This guide covers the current Ubisoft Nadeo game Trackmania, first released on PC in 2020 and later brought to consoles and cloud platforms. It does not cover the 2003 TrackMania, TrackMania Nations, TrackMania Nations Forever, TrackMania United, TrackMania Sunrise, TrackMania Turbo, or TrackMania 2 entries.
Trackmania, developed by Nadeo and published by Ubisoft, is an arcade time-trial racer about driving clean routes, improving records, earning medals, racing community tracks, and creating tracks through the editor.
Content note: Trackmania is rated E for Everyone by the ESRB, with Users Interact and In-Game Purchases. This guide avoids storefront advice beyond dated official access notes.
Patch note: Seasons, access tiers, platform services, online schedules, event rewards, editor and club features, and campaign details can change.
Essential Tips
1. Make Sure the Advice Is for Trackmania 2020
Old TrackMania habits can send you to the wrong game.
The current game is simply titled Trackmania, but the series has many older entries with similar names. If a video, forum post, or guide talks about Nations Forever, United Forever, Turbo, Sunrise, or TrackMania 2, treat it as background only. Modes, access, editor tools, online services, surfaces, and even basic menu paths can differ.
2. Finish the Track Before Hunting Medals
A completed run teaches more than ten perfect starts.
Your first job on a new track is to understand the route. Drive slowly enough to see the next turn, checkpoint, jump, surface change, or hazard. Once you can finish without confusion, medal hunting becomes a focused problem instead of guesswork.
3. Use Medals as a Learning Ladder
Bronze, Silver, Gold, and Author medals are practice targets, not just rewards.
Start by earning a finish, then improve one medal at a time. When the next medal feels far away, stop chasing the entire run and look for the section where you lose the most speed. Trackmania is often about removing one mistake per attempt.
4. Respect the Campaign Color Curve
The campaign colors are there to pace your learning.
Seasonal campaigns use White, Green, Blue, Red, and Black difficulty groups. Do not rush to harder colors just because they are available. White and Green tracks are better for building inputs, route reading, and confidence; later colors usually ask for cleaner lines and more surface control.
5. Race Your Personal Best, Not the World Record
A ghost is most useful when it is close enough to teach you.
Use your personal-best ghost to compare lines. If it pulls away on one corner, you have found a practice target. If you jump straight to world-record ghosts before you understand the track, the difference can be too large to explain what went wrong.
6. Restart With a Purpose
Do not restart just because the first corner was imperfect.
Early on, keep driving after small mistakes so you learn the whole route. Restart when you are practicing a specific opening, when a crash ruins the run, or when you already know the rest of the track. A strong final section matters as much as a clean start.
7. Treat Every Surface as a New Skill
Road confidence does not automatically transfer to dirt, grass, plastic, ice, wood, or water.
When the surface changes, expect the car to ask for different steering discipline. The safest beginner rule is simple: steer less than panic tells you to. If the car slides wide or loses speed, try a smoother line before blaming the track.
8. Learn Smooth Steering Before Advanced Tricks
Clean inputs beat complicated tech for most new players.
Keyboard players can experiment with Action Keys for limited steering, and controller players can practice partial stick movement. Do not turn Action Keys, speedslides, ice lines, or surface-specific tricks into homework too early. First learn to enter turns under control and exit with speed.
9. Use Free Starter Content to Find Your Lane
The free access layer is enough to learn what kind of Trackmania player you are.
Try current campaign tracks, Weekly Shorts, Arcade programs, Ranked, and local play before deciding whether you need more. If you mostly enjoy shaving time from official tracks, your needs differ from someone who wants full past campaigns, Track Of The Day, world-record ghosts, events, clubs, or room hosting.
10. Check Access Details In-Game Before Paying
Access has changed before, and older guides can be stale.
Current access information describes Starter and Club access, while some older docs and articles still mention Standard. Read the current access screen and platform store page before buying anything, especially if you care about a specific mode, old campaign, Club feature, world-record ghost, editor tool, or console/cloud limitation.
11. Use Track Of The Day and Arcade for Variety
Community tracks teach route reading faster than one campaign style.
Track Of The Day and Arcade rooms expose you to different mapping styles, scenery, pacing, and difficulty. Some tracks are beginner-friendly; some are not. If a community track feels unreadable, move on and come back later instead of turning one map into a wall.
12. Delay Competitive Modes Until You Can Finish Reliably
Ranked and Cup events are better when the route is no longer the hard part.
Ranked 2v2, Cup Of The Day, Cup Of The Week, and other live events can be great motivation, but they add pressure. Before you queue or join a timed event, make sure you can finish current campaign-style tracks consistently and recover from one mistake without losing focus.
13. Build Tracks After You Study Good Readability
The editor is more useful once you know what makes a route understandable.
Trackmania has powerful creation tools, but good tracks are not just collections of dramatic jumps. Race official tracks, Weekly Shorts, and curated community maps to learn sightlines, checkpoint placement, difficulty pacing, and respawn friendliness before you spend hours building.
