The Legend of Zelda: A Link Between Worlds guides

The Legend of Zelda: A Link Between Worlds Beginner Tips - Wall Merge, Items, and Dungeons

Beginner tips for The Legend of Zelda: A Link Between Worlds covering wall merging, Ravio item rentals, the Energy Gauge, map use, and dungeon planning.

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The Legend of Zelda: A Link Between Worlds by Nintendo is a top-down Nintendo 3DS action-adventure about exploring dungeons, solving puzzles, fighting fantasy enemies, and using wall merging plus rented or purchased tools to open routes through Hyrule and Lorule.

This guide is for a first playthrough. It does not include a full walkthrough, exact dungeon order, item price table, boss scripts, StreetPass routing, Piece of Heart checklist, Mother Maiamai cleanup, or modern purchase advice.

Essential Tips

1. Treat Wall Merging as a Core Movement Tool

The painting ability is not just a one-room puzzle trick.

When a ledge, crack, gap, or oddly shaped wall stands out, think about whether a flat route changes the problem. Many spaces make more sense once you stop reading them only as top-down rooms.

2. Watch the Energy Gauge Before Committing

Items and wall merging share a resource rhythm.

The gauge refills, but it still limits how long you can keep an item or wall route going. Before crossing hazards or fighting with repeated item use, leave yourself enough gauge to finish the move instead of getting stranded.

3. Rent Items With a Destination in Mind

Ravio’s Shop is a route-planning system, not just a store.

If you rent an item, know what problem you are trying to solve with it: a dungeon entrance, a suspicious obstacle, or a route you marked earlier. Random rentals can drain rupees without giving your next trip a clear purpose.

4. Buy the Tools You Keep Reusing

Purchased items are expensive, but they remove rental anxiety.

If an item is becoming part of how you explore and fight, buying it can be worth the cost. Permanent ownership also matters because rented items go back to the shop when Link loses all hearts.

5. Treat Rupees as Progression

Money directly affects your item freedom.

Do not spend as though rupees are only for small conveniences. Rentals, purchases, and later upgrades all compete for the same wallet, so pick up easy money and avoid wasting it on items you are not ready to use.

6. Use the Touchscreen Map Actively

The bottom screen can keep the open structure from turning messy.

Mark places that look important, note routes that seem to need a specific tool, and use the map to group nearby errands. A Link Between Worlds opens up more when you keep track of your own leads.

7. Read a Dungeon Entrance Before Choosing a Route

The obstacle outside a dungeon often hints at the tool you need.

Before committing to a long trip, look at the entrance and surrounding terrain. If the area is built around water, height, cracks, gaps, or breakable-looking walls, that is useful information for your next rental or purchase.

8. Practice Fast Item Swaps Early

The 3DS touchscreen is part of the game’s pace.

Get comfortable changing tools before combat or timed puzzle pressure starts. The smoother your item swapping feels, the easier it is to combine bow shots, boomerang throws, bombs, and wall movement without freezing in menus.

9. Solve Rooms Sideways and Vertically

This game cares about depth, ledges, and wall paths.

If a room looks impossible from the floor, check whether the answer is above, below, around a corner, or along the wall. The 3D layout often matters even when the camera is mostly top-down.

10. Separate First Clear From Cleanup

Collectibles and optional rewards can wait.

Pieces of Heart, Maiamais, bottles, and other side rewards are easier to clean up once you understand the map and own more tools. For a first pass, keep moving through major goals and save stubborn secrets as notes.

11. Play Carefully When Carrying Several Rentals

A death can undo your borrowed loadout.

When you have multiple rented items, avoid treating every enemy room like a damage race. Block, reposition, use items deliberately, and back out if you are carrying too much value to risk.

12. Do Not Force a Single “Correct” Dungeon Order

The game is built to give you route choice after the opening structure.

If one area feels awkward with your current tools or hearts, try another marked lead. A Link Between Worlds rewards flexible planning more than stubbornly pushing through the first dungeon icon you chose.

Wall Merging and Item Tips

  1. Check for cracks and thin ledges: Wall merging can turn a blocked-looking route into a side path.
  2. Enter wall routes with a full gauge: Do not start a long wall section after draining energy on items.
  3. Use items to identify dungeon logic: If a dungeon entrance clearly reacts to an item type, let that guide your next rental.
  4. Keep one safe combat option ready: Do not assign both item slots to tools you cannot use comfortably under pressure.
  5. Return to old marks after new purchases: Permanent tools make cleanup less stressful than repeated rentals.
  6. Leave when a room wants a missing tool: A forced solution is usually slower than marking the spot and coming back.

Resource Management

  1. Energy Gauge: Spend it in bursts and let it refill before long wall routes or item-heavy fights.
  2. Rupees: Prioritize rentals or purchases that unlock real progress, not items you only want to test once.
  3. Rented items: Treat them as temporary access. If you lose all hearts, plan to revisit Ravio before continuing that route.
  4. Purchased items: Buy tools that keep appearing in your routes, combat habits, and cleanup notes.
  5. Map marks: Use them as your memory system for blocked paths, suspicious walls, and future collectible sweeps.
  6. Health: Back off from risky fights when several rented items are on the line.

Hidden Mechanics

MechanicWhat It DoesHow to Use
Wall mergingLets Link move along walls and through certain spacesRecheck cracks, ledges, and side paths before leaving a room
Energy GaugeFuels item use and wall merging, then refills over timeWait for recovery before long crossings or repeated attacks
Item rentingGives temporary access to key tools from Ravio’s ShopRent for a specific destination or obstacle
Item purchasingMakes a tool permanent and opens upgrade planningBuy items you rely on often
Touchscreen item slotsLet you swap tools quickly during explorationPractice changing loadouts before danger starts
Map markingHelps track open leads and blocked pathsMark obstacles by tool type or location
Non-linear dungeonsLet you choose many routes after the early gameChange targets when your current path is a poor fit

Common Mistakes to Avoid

  1. Do not ignore wall merging on plain-looking walls - Some solutions are about movement angle, not obvious switches.
  2. Do not drain the Energy Gauge before a crossing - Running out mid-route can waste time or put Link in danger.
  3. Do not rent items with no plan - Rupees matter more when item access drives progression.
  4. Do not forget that rented items are temporary - Losing all hearts sends them back to Ravio’s Shop.
  5. Do not treat every dungeon as locked to one order - If a route feels wrong, try another lead.
  6. Do not skip map marks - Unmarked obstacles are easy to forget once more dungeons open.
  7. Do not spend all your money before checking your next goal - A useful rental may matter more than a casual purchase.
  8. Do not force collectible cleanup too early - More tools and map knowledge make optional rewards easier later.
  9. Do not fight only with the sword - Items are part of both puzzle solving and combat control.

Summary

CategoryTop Tip
Wall mergingRead rooms from the side, not only from the floor
ItemsRent with a destination and buy tools you keep using
EnergyLeave gauge for crossings, puzzles, and item-heavy fights
RupeesTreat money as route access
MapMark blocked paths and suspicious routes immediately
ProgressionChange dungeon targets instead of forcing a poor route

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Sources

4 checked for this guide

Every factual claim in this guide was checked against at least two independent sources before publication. These are the references used for The Legend of Zelda: A Link Between Worlds.

  1. nintendo.comOfficialnintendo.com
  2. esrb.orgCommunityesrb.org
  3. zeldawiki.wikiCommunityzeldawiki.wiki
  4. gamefaqs.gamespot.comCommunitygamefaqs.gamespot.com