The Last of Us: Part I is a third-person survival-action remake developed by Naughty Dog and published by Sony Interactive Entertainment, built around stealth, scarce supplies, crafting, upgrades, and tense combat against infected and human enemies.
Content warning: The Last of Us Part I is rated M for Mature 17+ by ESRB with Blood and Gore, Intense Violence, Sexual Themes, Strong Language, and Use of Alcohol. This guide keeps discussion non-graphic and focused on play.
This guide is for a first main-story playthrough. It does not include a full walkthrough, collectible route, trophy plan, Grounded route, Permadeath route, Speedrun Mode route, Left Behind walkthrough, or PC performance guide.
Essential Tips
1. Search Before You Follow the Obvious Path
Supplies decide future fights before they start.
Look behind side doors, counters, corners, vehicles, upper rooms, and dead-end paths before moving the story forward. Ammunition, crafting materials, supplements, parts, manuals, shiv-door rewards, and workbench materials are easy to miss because the campaign rarely sends you back through old spaces.
2. Use Stealth as Your Default Opening
A quiet first minute can save half your inventory.
When an encounter starts, slow down, watch patrols, and remove or bypass isolated enemies before firing. Gunshots are useful when stealth breaks, but opening loud often turns a manageable room into a resource drain.
3. Keep Bricks and Bottles in Your Plan
Thrown objects are not junk; they are positioning tools.
Use a bottle or brick to pull enemies away from a route, interrupt a dangerous approach, or create a safer angle on a Clicker. If you only use firearms to solve pressure, you will run out of answers faster.
4. Treat Shivs as Premium Resources
Every shiv has more than one possible job.
Shivs can matter in Clicker danger and can also open locked shiv doors with valuable supplies. Do not spend one on every enemy just because it is faster; ask whether stealth, a thrown object, or avoidance can solve the same problem.
5. Craft to Avoid Wasting Materials
Capped materials should become useful items before you leave them behind.
If you find alcohol, rags, blades, binding, explosives, or other materials you cannot pick up because you are full, check the crafting menu. Build the item you are missing most, then collect the extra materials before leaving.
6. Upgrade Around Problems You Actually Have
Supplements are limited, so do not level every skill evenly.
If you keep missing under pressure, weapon sway may matter. If you rely on awareness, Listen Mode upgrades may help on difficulties where they are available. If you are taking too much damage, survival upgrades may matter more than faster menu actions.
7. Visit Workbenches With a Plan
Parts are only useful when they solve your next combat problem.
Before spending parts, think about what has been failing: reload pressure, weapon stability, capacity, damage, or tool access. Avoid scattering upgrades across every weapon just because a bench is available.
8. Do Not Fight Every Infected the Same Way
Runners, Stalkers, Clickers, and Bloaters punish different habits.
Runners can see and rush you, Stalkers become dangerous once they are hunting, Clickers should be handled with sound and shiv discipline, and Bloaters are not close-range targets. Identify the enemy before choosing stealth, melee, thrown objects, explosives, or gunfire.
9. Choose Difficulty for Learning, Not Pride
Grounded exists, but it is not the right target for every first run.
Part I lets players adjust difficulty and includes assists such as manual saving, control reminders, and accessibility options. Use a setup that lets you learn stealth, crafting, exploration, and enemy behavior before treating Grounded or Permadeath as the goal.
10. Play Left Behind After the Main Story
The included prequel chapter is better saved until you know the main plot.
Part I includes Left Behind, but it contains main-story context. For a first playthrough, finish the main single-player story before mixing in the extra chapter.
Combat and Stealth Habits
- Watch before moving: Spend a few seconds reading patrols, sight lines, and noise-sensitive enemies.
- Save bullets for broken stealth: A clean stealth route often leaves more ammo for forced fights.
- Use sound to move enemies: Bricks and bottles can create openings without spending ammo.
- Back away from bad grabs: If an enemy has collapsed your space, retreat before committing more resources.
- Use explosives on real threats: Molotovs and nail bombs are better saved for groups, hard targets, or enemies you cannot safely approach.
- Reset after a costly room: If a fight consumes too many shivs, healing items, and bullets, consider whether a quieter route would leave you in better shape.
Resource Management
| Resource | Best Habit | Why It Helps |
|---|---|---|
| Ammo | Fire when stealth, bottles, bricks, or melee cannot solve the room | Keeps forced combat from becoming desperate |
| Shivs | Save for Clicker danger and shiv doors | Prevents one fast kill from costing a supply cache later |
| Crafting materials | Craft when you are capped and would leave materials behind | Converts wasted pickups into usable tools |
| Supplements | Upgrade skills that match repeated failures | Avoids spreading limited upgrades too thin |
| Parts | Spend at workbenches on weapons you actually use | Turns scrap into practical encounter value |
| Manual saves | Save before experiments and difficult rooms | Keeps one expensive approach from becoming permanent |
Hidden Mechanics
| Mechanic | What It Does | How to Use |
|---|---|---|
| Listen Mode | Helps track nearby threats on supported difficulties | Pause movement and read enemy positions before entering a room |
| Shiv doors | Spend a shiv to open supply rooms | Carry shivs into new areas instead of spending all of them on kills |
| Thrown distractions | Pull or stun enemies with sound | Move enemies away from routes or create a brief attack window |
| Workbenches | Let you spend parts on weapon improvements | Upgrade the tools you rely on most |
| Supplements | Improve Joel’s skills | Prioritize survival and control problems you notice repeatedly |
| Difficulty tuning | Changes how demanding the game feels | Learn fundamentals before choosing challenge-first modes |
| Left Behind | Included story chapter | Play after the main story to avoid spoiling context |
Common Mistakes to Avoid
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Do not sprint into a room before reading it - Patrols, Clickers, and sight lines can turn one loud step into a bad fight.
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Do not spend shivs on every isolated enemy - Save them when stealth, choking, distractions, or avoidance can work.
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Do not leave capped materials behind - Craft a useful item first, then pick up the extra supplies.
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Do not shoot the first enemy you see - A loud opening can pull the whole encounter toward you.
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Do not approach Clickers from the front - Use sound, spacing, and shiv discipline instead of treating them like Runners.
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Do not fight Bloaters at close range - Keep distance and use stronger tools when the game gives you room.
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Do not spread upgrades without a reason - Put supplements and parts toward the problems that keep costing you resources.
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Do not start Left Behind first - Finish the main story before playing the included prequel chapter.
Summary
| Category | Top Tip |
|---|---|
| Stealth | Observe patrols before firing or sprinting |
| Exploration | Search side spaces before following the objective route |
| Crafting | Convert capped materials into tools before leaving supplies behind |
| Shivs | Save them for Clicker danger and locked supply doors |
| Upgrades | Spend supplements and parts on repeated survival problems |
| Difficulty | Learn on a comfortable setup before chasing Grounded or Permadeath |
| Left Behind | Play it after the main story |
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4 checked for this guideEvery factual claim in this guide was checked against at least two independent sources before publication. These are the references used for The Last of Us: Part I.
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