Katamari Damacy REROLL is MONKEYCRAFT’s remaster of the first Katamari Damacy, published by Bandai Namco. You play as the Prince, roll an adhesive katamari through whimsical stages, pick up objects as your scale grows, and rebuild stars and constellations after the King of All Cosmos ruins the sky.
Rating note: ESRB rates Katamari Damacy REROLL E for Everyone with Alcohol and Tobacco Reference and Mild Fantasy Violence.
Scope note: This guide is for Katamari Damacy REROLL, not the original PlayStation 2 release as a separate product and not We Love Katamari REROLL+ Royal Reverie. It covers beginner fundamentals, not exact present routes, cousin routes, object catalogs, size routes, shooting-star times, or achievement cleanup.
Essential Tips
1. Take the Tutorial Seriously
Katamari control is the first real challenge.
REROLL looks simple, but the default movement language is unusual if you are used to one-stick character control. Spend time in the tutorial moving forward, reversing, braking, turning, looking, and recovering before the stage timer and object clutter start pressuring you.
2. Learn Normal Two-Stick Rolling Before Optimizing
The katamari is steered more like a rolling object than a standard character.
Use both sticks together for clean rolling, then practice small steering corrections instead of overcorrecting every turn. If the default setup feels wrong, check the in-game control list and compare available control schemes in an early stage before deciding.
3. Roll What Already Sticks
Growth comes from matching your current scale.
If an object bounces you away, treat it as a wall for now. Gather smaller nearby objects, grow, then return. The game is built around objects changing from obstacles into pickups as the katamari gets larger.
4. Avoid Messy Collisions While Small
A hard hit can cost time and loose objects.
Crowded corners, moving hazards, and too-large objects can stall the katamari. Early on, a clean line through many small objects is better than repeatedly ramming one tempting object that is not ready to stick.
5. Use Dash Only on Readable Lines
Speed is useful after you know where it will end.
Prince Dash helps when you have a clear lane or need to cross familiar space. It is less useful when you are squeezed between uneven furniture, animals, walls, or mixed-size clutter.
6. Re-Scan the Stage After Every Growth Jump
Your best route changes when your size changes.
A room, yard, street, or larger area can feel different once a new class of objects becomes rollable. When growth opens a new path, stop chasing scraps from the previous scale and look for denser objects at the new scale.
7. Clear the Objective Before Chasing Extras
Optional pickups matter only if the stage succeeds.
Timed stages ask you to meet their objective before the timer runs out. Royal Presents, cousins, item collection, and speed cleanup are better as replay goals unless you already have the clear under control.
8. Read Constellation Objectives Separately
Not every stage is only a size race.
Some constellation stages care about a category, a special target, or another rule instead of pure growth. Check the objective first, then adapt your route around that rule.
9. Use View Tools to Prevent Wasted Movement
Looking around is faster than guessing through clutter.
Use the look and layout-view tools when you lose the route, get stuck, or grow into a new area. The next good cluster is often nearby, but not always straight ahead.
10. Replay With a Purpose
REROLL rewards cleaner second passes.
Your first clear can be messy. On replays, focus on one thing at a time: cleaner control, fewer collisions, a safer objective clear, one optional pickup, or a better end size.
Controls and Movement
| Situation | Beginner Response | Why It Helps |
|---|---|---|
| The katamari feels unresponsive | Practice paired-stick movement in the tutorial | The default control language needs coordination |
| You keep turning too wide | Make smaller stick corrections and slow down before corners | Less oversteer means fewer wall hits |
| You lose your route | Use look or layout view before dashing | It resets your sense of the room |
| You are wedged against clutter | Back out, turn, then re-enter from a cleaner angle | Repeated pushing usually wastes time |
| Default controls do not click | Check the control list and try available schemes early | It is better to decide before later stages |
| You are on Switch | Treat motion controls as an optional REROLL-specific setup | It is a platform feature, not an original-game route rule |
REROLL keeps the analog-stick identity of Katamari Damacy, so control comfort is part of the game rather than a side issue. Spend a few minutes practicing quick turns and 180-degree recovery before you start caring about route optimization.