Modes and Access Habits
- Starter Access - Use it to learn current free content, the basic campaign flow, weekly and Arcade-style variety, local play, and entry-level online modes.
- Club Access - Consider it only when you know you want full campaign access, deeper community content, Track Of The Day, Cup events, world-record ghosts, clubs, or hosting features.
- Seasonal Campaigns - Treat them as rotating practice ladders. Avoid using or trusting exact track orders and medal times unless they are current.
- Track Of The Day - Use it for fresh community maps and route-reading practice, but expect difficulty and style to vary.
- Cup Of The Day - Treat it as a timed Knockout competition, not a beginner tutorial.
- Ranked 2v2 - Learn the current campaign first; Ranked can draw from campaign maps and other competitive pools.
- Arcade Channels - Good for discovering styles, but Check room access and schedules in-game.
- Clubs - Useful for organized campaigns, rooms, skins, events, rankings, and community activities; some creation and asset features can be PC-specific.
- Crossplay and Cross-progression - Use the same Ubisoft account when you care about synced progress, but remember that local files such as some maps, skins, and replays may stay platform-local.
Practice Habits
- One-track sessions - Spend 10-15 minutes improving one track instead of bouncing after every failed medal.
- One-corner goals - Pick the corner where your ghost gains most and practice only that improvement.
- Route-first runs - Finish new tracks slowly enough to learn the path.
- Surface blocks - Notice where the car changes behavior and adjust steering before the mistake happens.
- Ghost toggling - Use ghosts when they teach, hide them when they distract.
- Input experiments - Try keyboard, controller, Action Keys, and camera settings without assuming one setup is automatically best.
- Event warmups - Drive the map before joining a serious Cup or Ranked session.
- Short breaks - If every restart gets worse, take a minute off the track instead of grinding bad inputs.
Hidden Mechanics
| Mechanic | What It Changes | Beginner Habit |
|---|---|---|
| Personal-best ghost | Shows exactly where your old run is faster | Compare one section at a time |
| Medal ladder | Turns improvement into clear targets | Finish, then climb medals gradually |
| Campaign colors | Signal increasing difficulty | Practice easier colors before pushing |
| Surface changes | Alter steering, grip, speed, and line choice | Steer smoothly and avoid panic inputs |
| Action Keys | Let keyboard players limit steering angle | Treat them as optional precision tools |
| Track Of The Day | Adds daily curated community tracks | Use it for variety, not guaranteed easy medals |
| Cup Of The Day | Adds timed Knockout pressure | Join after you can finish the map calmly |
| Arcade rooms | Rotate modes and user-made tracks | Sample styles without overcommitting |
| Clubs | Organize campaigns, rooms, events, skins, and rankings | Check access and platform limits first |
| Crossplay | Mixes many platforms in supported modes and leaderboards | Expect global competition unless disabled |
| Cross-progression | Syncs much account progress through Ubisoft accounts | Do not assume local files sync everywhere |
| Live seasons | Change campaigns, events, rewards, and access details | Refresh current details before serious goals |
Common Mistakes to Avoid
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Do not use an older TrackMania guide without checking the game version - Nations Forever, Turbo, and TrackMania 2 advice can describe different systems.
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Do not restart every imperfect opening - You still need practice on the middle and end of the track.
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Do not chase Author medals before you can finish cleanly - Author times are better as long-term goals than first-session expectations.
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Do not steer full-lock through every surface - Smooth steering often saves more time than aggressive correction.
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Do not copy advanced technique advice blindly - Surface physics, car behavior, Action Key habits, and competitive routes can change or require context.
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Do not buy access for a single feature without checking the current screen - Starter, Club, old Standard references, subscriptions, prices, and platform restrictions are easy to misread from stale pages.
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Do not assume every community track is beginner-friendly - Track Of The Day and Arcade tracks vary by style and difficulty.
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Do not enter Ranked or Cup events cold - A few route-learning runs reduce avoidable pressure.
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Do not ignore platform differences - Crossplay and cross-progression exist, but local files and some PC/editor/server features can be platform-limited.
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Do not turn the editor into a block pile - Play readable tracks first, then build with checkpoints, sightlines, and recoverability in mind.
Summary
| Category | Top Tip |
|---|---|
| Version | This guide is for Trackmania 2020, not older TrackMania releases |
| First Goal | Finish the track before medal hunting |
| Medals | Use Bronze, Silver, Gold, and Author as a ladder |
| Practice | Race your personal-best ghost one section at a time |
| Surfaces | Steer smoother when grip changes |
| Inputs | Treat Action Keys and controller settings as tools, not magic |
| Modes | Start with campaign and free modes before serious events |
| Access | Check current Starter and Club details before paying |
| Community | Use Track Of The Day and Arcade for variety |
| Live Service | Refresh seasons, events, platforms, and rewards often |
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8 checked for this guideEvery factual claim in this guide was checked against at least two independent sources before publication. These are the references used for TrackMania.
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