Postal 2 guides

Postal 2 Beginner Tips - Errands, Map, and Wanted Meter

Postal 2 beginner tips for the base campaign, errands, map use, wanted meter, weapon concealment, saves, resources, difficulty, and expansion scope.

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Postal 2 is a mature first-person errand game developed by Running With Scissors and originally published by Whiptail Interactive. The base campaign is built around surviving Monday through Friday in Paradise, completing daily chores, managing public attention, and deciding how much trouble you want to create along the way.

Content warning: ESRB rates Postal 2: Share the Pain M for Mature 17+ with Blood and Gore, Intense Violence, Mature Humor, Mature Sexual Themes, Strong Language, and Use of Drugs. This guide keeps descriptions non-graphic and focused on objectives and systems.

This guide covers the base Postal 2 / Share the Pain Monday-Friday structure. It does not cover Apocalypse Weekend, Paradise Lost, Postal 2 Complete / A Week in Paradise routes, multiplayer, achievements, Workshop mods, high-difficulty routes, or expansion-specific mechanics in this beginner guide separately.

Essential Tips

1. Check the Map Before Wandering

The map is your objective list, not just a location screen.

Each day gives you errands, and you need to finish all of that day’s errands before returning home to end the day. Some map indicators are general rather than exact, so use them to narrow the search and then read the environment around the marker.

2. Treat Errand Order as Flexible

Postal 2 is not a single hallway of missions.

For the base week, errands can often be approached in a practical order based on where you already are, what supplies you have, and how much police or crowd pressure you have created. Do the nearby errands first when the route is clean, but leave room to detour for supplies.

3. Explore Before You Start Trouble

Useful items are often away from the shortest path.

Paradise has houses, side spaces, and awkward corners where supplies can hide. Explore while the city is calm. Once you have a wanted problem or angry groups looking for you, the same scavenging route becomes much messier.

4. Put Weapons Away in Public

Walking around visibly armed makes life harder.

The manual explicitly supports using the weapon-conceal key to reduce attention. Make that a habit after fights, before passing police, and while moving through public spaces. A fight you avoid is often more valuable than a fight you win.

5. Watch the Wanted Meter Instead of Escalating

Police pressure rises because of what you do.

When the Wanted Meter appears, stop making the situation worse. Hide, break contact, or leave the area until pressure drops. Fighting every officer you see usually turns a small mistake into a long resource drain.

6. Save Often and Use More Than One Slot

Old PC games reward backup saves.

Save before starting a new errand cluster, entering a risky area, testing an odd interaction, or spending a lot of resources. Rotate slots so one bad decision, failed escape, or bug does not become your only save state.

7. Keep Money for Errands

Some chores and purchases need cash.

Do not treat money as a disposable extra. The game uses money for normal purchases and errand completion, so keep a reserve instead of spending everything as soon as you find a store.

8. Carry Health and Armor When You Can

Survival tools buy time when Paradise turns hostile.

Health items, Quick Health, and armor all matter because errands can spill into chases or fights without much warning. Restock during quiet periods rather than waiting until you are already cornered.

9. Use Cover, Crouching, and Strafing

Movement is a defensive tool.

If a fight happens, do not stand in the open. Duck behind objects, move sideways while returning fire, and reposition instead of trading damage in the middle of the street.

10. Conserve Heavy Tools for Hard Moments

Big damage is not free if you waste it early.

Save high-impact weapons and scarce ammo for crowded or dangerous situations. Using your strongest tools on easy encounters leaves you underprepared when an errand or escape suddenly gets worse.

11. Start on a Manageable Difficulty

Higher difficulties change the city’s threat level.

Later versions and modes add severe difficulty options where NPCs carry stronger weapons or become much more aggressive. For a first run, use a normal or lower setting until you understand maps, errands, police behavior, and resource flow.

12. Listen to Warnings and Daily Cues

Audio and newspaper hints can explain what is changing.

Police warnings, character comments, and daily newspaper notes can tell you what the city is reacting to. Postal 2 is easier when you pay attention before the situation turns into a chase.

Campaign and Edition Scope

Version or ModeWhat It MeansGuide Scope
Postal 2 / Share the PainBase Monday-Friday errand campaignCovered here at beginner level
Apocalypse WeekendExpansion after the base game with Saturday and Sunday content and a more linear structureNot covered here
Postal 2 Complete / A Week in ParadisePackage/mode language associated with combined seven-day play and later updatesVersion and storefront details can differ
Paradise LostSeparate expansion/DLC after Apocalypse Weekend with its own campaign and mechanicsNot covered here
Current Steam appPOSTAL 2 app with Windows/Linux flags, controller support, Workshop, achievements, and level editor categoryCheck your current build before relying on them
Historical Mac/Linux contextESRB and RWS list Mac/Linux platform history, while current Steam appdetails do not flag MacStorefront support can differ by version

The safest beginner assumption is simple: learn the base Monday-Friday week first. Treat weekend content, Paradise Lost, and edition-specific options as separate routes until you confirm which package and mode you are actually launching.

