STEINS;GATE 0 is a story-first visual novel developed by MAGES. Spike Chunsoft publishes the Windows PC and Nintendo Switch editions, while PQube is the publisher on the PlayStation 4 store page. It follows an alternate worldline after the original STEINS;GATE and uses smartphone interactions, especially Amadeus calls, to steer routes and endings.
Content warning: STEINS;GATE 0 is rated mature and includes blood, partial nudity, strong language, suggestive themes, and violence. This guide stays spoiler-light and focuses on reading, saves, route choices, and completion habits.
This is a first-clear and completion-prep guide for the standard STEINS;GATE 0 visual novel. It is not for STEINS;GATE ELITE, STEINS;GATE: My Darling’s Embrace, or STEINS;GATE RE:BOOT.
Essential Tips
1. Play the First Ending Mostly Blind
A first pass works best when you read naturally and let the story land. STEINS;GATE 0 has multiple endings, but only a small set of phone decisions controls the major route flow. If you are not trying to finish every ending in one sitting, avoid staring at a route chart from the opening hour. You can clean up later with saves, skip, and the ending list.
2. Pay Attention to Amadeus Calls
The important route switches revolve around the phone, and Amadeus calls deserve special attention. When the game makes a call feel unusual, treat it like a branch point. Decide whether you want to answer, ignore, or follow the scene’s phone prompt, then save around that moment if you are routing endings. Ordinary message replies can add flavor, but the main route pressure is concentrated around the call decisions.
3. Make Manual Saves Before Phone Decisions
Autosaves help, but manual saves are cleaner for route cleanup. Save before major phone prompts, the shrine phone decision, later Amadeus calls, and any moment that feels like a clear story fork. Give yourself several slots instead of overwriting one file. A good save spread lets you reach side endings and return to the main branch.
4. Do Not Treat Every RINE Reply as a Route Flag
RINE conversations are worth reading because they add character texture, but they are not the same as the major Amadeus route calls. Reply when you want to see the exchange, and do not panic over every sticker or message choice during a casual first run. Completionists should still open messages, but the ending route logic is not built around every casual response.
5. Use Skip Carefully After Your First Clear
Skip is useful once you are replaying known scenes, especially when working through all six endings. Let it carry you through text you have already read, then slow down whenever the phone appears, a RINE stop interrupts the flow, or new dialogue starts. The safest habit is to save before skipping from an old branch, then stop at route prompts and confirm the choice you need.
6. Save System Data After Each Ending
When the game asks to update system data after an ending, do it. Ending and extra-menu progress can matter for the next route, especially when setting up the path toward the final ending. If you refuse or close out too quickly, you can create unnecessary cleanup work even if your manual save files still exist.
7. Unlock Promised Rinascimento Before Chasing True End
The True End path depends on prior ending progress. For a spoiler-light rule, remember this: finish Promised Rinascimento before trying to force the final route. After that, return to an earlier branch point before Closed Epigraph and continue down the route that leads through Vega and Altair. If the required message has not been set up, the ending sequence will not resolve the way you expect.
8. Keep a Route Cleanup Save Before Closed Epigraph
Closed Epigraph is the save area you will thank yourself for preserving. A clean file before its key phone choice gives you access to the larger route split and lets you return after later progress changes. Do not overwrite every early save just because you reached a new chapter. Keep at least one stable pre-branch file until you have all endings.
9. Open the Extra Menus as They Unlock
After your first ending, check the clear list, CG library, sound library, movie library, and Tips list. These menus show what your file has registered and help you spot missing completion pieces. Opening them also builds the habit you need for all-CG and all-Tips cleanup.
10. Read Tips as You Go
The Tips list explains terms, concepts, and setting details that the story expects you to absorb. Open it when new entries appear instead of saving all of them for the end. Completion goals can require reading all Tips, and regular reading also makes the science, worldline language, and character references easier to follow.
11. Separate Ending Cleanup From 100% Cleanup
Seeing every ending is not the same as finishing every CG, Tip, and platform trophy. Ending cleanup is mostly about phone branches and system data. Full cleanup adds menus, CG percentages, Tips, message-related actions, and platform-specific achievement behavior. Finish the story routes first, then check what remains before replaying scenes aimlessly.
