My Friend Pedro, developed by DeadToast Entertainment and published by Devolver Digital, is a single-player run-and-gun action platformer about acrobatic shooting, slow motion, split aiming, ricochets, hazards, physics puzzles, and replaying rooms until your movement and shots link together.
Content warning: My Friend Pedro includes Blood and Gore, Language, Violence, and frequent combat. This guide keeps combat descriptions non-graphic and focused on play.
This guide covers beginner fundamentals. It is not a full walkthrough, exact S-rank route, achievement guide, modifier-location guide, boss guide, or score-threshold chart.
Essential Tips
1. Learn Focus Before You Chase Style
Slow motion is a planning tool, not just a cinematic effect.
Focus gives you time to line up shots, recover from a crowded room, and connect movement with aim. Use it before a fight becomes unreadable, especially while jumping, dodging, or setting up a ricochet.
2. Split Aim Whenever Two Targets Matter
Dual-wielding is stronger when both hands have a job.
When the game gives you two one-handed weapons, practice locking one aim line while moving the other. Split aim is useful for enemies on opposite sides, rooms with vertical pressure, rope or zipline moments, and score-chain attempts where turning around would waste time.
3. Keep Moving Through Every Room
Standing still makes the game harder than it needs to be.
My Friend Pedro rewards motion: jumps, wall jumps, spins, dodges, window breaches, and airborne shots all help you survive and keep the action flowing. If a room feels chaotic, slow down time and move through it instead of planting your feet.
4. Use Dodge as a Survival Habit
Dodge is your panic button, but it works best before panic.
Incoming shots and crowded angles are easier to handle when dodging is already part of your rhythm. Practice dodging while repositioning, not only after your health is low.
5. Kick Objects Before You Ignore Them
The room is full of tools.
Kicks are not only close-range attacks. Frying pans, signs, canisters, skateboards, and other objects can turn awkward angles into clean solutions. If enemies are behind cover or above you, look for something you can launch, ride, or bounce shots from.
6. Treat Ricochets as Angle Fixes
A frying pan can solve a room your aim cannot.
Ricochet shots are not just for showing off. They let you hit enemies from safer positions and keep your score chain alive while your body moves elsewhere. When a target is tucked away, check for a pan, sign, or surface before forcing a bad direct shot.
7. Read Hazards Before You Commit
Lasers, turrets, switches, and puzzles change the pace.
Not every room is a pure shooting gallery. Some rooms ask you to flip switches, pull levers, move through mazes, avoid instant hazards, or wait for a safer opening. Style matters less when you jump into a hazard you did not read.
8. Keep the Chain Alive, Then Polish Later
A messy clear teaches more than a reset loop.
Your first goal is to finish rooms while keeping momentum. Once you know enemy positions, hazard timing, and object placement, replay for cleaner movement and better ranks. Do not try to perfect a room you do not understand yet.
9. Use Replay as Practice, Not Punishment
Short stages are built for iteration.
The score-attack loop is about learning where enemies, objects, windows, and hazards sit. Replaying a level is how you turn an improvised clear into a planned route. Focus on one improvement each run: fewer stops, cleaner split aim, safer dodges, or better object use.
10. Save Exact Score Routing for Later
Beginner habits come before leaderboard math.
The game has ranks, multipliers, and leaderboards, but exact values and optimal routes can vary by route and platform. Learn the fundamentals first, then chase route-specific rank guides once your movement and aim are consistent.
Movement and Combat
- Enter with a plan - Before firing, identify enemies, glass, ropes, pans, switches, cover, and hazards.
- Jump into focus - Airborne slow motion gives you more time to aim and helps connect movement with style.
- Split aim early - Waiting until enemies surround you makes dual-wielding harder to control.
- Dodge through pressure - Use dodges to cross open space, escape bad angles, and avoid losing health during reload or repositioning windows.
- Wall jump for better lines - A higher angle can expose enemies that are awkward from the floor.
- Kick with intent - Kicks can move enemies, objects, and skateboards into better positions.
- Let physics help - Ricochets, falling objects, and launched props can solve rooms without forcing a risky direct approach.
- Slow down for puzzle rooms - If switches, lasers, turrets, or moving parts appear, read the room before chasing style.
Resource Management
| Resource | What It Affects | Beginner Habit |
|---|---|---|
| Focus | Slow-motion planning and stylish shots | Spend it before the room falls apart |
| Health | Survival through combat and hazards | Dodge and reposition before you are nearly empty |
| Dual weapons | Split aim and multi-target control | Practice locking one hand while aiming the other |
| Reload timing | Sustained pressure | Reload during safe movement windows |
| Kicks | Close attacks and object control | Check props before ignoring them |
| Ricochet objects | Safer angles and chain extension | Use pans/signs when direct shots are awkward |
| Score chain | Ranks and leaderboard attempts | Keep moving, then polish after route learning |
| Checkpoints | Recovery between sections | Use standard checkpoints while learning before turning them off |
| Modifiers | Advanced replay variety | Treat them as post-clear tools until unlocks are verified |
Hidden Mechanics
| Mechanic | Why It Matters | How to Use It |
|---|---|---|
| Focus planning | Gives time to line up shots and movement | Trigger it before a crowded entry or tricky ricochet |
| Split aim | Lets each hand cover a different angle | Use it with compatible dual weapons and moving targets |
| Dodge spin | Helps avoid incoming fire while moving | Build it into traversal instead of saving it for emergencies |
| Wall-jump angles | Open cleaner shots and style opportunities | Use height to shoot around cover or continue a route |
| Physics objects | Convert props into weapons or platforms | Kick or shoot objects when direct aim is poor |
| Ricochet surfaces | Hit enemies from indirect lines | Bounce shots from pans/signs when available |
| Score multiplier | Rewards connected action | Keep pressure up, but do not sacrifice survival while learning |
| Code Yellow modifiers | Change replay rules after unlocks | Check unlocks and platform parity before relying on them |
Common Mistakes to Avoid
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Do not stand still in open rooms - Move, dodge, jump, or use focus before enemies pin you down.
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Do not ignore split aim with dual weapons - Two guns pointed at one safe target waste the mechanic when another threat is active.
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Do not save focus until after the room is already lost - Use slow motion to prevent panic, not only to react to it.
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Do not rush through lasers, turrets, or switches - Read hazard rooms before chasing a stylish line.
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Do not shoot past useful props - Kicking or ricocheting off an object may be safer than forcing a direct shot.
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Do not reset every imperfect room immediately - Finish the level first so you learn what comes next.
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Do not chase rank routes before learning enemy placement - A clean score run starts with knowing the room.
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Do not turn off checkpoints while learning - Save checkpoint-off runs for advanced practice.
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Do not assume one platform’s controls match another - Recheck bindings, aim assist, and remapping before practicing exact inputs.
Summary
| Category | Top Tip |
|---|---|
| Focus | Spend slow motion to plan, aim, and recover |
| Split aim | Give each hand a target when dual-wielding |
| Movement | Jump, dodge, wall jump, and stay active |
| Props | Kick objects and use ricochets for safer angles |
| Hazards | Slow down and read puzzle rooms first |
| Scoring | Keep the chain alive before chasing exact ranks |
| Replays | Practice one improvement per run |
| Modifiers | Check unlocks before building routes around them |
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8 checked for this guideEvery factual claim in this guide was checked against at least two independent sources before publication. These are the references used for My Friend Pedro.
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