Return to Monkey Island is the 2022 Terrible Toybox adventure published by Devolver Digital. It continues the thread of The Secret of Monkey Island and Monkey Island 2: LeChuck’s Revenge, but it is its own game with modern controls, in-game hints, a Todo List, a scrapbook, and optional extra dialogue.
Content note: ESRB rates Return To Monkey Island E10+ with Alcohol Reference, Fantasy Violence, and Mild Language.
Version note: This guide is for Return to Monkey Island, not The Secret of Monkey Island, Monkey Island 2, Tales of Monkey Island, or the full Monkey Island Collection. Older Monkey Island advice can help with genre instincts, but it will not always match Return’s interface, hint system, difficulty modes, or trivia-card behavior.
Spoiler note: This is a spoiler-light tips guide. It avoids exact puzzle solutions, Hint Book answers, trivia answers, chapter walkthrough routes, and ending details.
Essential Tips
1. Pick the Mode That Matches Your Patience
Hard is the fuller puzzle version; Casual smooths the route.
Casual mode is better if you mainly want the story, the jokes, and fewer multi-step blockers. Hard mode is better if you enjoy classic adventure-game puzzle chains and do not mind sitting with a problem for a while. The story does not need a separate Casual playthrough, so choose based on puzzle appetite rather than fear of missing a different plot.
2. Treat Hotspot Text as Your Verb List
Return does not use the old on-screen command grid.
Move across the scene and read the action preview before clicking. The interface is telling you whether Guybrush is about to look, talk, pick up, use, or move. That tiny wording difference can save a lot of random clicking.
3. Use the Secondary Interaction
Examining and acting are often different inputs.
Return’s interface separates looking from doing more strongly than some older point-and-click habits. If you only inspect an object, try the secondary interaction before deciding it is useless. If you only act on an object, inspect it too; descriptions often carry clue text.
4. Check the Todo List Before the Hint Book
Your current objective list is the cleanest nudge.
The Todo List keeps track of active goals and breaks larger problems into smaller tasks. When you are stuck, read it first and ask what objective is still open. That often tells you the right area or kind of action without spoiling the joke.
5. Use the Hint Book One Step at a Time
Stop as soon as you have a useful direction.
The Hint Book is built into the game and reacts to your progress. Use it before opening a full walkthrough, but do not keep asking for deeper hints after the first nudge that gives you a plan. The fun is usually in turning a hint into the exact action yourself.
6. Talk Through New Dialogue
Dialogue is puzzle work, recap, comedy, and clue delivery.
Return uses reactive conversations, so old topics can matter after new discoveries. Talk to people when you first meet them, then come back when a new objective points toward them. Avoid skipping first-time lines unless you are replaying.
7. Inspect Inventory Instead of Spamming It
Items usually solve a social, logical, or comic problem.
Before trying every object on every hotspot, look at what each item is, where it came from, and what kind of obstacle it could address. Ask whether you need proof, a distraction, a trade, a disguise, a tool, or a joke with consequences.
8. Revisit Places After Objectives Change
A quiet screen can become relevant later.
The islands are not just one-pass rooms. If a Todo List entry changes, a character refuses you, or a new item suggests an old obstacle, return to earlier locations and recheck interactable objects.
9. Use the Scrapbook and Recap Without Shame
Return expects both new and returning players.
The scrapbook helps with series context from earlier games, and the recap feature can refresh your current save after a break. Use those before searching the internet for plot summaries that may spoil later material.
10. Decide on Writer’s Cut Early
Extra dialogue changes pacing, not your puzzle plan.
Writer’s Cut restores additional lines. Turn it on if you want more character writing and banter; leave it off if you prefer a tighter first playthrough. Either way, keep your puzzle notes focused on objectives, not every extra joke.
11. Treat Trivia Cards as Long-Term Cleanup
Do not turn your first run into an answer hunt.
