Uncharted 2: Among Thieves was developed by Naughty Dog and published by Sony Computer Entertainment, with this Limited Edition Collector’s Box representing a PAL PlayStation 3 collector package for the same core game. The box may matter to collectors, but the main adventure still asks you to guide Nathan Drake through cinematic climbing, cover fights, stealth openings, light puzzles, and hidden treasures. This guide stays focused on that original PS3 campaign experience.
The important boundary is simple: do not confuse this package with The Nathan Drake Collection, later remasters, or currently active online play. The old PS3 online modes are no longer the thing to build your plans around. For a player starting now, the value is in the single-player campaign, the collectibles you can still find, and the habits that make the set pieces less chaotic.
Essential Tips
1. Play It Like the PS3 Campaign First
The collector box does not turn Uncharted 2 into a different adventure. Start with the campaign, learn the rhythm of climbing, cover, puzzles, and gunfights, and treat physical extras or voucher items as secondary. That mindset keeps you from chasing old online features or package details before you understand the game itself.
2. Move Cover to Cover
Most fights are built around angles. Drake can take cover, aim from cover, blind-fire, roll out, and shift positions. Use that. If you stay behind one low wall until enemies flank you, the fight usually gets worse. Move after grenades land, after a wave changes sides, or when a closer weapon drop gives you a better angle.
3. Carry a Flexible Weapon Pair
Drake normally works with a sidearm, a long gun, and grenades. Do not get attached to one rifle if the arena is dropping something better for the next range. Pistols help when ammo is tight, shotguns punish close pushes, rifles handle most mid-range fights, and grenades clear enemies that refuse to leave cover.
4. Use Stealth When the Game Gives It to You
Some chapters let you thin patrols before a loud fight starts. Watch guard routes, drop from ledges when a guard is isolated, and use silent takedowns where the layout clearly invites it. You do not need to force stealth everywhere, but every quiet knockout can save ammunition and health before a larger encounter.
5. Look Up Before You Leave
Uncharted 2 hides progress routes and treasures above eye level. Ledges, signs, beams, ladders, ropes, broken walls, and distant sparkles can all matter. When a room feels empty, rotate the camera, check vertical surfaces, and look for handholds with brighter edges or shapes that form a climbing path.
6. Trust Drake’s Journal for Puzzles
The puzzles are not meant to be inventory riddles with dozens of fake answers. When a puzzle appears, pause the rushing and check Drake’s journal, nearby symbols, wall patterns, and the room layout. The answer is usually in the environment. If a clue feels too obvious, test it before searching for a stranger solution.
7. Search Treasure Spots Before Triggering the Next Scene
Treasures are easy to pass because the campaign pushes forward with dialogue, movement, and spectacle. Before climbing the obvious exit, scan side corners, balconies, dead ends, and ledges. Some treasures sit on the ground; others require climbing or knocking them down from a distance.
8. Use Checkpoints to Learn Fights
If an encounter goes badly, treat the restart as information. Notice where enemies enter, who carries heavy weapons, which cover breaks down, and where ammunition drops. Repeating the same opening rarely helps. Change your first move, take higher ground, or remove a dangerous enemy earlier.
9. Keep Set Pieces Simple
During big cinematic sequences, focus on survival and clear movement. Follow climbable surfaces, watch the camera’s framing, and avoid fighting the controls with extra jumps. These moments are designed to feel wild, but the path is usually readable if you keep moving toward the most visible handhold, door, vehicle, or companion.
10. Separate Collecting From First Completion
A first run is smoother if you accept that you may miss treasures. Grab the obvious ones, build the habit of scanning, and keep going when the story is pulling you forward. A later cleanup run is better for exact treasure routing than stopping every few minutes to second-guess the whole level.
Story Progression Habits
Uncharted 2 works best when you follow the scene’s intent. If the area is quiet, slow down and read it. If guards are patrolling, watch before firing. If the camera frames a route, start testing nearby handholds. If a companion points out a clue or direction, listen before wandering in circles.