Police and Survival Habits

  1. Holster first: Put weapons away before walking past police or busy crowds.
  2. Let heat cool: The Wanted Meter can drop over time, so do not keep feeding it.
  3. Break sight cleanly: If police are chasing you, hiding and moving quietly can matter.
  4. Know surrender exists: Arrest can restore health but strips weapons and sends you to jail, so it is a recovery option with a cost.
  5. Respect group memory: Some groups can stay hostile after you anger them, so a messy errand can affect later travel.
  6. Keep an exit plan: Before starting chaos, know where the nearest route out or load transition is.
  7. Return home after errands: Once the day’s list is done, ending the day is the objective, not wandering forever under pressure.

Resource Management

ResourceBest HabitWhy It Helps
MapCheck at the start of each day and after each errandKeeps you from wandering past objectives
MoneyKeep a reserveSeveral errands and purchases depend on it
Health itemsCarry and use Quick Health when pressuredPrevents menu panic during fights
ArmorPick it up before risky errandsReduces the cost of surprise gunfire
AmmoSave strong weapons for serious threatsPrevents weak loadouts in late-day trouble
SavesRotate manual slotsProtects against failed experiments and old-game quirks
WeaponsConceal them in publicReduces police and bystander attention
NewspaperRead daily cues when availableHelps anticipate the day’s tone and hazards

Hidden Mechanics

MechanicWhat It DoesHow to Use
Faded map areasMark places not open yetRecheck the map each new day
General errand markersPoint near an objective, not always exactly on itSearch around the marked area
Home returnEnds the day after all errands are completeHead home instead of creating extra risk
Load-zone shortcutCan send you back toward the trailer after errandsUse it when eligible, but do not expect it inside buildings
Weapon concealmentReduces unwanted public attentionPut weapons away after using them
Wanted decayPolice pressure can lower over timeHide or leave instead of escalating
Daily resetWanted status resets when a new day beginsFinish the day when the list is complete
Quick HealthUses a health item automaticallySave it for moments when menus are unsafe
Difficulty scalingHigher settings can arm or empower NPCs more severelyLearn the game before choosing extreme modes
Steam-era featuresCurrent Steam builds add features beyond the original disc/manualMatch routes and modes to the current version

Common Mistakes to Avoid

  1. Do not ignore the map - It tells you the day’s errands and where to start looking.
  2. Do not carry a visible weapon everywhere - Public attention and police pressure are systems you can manage.
  3. Avoid spending all your money immediately - Some errands and supplies require cash.
  4. Do not overwrite your only save - Use multiple slots before risky errands or experiments.
  5. Avoid escalating every wanted situation - Hiding or leaving is often cheaper than fighting.
  6. Do not assume every marker is exact - Some objectives need local searching around the map clue.
  7. Avoid starting on extreme difficulties - Learn the city and errand flow before raising NPC aggression.
  8. Do not mix expansion advice into the base week - Apocalypse Weekend and Paradise Lost have separate structures.
  9. Avoid wasting heavy ammo on small problems - Save scarce tools for dangerous errands, crowds, or escapes.

Summary

CategoryTop Tip
ScopeLearn the base Monday-Friday campaign before expansions
ObjectivesUse the map as your errand checklist
ExplorationScavenge while the city is calm
PolicePut weapons away and let wanted pressure cool
SurvivalKeep health, armor, and multiple saves ready
MoneyReserve cash for errands and purchases
CombatUse cover, movement, and conserved ammo
DifficultyStart manageable before trying harsh modes
VersionsSeparate Steam, GOG, Complete, and Paradise Lost differences before route planning

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Sources

8 checked for this guide

Every factual claim in this guide was checked against at least two independent sources before publication. These are the references used for Postal 2.

  1. store.steampowered.comOfficialstore.steampowered.com
  2. store.steampowered.comOfficialstore.steampowered.com
  3. postal.fandom.comWikipostal.fandom.com
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  5. postal.fandom.comWikipostal.fandom.com
  6. esrb.orgCommunityesrb.org
  7. runningwithscissors.comCommunityrunningwithscissors.com
  8. shared.akamai.steamstatic.comCommunityshared.akamai.steamstatic.com