Scale and Route Habits
Think in size bands. When you are tiny, tiny objects are progress and larger objects are terrain. When the katamari grows, those same obstacles become fuel.
| If This Happens | Do This |
|---|---|
| You bounce off the same object twice | Leave it and gather smaller clusters nearby |
| Your katamari becomes lopsided | Roll through easy objects until it rounds out |
| Animals or moving objects disrupt you | Avoid them until your size makes them safer |
| A new area opens | Scan for dense same-scale objects first |
| The timer is low | Stop exploring and follow the easiest rollable chain |
| You miss a present | Finish the stage and plan a replay |
Do not judge a route only by object size. A dense patch of small, guaranteed pickups can be stronger than a scattered path of awkward objects that slow the katamari down.
Stage Goals and Cleanup
Use this priority order for early play:
- Learn the controls - Finish the tutorial and repeat early movement until steering feels intentional.
- Reach the stage objective - Timed progress comes before optional pickups.
- Improve the route - Replay to reduce collisions and move to new scale bands sooner.
- Collect one optional target - Add presents or cousins only when you can still clear the stage.
- Save full completion for later - Exact object, present, cousin, shooting-star, and achievement cleanup deserves a dedicated route.
Make a Star stages and Make the Moon are easiest to understand as growth challenges. Constellation stages need more caution because the objective can change what counts as a good pickup. Before you start rolling, read the rule and decide whether growth, category choice, or a special target matters most.
Version Boundaries
Katamari Damacy REROLL is the first game’s remaster. That makes original Katamari Damacy mechanics useful for learning the basics, but exact original PlayStation 2 routes should not be treated as guaranteed REROLL routes until checked.
Keep these boundaries clear:
| Material Type | Use It For | Do Not Use It For |
|---|---|---|
| REROLL official/store pages | Platforms, remaster scope, developer/publisher, rating, broad gameplay | Exact collectible routes |
| Original Katamari mechanics guides | Control fundamentals, mission families, broad stage habits | Unchecked REROLL item, cousin, present, or size-route claims |
| We Love Katamari REROLL material | Separating the second game’s remaster from this game | Any Katamari Damacy REROLL route or objective |
If a route mentions We Love Katamari, Royal Reverie, selfie mode, or the second game’s challenges, it is outside this guide’s scope.
Common Mistakes to Avoid
-
Do not skip movement practice - The timer gets harder when you are still fighting basic steering.
-
Do not ram objects that are too large - Grow elsewhere and come back when they can stick.
-
Do not dash through clutter you have not read - A fast bounce can lose more time than careful rolling.
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Do not stay in the starter area after growing - New scale usually means a better object chain has opened.
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Do not ignore the objective text - Some constellation goals need different priorities than Make a Star stages.
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Do not chase presents on failing runs - Optional pickups only count when the stage clear is secure.
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Do not stop using view tools - Looking around can reveal a cleaner route than the one directly in front of you.
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Do not force completion cleanup too early - Learn the stage first, then replay for collectibles, speed, and achievements.
Summary
| Category | Top Tip |
|---|---|
| Controls | Practice two-stick movement, quick turns, view tools, and recovery before optimizing |
| Scale | Collect dense same-scale objects, then return for objects that were too large |
| Momentum | Avoid hard collisions, clutter traps, and risky dashes while small |
| Objectives | Clear the timed goal before optional pickups |
| Constellations | Read the rule before treating the stage as a size race |
| Cleanup | Replay with one target at a time instead of doing everything at once |
| Version Scope | Keep REROLL, original Katamari Damacy, and We Love Katamari REROLL separate |
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8 checked for this guideEvery factual claim in this guide was checked against at least two independent sources before publication. These are the references used for Katamari Damacy REROLL.
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