Oxygen Not Included guides

Oxygen Not Included Beginner Tips - Base, Oxygen, and Survival

Oxygen Not Included beginner tips for oxygen, food, water, power, stress, temperature, overlays, and DLC boundaries without exact colony builds.

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Oxygen Not Included is a survival colony sim from Klei Entertainment about keeping Duplicants alive inside an asteroid. The early game is less about building a perfect base and more about learning how oxygen, food, water, waste, power, temperature, stress, and space all push on each other.

Rating note: no official ESRB or PEGI rating is listed here, so this guide uses contentRating: not-rated.

Scope note: this is a base-game beginner guide. It avoids exact colony builds, automation math, exploit loops, seed-specific plans, rocket routes, and DLC-only systems unless they are clearly called out.

Essential Tips

1. Stabilize Needs Before You Decorate

Oxygen, food, toilets, beds, power, and safe paths matter before polish.

Your first goal is not a beautiful colony. It is a colony that keeps breathing, eating, sleeping, and working without creating a bigger emergency every cycle.

2. Treat Every New Duplicant as New Demand

More hands also mean more oxygen, food, space, morale support, and waste.

Printing a Duplicant before your base can support them can turn a stable start into a resource spiral. If the colony is already chasing oxygen or food, slow down and fix the system first.

3. Use Overlays Before Rebuilding

Most problems are easier to see than to guess.

Check oxygen, temperature, plumbing, power, priorities, and other overlays before you tear out a room. Oxygen Not Included is full of invisible pressure: gas pockets, heat, clogged pipes, power load, and bad access routes.

4. Plan Waste Paths Early

Polluted water, carbon dioxide, heat, and bad air are not gone just because they moved.

Keep waste products contained and readable. A short-term pit or storage area can be fine, but treat it as a temporary answer that will eventually need a better system.

5. Separate Temporary Survival From Permanent Systems

A quick fix is useful when you remember it is a quick fix.

Early oxygen, food, and water solutions often buy time rather than solve the whole colony. Mark the systems that will need upgrades so you do not build your entire base around a stopgap.

6. Protect Water Like Infrastructure

Water feeds too many systems to spend casually.

Water can support food, oxygen-related buildings, research, sanitation, and other systems. Before committing water to a new setup, ask whether that same supply is already carrying another survival need.

7. Keep Heat Away From Farms and Living Space

Temperature mistakes can arrive slowly and become expensive to undo.

Do not place hot machinery, hot water, or hot industrial paths through your best growing and living areas unless you know how you will control the heat later.

8. Learn Gas Behavior Instead of Fighting the Map

Carbon dioxide sinks, gases spread, and opened rooms can change the whole base.

When you dig into a new area, pause and check what gas is inside. A new connection can improve airflow, dump carbon dioxide into a low area, or flood your base with an unwanted gas pocket.

9. Research the Bottleneck You Actually Have

Research is strongest when it answers the current emergency.

If oxygen is failing, research toward oxygen control. If waste is backing up, research plumbing and sanitation. If power is unstable, solve power. Do not chase advanced systems while a basic need is already slipping.

10. Leave Service Space for Pipes, Wires, and Ladders

A cramped base is harder to fix than a slightly messy one.

Leave room to run pipes, ventilation, wires, ladders, and future access. Oxygen Not Included rewards bases that can be serviced and rebuilt without trapping Duplicants or blocking critical routes.

11. Watch Stress and Morale Before They Break Workflows

Duplicants are not just work orders with legs.

Stress, morale, and skills can turn a colony problem into a labor problem. Keep an eye on schedules, errands, skill choices, and morale support before stress reactions interrupt essential work.

12. Save Before Big Breaches and Rebuilds

Opening a new biome or moving a major system can create several problems at once.

Before digging into unknown areas, rerouting plumbing, changing power, or opening a gas pocket, make a save. The point is not to avoid experimentation; it is to make experimentation cheaper.

Base Game Priorities

PriorityWhat To CheckBeginner Goal
OxygenOxygen overlay, carbon dioxide buildup, airflow pathsKeep breathable areas stable and readable
FoodFood trend, farming temperature, water use, labor demandAvoid relying on a single fragile food source
WasteToilets, polluted water, storage, bad airContain problems before they spread through the base
WaterClean water access, polluted water separation, competing usesKnow what every major water consumer is doing
PowerGenerator load, battery location, wire routes, critical buildingsKeep essentials powered before adding convenience
TemperatureHeat sources, hot liquids, farms, living spaceDo not cook your food chain by accident
LaborPriorities, travel time, blocked errands, new DuplicantsMake essential work reachable and prioritized
StressMorale, schedule pressure, decor only after survivalPrevent avoidable stress from halting work

This is a priority map, not an exact build order. The right next job depends on the map, Duplicants, resources, and which system is failing first.

