a cost. Food is not just a background survival meter; it is the price of exploring, backtracking, healing between steps, and reaching merchants. If you spend food casually, you may arrive at a boss with good gear and no way to survive the final floor.
When choosing between paths, count spaces. When a shop appears, consider food before luxury gear. When a card offers a risky reward, ask whether the possible food loss would make the rest of the floor collapse.
4. Watch Chance Draws Instead of Guessing Instantly
Chance Draws are not pure menu choices. You see the cards, then they shuffle. You may not track every shuffle perfectly, but watching closely can turn a blind pick into a better gamble.
Slow down when Success and Huge Success cards appear. Follow one good card through the shuffle if possible. If the shuffle is too fast or hidden by overlap, accept that the outcome is risk management, not failure on your part.
5. Keep Combat Defensive Until You Know the Enemy
The combat looks straightforward, but losing health in one bad brawl can ruin the board game half of the run. Start fights by reading enemy attack cues, spacing away from crowds, and learning what can be blocked, countered, reflected, or dodged.
Dodging is often the safest beginner habit because some attacks cannot be countered. Use counters and reflects when you recognize the cue. When you do not, roll, reset spacing, and look for a clean opening.
6. Let Gear Define Your Fight Plan
Weapons, armor, shields, artifacts, rings, blessings, and curses can change how a fight should be played. A fast weapon encourages quick openings. A heavier weapon may reward patience. Artifacts and special gear can create burst windows, defensive options, or safer answers to groups.
Before charging into combat, take a moment to remember what you actually have equipped. Many beginner deaths come from playing every loadout like the starting kit.
7. Use Shops to Fix the Run, Not Decorate It
Merchants are not just places to buy the coolest item. They are repair stations for the problems your run has already created. If food is low, buy food. If a curse is warping every decision, remove the curse when possible. If health is the problem, healing may beat another weapon.
Spend gold on the bottleneck. A modest weapon with food, health, and a removed curse is often better than an impressive weapon carried into starvation.
8. Separate Story Progress from Collection Progress
Some runs should push the boss. Others should unlock tokens, learn encounters, or test new equipment. Trying to do everything in one pass makes decisions muddy.
If the goal is story progress, build safer and avoid unnecessary risk once you have enough strength. If the goal is collection, accept that you may lose the dungeon while still leaving with new cards for future runs.
9. Study Boss Patterns Before Attacking Hard
Bosses are not only gear checks. They add pressure through minions, ranged attacks, special moves, and stage hazards. Spend the opening moments watching attack shapes and clearing distractions before committing to damage.
If a boss summons help, remove the enemies that interrupt your dodges or ranged defense. If a boss has a big uncounterable move, learn its spacing first. Winning slowly is still winning.
10. Use Endless Mode as Practice, Not a Shortcut
Endless Mode is useful once unlocked because it exposes you to more floors, more combinations, and more pressure. It is also easy to treat it like a replacement for learning Story Mode.
Use it to practice combat, resource discipline, and deck reading, then bring those habits back to Story Mode. The core skill is not memorizing one route; it is making better decisions when the Dealer gives you a messy one.
How to Think About a Run
Every Hand of Fate run has two layers. The table layer asks you to manage a route, choose encounters, spend food, shop wisely, and decide how much risk to accept. The action layer asks you to survive fights with the equipment and penalties you earned on the table.
The important beginner shift is that these layers feed each other. A greedy board choice can create a brutal fight. A sloppy fight can make the next three board steps dangerous. A good shop purchase can turn a bad combat draw into a manageable one.
Before moving to a new card, ask three quick questions:
| Question | Why It Matters |
|---|---|
| Can I afford the food cost? | Movement and exploration are only safe while food is stable |
| What does this run need most? | Health, food, curse removal, and gear solve different problems |
| Am I chasing the boss or a token? | Story progress and collection progress call for different risk levels |
If you can answer those questions, you are already playing with more control than the game first appears to allow.
Deck Building Priorities
Start with balance. A useful beginner deck gives you chances to unlock new cards without starving the current run of practical rewards. Include token encounters, but mix in cards that can produce food, gold, gear, healing, shops, or manageable combat.
Tune the equipment deck around what you can actually use well. If a weapon type feels too slow, do not force it just because it looks stronger. If you rely on blocking and counters, prioritize gear that supports that rhythm. If dodging is carrying you, favor loadouts that let you create openings safely.
As the Dealer adds curses or enemy pressure, update the deck. A card that was fine against one suit can become a liability against another. Chance-heavy cards, combat-heavy cards, and resource-light token chains all change value depending on what the next stage punishes.
Combat and Survival Habits
Fight like every hit matters, because it does. You are not just protecting the current arena; you are protecting the next floor, the next shop, and the boss attempt at the end.
Open fights by moving, reading cues, and thinning dangerous enemies. Ranged attackers and enemies that interrupt you are often better early targets than the largest enemy in the arena. When traps are present, treat them as hazards first and opportunities second. Using traps against enemies is useful, but only if you are not taking free damage to set it up.
Against bosses, clear minions when they make the arena chaotic. Then watch the boss long enough to separate safe counter windows from attacks that require dodging. Many fights become easier once you stop trying to win the first exchange.
Common Mistakes to Avoid
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Overfill the deck with token encounters - You may unlock future cards but starve the current run of food, gold, healing, or safe rewards.
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Spend food on careless exploration - Extra steps can turn a strong run into starvation before the boss.
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Pick Chance cards without watching - Following the shuffle gives you better odds than choosing immediately.
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Counter every physical attack - Some curses and situations make safer dodging the better answer.
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Ignore ranged enemies - Projectiles and interrupts can ruin spacing while you focus on the wrong target.
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Buy flashy gear before fixing resources - Food, healing, or curse removal may solve the run more directly.
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Use one deck for every stage - Bosses, curses, and personal weak spots should change what you bring.
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Rush the boss opening - Reading patterns and clearing minions often saves more health than early damage.
Summary
| Category | Top Tip |
|---|---|
| Decks | Build for the next boss, not for a perfect universal list |
| Tokens | Chase unlocks, but keep enough practical cards to finish runs |
| Food | Count movement as a real resource cost before exploring |
| Chance | Watch the shuffle and treat bad outcomes as managed risk |
| Combat | Dodge first, counter when you recognize the cue |
| Shops | Spend gold on the run’s current problem |
| Bosses | Learn patterns and remove distractions before forcing damage |
| Progress | Separate collection runs from serious story attempts |
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8 checked for this guideEvery factual claim in this guide was checked against at least two independent sources before publication. These are the references used for Hand of Fate.
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