The campaign mixes climbing, combat, and puzzle rooms so often that frustration usually comes from using the wrong pace. Do not sprint through a puzzle room like it is a chase. Do not stand in the open during a fight because you were still looking for treasure. Do not mash jumps on every wall because you missed the actual route marker. Match your pace to the scene.
When you are lost, work backward from what the game is showing you. A locked door may mean a nearby climb. A high sparkle may mean a treasure you can shoot down. A journal clue may point to a symbol order. A companion waiting at a ledge may mark the next climb. Uncharted is cinematic, but it still teaches through staging.
Combat and Exploration
The safest beginner combat loop is cover, aim, relocate, reload, then recheck the arena. Enemies often become dangerous when you tunnel on one target and ignore the sides. Pop out only long enough to land shots, roll away from grenades, and punish enemies who advance too far. If a heavy weapon appears, decide quickly whether you can grab it or need to remove that enemy first.
Grenades are not just panic buttons. Use them to flush enemies from cover, stop a group from pushing, or buy room when Drake is pinned. Save at least one when a fight feels like it is still building, but do not hoard them so long that they never solve anything.
Exploration is a camera-reading skill. The game often points you with color, light, silhouettes, and companion position. If a jump fails repeatedly, you may be aiming at a decorative surface instead of a real handhold. Stop, rotate the view, and look for a cleaner chain of ledges. In treasure areas, scan under stairways, behind cover pieces, around balcony edges, and along alternate climbing paths before leaving.
Collectibles and Edition Boundaries
Uncharted 2 has a large treasure set across the campaign, and the collector’s box does not remove the need to find them in the levels. Treasures are often small, bright objects tucked into side spaces or placed just off the forward path. Build the habit of clearing a room visually before you trigger the next climb, door, or cutscene.
Be careful with version assumptions. The PS3 collector package, the promotional Fortune Hunter-style package, and later collection releases are not the same product. Some collector extras were physical items, some were downloadable bonuses, and old online functionality is not a current planning point. For normal play, focus on the original campaign, the PS3 controls in front of you, and the collectibles that still exist in the single-player levels.
If you later use a treasure route made for a newer collection, treat it as help for object location, not proof that every menu, online feature, or control detail matches your PS3 copy. The safest beginner plan is to enjoy the campaign first, then return with a checklist only when you want completion.
Common Mistakes to Avoid
- Do not treat the collector box as a different campaign - The package may add extras, but the play habits come from Uncharted 2 itself.
- Do not stand in one cover spot forever - Enemies, grenades, and angles punish players who refuse to relocate.
- Do not ignore dropped weapons - A fresh rifle, shotgun, or sidearm can solve the range problem in the current arena.
- Do not force stealth in every room - Use it when patrols and ledges support it, then switch cleanly when the fight opens up.
- Do not rush past high ledges and side corners - Routes and treasures are often above, behind, or slightly off the main path.
- Do not solve puzzles without checking the journal - Clues usually sit in the room, the journal, or the way symbols are arranged.
- Do not spend every grenade on the first enemy wave - Keep explosive options for covered enemies and pressure moments.
- Do not use remaster details for PS3 online plans - Later collections and the old PS3 network features have different boundaries.
Summary
| Category | Top Tip |
|---|---|
| Scope | Treat the box as a PS3 Uncharted 2 campaign package |
| Combat | Move between cover and change angles often |
| Weapons | Swap dropped guns when the arena changes range |
| Stealth | Thin patrols only where the layout supports it |
| Climbing | Read the camera, light, and ledge shapes |
| Puzzles | Check Drake’s journal before guessing |
| Treasures | Scan side spaces before triggering the next scene |
| Versions | Keep PS3, collector extras, and remasters separate |
Did this answer your question?
Your feedback helps keep the useful answers visible.Sources
8 checked for this guideEvery factual claim in this guide was checked against at least two independent sources before publication. These are the references used for Uncharted 2: Among Thieves - Limited Edition Collector's Box.
Next answers
Community notes0
No community notes yet.
Sign in to contribute