Resource and Overlay Habits

HabitWhy It Helps
Check oxygen before expansionNew rooms can change airflow and carbon dioxide behavior
Check temperature before farmingHeat can break food plans slowly
Check plumbing before adding water usersWater often has several competing jobs
Check power before adding machinesA building that flickers off may be worse than no building
Check priorities after emergenciesDuplicants may ignore the errand you think is obvious
Check access routes before diggingA stranded Duplicant can turn a small job into a crisis
Check storage locationsLong travel routes quietly steal labor from survival work
Recheck overlays after loading or rebuildingA solved-looking base can hide a new bottleneck

DLC and Patch Boundaries

Oxygen Not Included now has multiple DLC packs and recent official update notes split changes between all versions and specific packs. Treat any guide or strategy as version-sensitive unless it clearly states the game version and DLC setup.

ContentBeginner Boundary
Base gameOxygen, food, water, waste, power, heat, stress, priorities, research, and basic colony growth are in scope here
Spaced Out!Multi-world play, expanded rocketry, radiation, new planetoids, and related systems are DLC-specific
Aquatic Planet PackSwimming, marine-world content, pool critters, flooded flora, and submersible buildings are pack-specific
Other DLC packsFrosty, Bionic, and Prehistoric systems should not be assumed in base-game advice
Current patchKlei update 737790 was current on July 7, 2026; recheck patch notes before exact numbers or advanced builds

If you are playing with Spaced Out! or other packs enabled, this guide still helps with fundamentals, but DLC-specific systems deserve their own guides.

Stuck Routine

  1. Pause and open overlays - Check oxygen, temperature, power, plumbing, priorities, and access before guessing.
  2. Name the failing system - Decide whether the problem is oxygen, food, water, waste, heat, power, labor, or stress.
  3. Stop adding demand - Delay extra Duplicants, new machines, and deep expansion until the failure is contained.
  4. Find the byproduct - Look for carbon dioxide, polluted water, heat, waste, travel distance, or power load created by your last fix.
  5. Make one temporary repair - Buy time with a contained, readable fix rather than rebuilding everything at once.
  6. Research toward the bottleneck - Pick tech that addresses the system currently blocking survival.
  7. Recheck after one cycle - Watch whether the fix is stable or only moved the problem somewhere else.

Common Mistakes to Avoid

  1. Do not print Duplicants just because they are available - Population is a resource demand, not only a labor upgrade.

  2. Do not ignore carbon dioxide - It can settle into work and living areas if you leave it nowhere useful to go.

  3. Do not spend clean water without a plan - Water supports too many core systems to treat as disposable.

  4. Do not put heat wherever space is open - Early convenience can create a later farming or living-space problem.

  5. Do not build machines before power can support them - Flickering power wastes labor and hides the real bottleneck.

  6. Do not trust one food source blindly - Farming, temperature, water, labor, and storage can all interrupt food.

  7. Do not dig every direction at once - New areas can introduce gases, heat, hazards, long travel paths, and distraction.

  8. Do not copy advanced builds without checking DLC and patch version - Many popular designs rely on exact mechanics, resources, or DLC systems.

Summary

CategoryTop Tip
OxygenUse overlays and give carbon dioxide somewhere readable to go
FoodKeep food plans simple until temperature and water are stable
WaterTrack every major water use before adding another
WasteContain polluted water, bad air, and byproducts early
PowerKeep essentials stable before scaling machines
HeatKeep hot systems away from farms and living areas
LaborUse priorities and access routes to make essential work happen
StressWatch morale and schedules before stress interrupts survival
DLCTreat Spaced Out! and other pack mechanics as separate guide scope

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Sources

8 checked for this guide

Every factual claim in this guide was checked against at least two independent sources before publication. These are the references used for Oxygen Not Included.

  1. store.steampowered.comOfficialstore.steampowered.com
  2. store.steampowered.comOfficialstore.steampowered.com
  3. oxygennotincluded.fandom.comWikioxygennotincluded.fandom.com
  4. oxygennotincluded.fandom.comWikioxygennotincluded.fandom.com
  5. oxygennotincluded.fandom.comWikioxygennotincluded.fandom.com
  6. en.wikipedia.orgWikien.wikipedia.org
  7. klei.comCommunityklei.com
  8. forums.kleientertainment.comCommunityforums.kleientertainment.com