Trivia cards are a collectible layer with questions and answers. Pick them up when you see them, read carefully before answering, and save full trivia cleanup for later. Looking up answer lists during a first playthrough can drag you into spoilers for scenes you have not reached.
12. Open Walkthroughs Only After In-Game Tools
External guides are best for a final blocker or replay cleanup.
GameFAQs-style walkthroughs and achievement guides exist for both easier and harder routes, but they are built around exact sequence information. Use them when you are done preserving the puzzle, not as your first source of direction.
Puzzle Workflow
- Sweep the room: Move across exits, signs, characters, props, containers, and odd background details so you know what is actually interactable.
- Read the action text: Notice whether the interface is previewing an inspection, conversation, pickup, use, or movement.
- Inspect first: Look at new objects and inventory items before spending them on a puzzle.
- Talk broadly: Ask available topics, especially after a new goal appears.
- Check the Todo List: Identify the smallest unresolved objective instead of trying to solve the whole chapter at once.
- Match item to problem: Choose an item because it fits the obstacle, not because it is next in your inventory.
- Use a small hint: Ask the Hint Book for direction, then stop and test the idea yourself.
- Revisit old leads: Return to earlier places when new dialogue, items, or objectives change the context.
Mode and Help Tools
| Tool | Best Use |
|---|---|
| Casual Mode | Story-forward play with fewer or simpler puzzle steps |
| Hard Mode | Fuller adventure-game puzzle chains and less hand-holding |
| Prelude tutorials | Learn movement, interaction, inventory, and basic puzzle rhythm |
| Todo List | Recenter on active objectives before asking for hints |
| Hint Book | Get staged, in-world help without opening a full route |
| Scrapbook | Catch up on past Monkey Island context without leaving the game |
| Previously On recap | Refresh a save after time away |
| Writer’s Cut | Add more dialogue if you want a denser script |
| Subtitles/captions/options | Tune readability, audio information, and motion/distortion comfort |
Trivia and Cleanup Habits
| Cleanup Layer | Spoiler-Light Habit |
|---|---|
| Trivia cards | Pick up visible cards, answer carefully, and save answer lists for cleanup |
| Achievements | Do a first pass naturally before checking hidden requirements |
| Difficulty replay | Use a second run only if you want to compare Casual and Hard routes |
| Maps | Use maps for orientation after you have explored, not as a substitute for looking |
| External walkthroughs | Check only the current blocker, then close the route |
| Platform options | Recheck controls and settings when switching from mouse to controller or touch |
Common Mistakes to Avoid
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Do not choose Hard just because it sounds official - Pick it only if you want more puzzle work.
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Do not ignore the action preview text - It tells you what the click will actually do.
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Do not forget the secondary interaction - Looking at something and using it are different tests.
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Do not skip the Todo List - It often narrows the problem without spoiling the answer.
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Do not ask the Hint Book for every layer at once - Stop after the first clue that gives you a direction.
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Do not rush new dialogue - A joke, refusal, name, or repeated phrase can be the clue.
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Do not spam every inventory item first - Understand the obstacle, then test items that fit.
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Do not chase trivia answers during story progress - Trivia cleanup is safer after you know more of the game.
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Do not follow older Monkey Island controls blindly - Return does not use the exact interface from Secret, Monkey Island 2, or Tales.
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Do not leave accessibility options unchecked - Subtitles, captions, motion, and distortion settings can make long puzzle sessions easier to read and follow.
Summary
| Category | Top Tip |
|---|---|
| Mode | Casual is smoother; Hard is the fuller puzzle route |
| Interface | Read hotspot text and use both examine and action inputs |
| Objectives | Check the Todo List before using deeper help |
| Hints | Use the Hint Book in small increments |
| Dialogue | Treat conversations as puzzle information, not filler |
| Inventory | Match items to problems instead of brute-forcing |
| Cleanup | Save trivia, achievements, and route-perfect play for later |
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8 checked for this guideEvery factual claim in this guide was checked against at least two independent sources before publication. These are the references used for Return to Monkey Island.
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