12. Use a Spoiler Guide Only When You Are Ready
STEINS;GATE 0 is built around reveals, route context, and emotional payoffs. A full walkthrough can save time, but it can also flatten the first read. For a first clear, use only broad habits: save before calls, answer or ignore deliberately, read Tips, and update system data. Bring in exact route steps when you are ready to chase side endings or the True End.
Phone and Route Habits
Think of the phone as a route tool, not just a story prop. When the Amadeus app interrupts the scene, slow down. If the game gives you a chance to answer, ignore, turn the phone off, or respond after a dramatic pause, assume your choice may matter.
The main practical split is simple. Amadeus calls and a few phone-state moments are the route-critical interactions. RINE messages are still worth opening, but they are better treated as character and completion material unless you are following a very specific checklist. This makes the game approachable: you do not have to solve a hidden web of every possible message reply to see the major story paths.
For replay routing, keep notes in plain language. You do not need a giant chart at first. Record the chapter, date, location, and what you did with the phone. A note like “shrine, turned phone off” or “lab, answered Amadeus” is enough to identify most cleanup routes later.
Saving and Replay Planning
Use multiple save slots with a simple structure: one early branch save, one current story save, and several decision saves. Preserve the early branch save until every ending is registered. Keep current story saves rotating as usual, and create decision saves before calls that feel route-defining.
After an ending, let the game update system data, then return to the save that matches your next target. If you are working toward every ending, plan to reuse earlier branch points rather than replaying the whole common route each time. Skip through familiar text, but stop whenever the phone or message UI appears.
The guide is beginner-friendly, but the story itself is dense. STEINS;GATE 0 assumes you can follow worldline logic, prior-game context, and branching consequences. If you feel lost, slow down and read the Tips list instead of rushing through scenes.
Completion Checklist
| Goal | Best Habit |
|---|---|
| First ending | Read naturally, save before phone choices, and avoid route spoilers |
| Side endings | Reload decision saves and vary the key Amadeus or phone-state choices |
| True End | Finish Promised Rinascimento first, then return before Closed Epigraph |
| CG cleanup | Check the CG library after endings and replay missing route branches |
| Tips cleanup | Open new Tips while reading and check the Tips list before final cleanup |
| Trophies or achievements | Check menus, message actions, endings, and platform-specific lists |
| Replay speed | Use skip for known text, but stop for calls, RINE, and new scenes |
Common Mistakes to Avoid
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Do not overwrite your only pre-branch save - Keep a clean earlier file so route cleanup does not become a full replay.
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Do not ignore Amadeus calls casually - Treat call prompts as important choices unless you are deliberately playing blind.
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Do not chase the True End before setting it up - Finish the required prior ending progress before expecting the final route to appear.
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Do not skip through phone stops on replay - Slow down whenever the phone, RINE, or new scene text interrupts fast-forwarding.
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Do not refuse system-data updates after endings - Registered ending progress can matter for extras and later route access.
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Do not obsess over every RINE reply during a first read - Read messages, but focus route anxiety on the major phone decisions.
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Do not leave Tips unread until the final cleanup - Reading Tips during the story helps comprehension and reduces completion cleanup.
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Do not mix up STEINS;GATE 0 with other STEINS;GATE releases - Elite, My Darling’s Embrace, and RE:BOOT have different scope and route expectations.
Summary
| Category | Top Tip |
|---|---|
| First clear | Read naturally and save before major phone choices |
| Route choices | Focus on Amadeus calls and obvious phone-state decisions |
| RINE | Treat messages as flavor and completion material, not constant route panic |
| Saves | Preserve a clean file before Closed Epigraph |
| True End | Complete Promised Rinascimento before returning to the final route setup |
| Completion | Check endings, CGs, Tips, menus, and platform achievements separately |
| Replay | Use skip for known text, but stop at phone and message interruptions |
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8 checked for this guideEvery factual claim in this guide was checked against at least two independent sources before publication. These are the references used for STEINS;GATE 0.
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