Song of the Deep is a gentler kind of metroidvania, but it still asks you to think carefully. You are steering Merryn through a large underwater world where upgrades open new paths, treasures reward curiosity, puzzles lean on water physics, and simple combat can become awkward when you rush. The game is less about overpowering every creature and more about learning how the submarine moves, how tools combine, and when a dead end is really a note for later.
Treat this as a spoiler-light beginner guide. It will help you build habits for the first full playthrough without turning the ocean into a checklist. The best early mindset is patient exploration: move slowly enough to read the room, mark places you cannot pass yet, and return after your submarine gains new abilities.
Essential Tips
1. Think Like an Explorer First
Song of the Deep is built around a non-linear underwater world, so do not judge progress only by how far right or down you can travel. A useful route may loop backward, a side chamber may hold a treasure, and a blocked passage may become important after a later upgrade.
When you enter a new area, make a quick mental note of three things: the obvious exit, any object you can move, and any barrier you cannot solve yet. That keeps exploration calm. Instead of forcing every locked path immediately, you are building a map of future errands.
2. Let Upgrades Change How You Read Rooms
The submarine gains many abilities and upgrades, and those tools are the heart of progression. New movement, interaction, and combat options should make old spaces look different. A current, wall, heavy object, or unreachable opening might become solvable after your toolkit grows.
After each major ability, revisit a few older branches before charging forward. You do not need to sweep the entire ocean every time, but checking remembered blockers helps you connect what the upgrade actually does. This is also how treasure hunting starts to feel intentional instead of random.
3. Practice the Claw Before a Puzzle Demands It
The claw is one of the most important tools because it can grab, pull, carry, and reposition objects. It can also feel awkward when you are trying to solve a puzzle under pressure. Spend time moving loose objects in quiet rooms so you understand how momentum and distance affect the grab.
If a puzzle involves statues, switches, or objects drifting in water, slow down. Line up the submarine, make one movement at a time, and let the object settle before correcting. Many mistakes come from oversteering after the claw already did enough.
4. Use Water Physics Instead of Fighting Them
Objects in Song of the Deep do not behave like blocks on dry ground. They drift, float, slide, and get pulled by currents. That can be frustrating if you expect perfect precision, but it also gives you a way to solve problems by nudging instead of forcing.
When an object will not go where you want, change the angle rather than pushing harder. Approach from below, above, or the opposite side. Give moving pieces room to travel. If a current blocks you, stop treating it as a timing mistake and ask what tool, object, or route might redirect the situation.
5. Hunt Treasures in Calm Moments
There are many treasures to collect, and the game rewards players who experiment with side passages and hidden corners. The trick is choosing the right moment. Searching while a creature is chasing you or while a puzzle is half-solved makes small spaces feel worse than they are.
Clear the immediate threat, solve the room’s main action, then look around. Check alcoves, corners behind scenery, and paths that seem slightly inconvenient. Treasures are worth attention because they connect to the broader upgrade rhythm, but they should not turn every room into a stressful scavenger hunt.
6. Combine Abilities When a Single Tool Fails
Some obstacles are designed around tool combinations. A claw interaction might need better positioning. A torpedo might become part of a larger setup. A movement upgrade might help you line up an object rather than simply reach a new doorway.
Before leaving a room, ask whether two tools can work together. Can you grab something and move it to a better angle? Can you use a projectile, then catch or reposition something afterward? Can you return with a newer ability and make the same puzzle simpler? This habit prevents you from assuming every challenge has a one-button answer.
7. Treat Combat as Positioning, Not Just Attacking
Combat is mild, but underwater movement can make simple threats annoying. Lantern jellies, sea creatures, and larger encounters are easier when you control spacing first. Give yourself room to dodge, keep the submarine out of corners, and avoid drifting into hazards while aiming.
Use the same patience you use for puzzles. Move, line up, act, and reset your position. If you miss, do not chase the shot into danger. Back away, let the enemy path become readable again, and re-engage from a cleaner angle.
8. Respect Free-Diving Sections
Merryn can explore outside the submarine later, and those moments change the feel of the game. You are no longer relying on the same movement weight, protection, or interaction range. Treat free-diving as its own mode, not simply a smaller version of submarine travel.
Move carefully when leaving the sub, and look for why the game wants Merryn outside. The answer is usually about fitting through spaces, interacting with something differently, or reading an area from a new scale. If a section feels dangerous, retreat and reset instead of pushing deeper while disoriented.
9. Use Finicky Controls as a Signal to Slow Down
Song of the Deep can have moments where the submarine, claw, or puzzle object feels less precise than you want. That does not mean you should mash inputs until something works. Most of the time, the better answer is to reduce movement, adjust your angle, and try the interaction again with more space.
If you are stuck, take your hand off the throttle for a second. Watch how the object moves. Then make one deliberate correction. The game is much easier when you stop stacking three small mistakes into one large one.
10. Return Later Without Feeling Defeated
Backtracking is normal in a metroidvania. A blocked route is often a promise, not a failure. When you hit a passage that seems impossible, remember its location and keep exploring elsewhere. The world is designed around new abilities making old questions answerable.
This also keeps the first playthrough moving. You can finish the story of an area, collect what you can, and leave the rest for a cleaner pass after your submarine has more options. A calm return with the right tool is better than twenty frustrated attempts with the wrong one.
11. Separate Completion From the First Clear
Song of the Deep has enough treasures and upgrades that a complete cleanup can become its own project. For a first clear, focus on learning the ocean, understanding tools, and building a comfortable route through major obstacles. Grab treasures you notice, but do not let unseen pickups halt the adventure.
Once the map, movement, and claw feel natural, completion play becomes much more enjoyable. You will recognize suspicious spaces faster, remember likely blockers, and make better use of every new ability. The first clear teaches the language; the cleanup pass uses it.
Common Mistakes to Avoid
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Do not force every blocked path immediately - Some barriers are meant for later abilities.
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Do not steer the claw like a weapon only - It is also a puzzle tool for moving and placing objects.
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Do not fight water physics with constant corrections - Change your angle and let drifting objects settle.
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Do not ignore side rooms after safe moments - Treasures and upgrade progress often reward curiosity.
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Do not use one tool in isolation forever - Many rooms make more sense when abilities work together.
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Do not chase enemies into corners - Keep space to move before lining up another attack.
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Do not treat free-diving like submarine travel - Merryn outside the sub needs slower, more careful movement.
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Do not rush finicky puzzle interactions - Pause, reset the angle, and make one clean input at a time.
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Do not confuse backtracking with being lost - Returning after upgrades is part of the structure.
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Do not turn the first clear into a full cleanup - Learn the world first, then come back for missed treasures.
Summary
| Category | Top Tip |
|---|---|
| Exploration | Read rooms for exits, movable objects, and future blockers |
| Upgrades | Revisit old paths after new abilities change your options |
| Claw | Practice grabbing and placing objects before harder puzzles |
| Physics | Work with drifting and currents instead of overcorrecting |
| Treasures | Search after danger passes, not during active pressure |
| Abilities | Try tool combinations when one action is not enough |
| Combat | Keep space and positioning before attacking |
| Free-Diving | Move cautiously when Merryn leaves the submarine |
| Controls | Slow down when interactions feel imprecise |
| Completion | Save full treasure cleanup for a later pass |
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5 checked for this guideEvery factual claim in this guide was checked against at least two independent sources before publication. These are the references used for Song of the Deep.
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