This guide is for Unravel Two, the Coldwood Interactive sequel published by Electronic Arts, not the original Unravel. The big difference is that Unravel Two is built around two connected Yarnys: you can play alone by controlling both, or play same-screen local co-op with a second player.
Storefronts support local/shared play and single-player. Steam also lists Remote Play Together, which streams local co-op through Steam. Console remote-play or share-play setups should be treated as platform features to confirm before planning a session.
This is a spoiler-light tips guide. It does not include challenge-level routes, speedrun paths, collectibles routing, exact achievement/trophy conditions, or button-by-button platform controls.
Essential Tips
1. Confirm Your Play Mode First
Local co-op and online co-op are not the same thing.
If both players are in the same room, use the local 1-2 player setup. If you are on Steam and playing remotely, use Steam Remote Play Together and test controllers before starting. On consoles, do not assume native online co-op from the title alone; use local/shared play or your platform remote-play feature when available.
2. Use the Two-Yarny Mindset
Most puzzles are about where each Yarny is standing.
The game is not just a one-character platformer with a partner following behind. One Yarny may need to hold a spot, pull tension, anchor a bridge, or wait on the safe side while the other moves.
3. Join the Yarnys When Traveling
Do not split the pair just to cross normal ground.
When a puzzle does not need two bodies, combine or carry the pair so one Yarny is not trailing behind. Split them again when the room asks for two positions, two strands, or a stationary partner.
4. Talk Through Yarn Tension in Co-op
The thread between you is a tool and a problem.
In co-op, call out when you are pulling, anchoring, swinging, waiting, or moving. If both players run in opposite directions without warning, the yarn turns a simple platforming section into a tug-of-war.
5. Watch for Lasso Range Feedback
A node only matters when the active Yarny can reach it.
The lasso nodes are your main movement language. When the game shows that the active Yarny is close enough, slow down and set up the swing or tie before jumping blindly past the solution.
6. Follow the Light Before Guessing
The spark often points at both route and technique.
If you lose the path, check where the guiding light is moving. It can point toward the next area and may also hint at the kind of move the game expects, such as a wall bounce or swing.
7. Use Hints Without Shame
The hint system exists for puzzle reading.
Start with the light and room layout, then use the hint system if you stop learning. It is better to take a small nudge than to spend ten minutes repeating the wrong movement setup.
8. Treat Hazards as Practice
Death usually teaches the timing.
Water, fire, hot surfaces, animals, moving objects, and chase hazards can defeat the Yarnys, but beginner play should focus on learning the safe rhythm. For challenge medals or no-death runs, come back after you know the room.
9. Use Color to Reduce Confusion
The active Yarny should be obvious at a glance.
If you are playing solo, choose clearly different colors so switching characters is easier. In co-op, contrasting colors also make it faster to call out who should move, wait, or pull.
10. Save Challenge Cleanup for Later
Bonus levels and speed goals are not first-run routing.
Unravel Two has story levels, a hub, bonus levels, no-death goals, timed clears, and other completion tasks. Learn the movement and co-op rhythm first, then handle challenge routing with a dedicated completion guide.
Co-op Setup Tips
- Use local co-op for the simplest setup - It avoids remote input issues.
- Use Steam Remote Play Together only as a Steam feature - It is a way to stream local co-op remotely, not proof that every platform has native online co-op.
- Check controllers before the level starts - Remote or same-screen co-op can fail quietly if one player does not have a recognized input.
- On Switch, check the play mode - Nintendo lists TV and Tabletop support, while Handheld mode is listed as single player only.
- On PlayStation, separate Remote Play from online co-op - Remote Play support is not the same as native online co-op.
- On Xbox, read the capability list carefully - Local co-op, local multiplayer, shared/split screen, Series X/S, and Cloud Gaming support are not the same as native online co-op.
Solo Two-Yarny Control
| Situation | Best Habit |
|---|---|
| Open traversal | Keep the Yarnys joined so one does not lag behind |
| Two switches or positions | Split, place one Yarny, then switch to the other |
| Long jump or bridge setup | Check which Yarny owns which strand before tying or pulling |
| Confusing screen | Pause mentally and name the active Yarny before moving |
| Repeated failed jump | Use slow motion, lasso feedback, or a hint instead of forcing it |
| Hard-to-see partner | Change colors so each Yarny is easy to identify |
The key solo habit is patience. Leave one Yarny in a deliberate place, switch cleanly, and make the next move with a reason. Most mistakes happen when you forget which Yarny is active or drag the inactive Yarny into danger.
Puzzle Habits
- Read the room first - Look for lasso nodes, anchor points, hazards, ledges, objects, and the light path before jumping.
- Use one Yarny as an anchor - A stationary Yarny can make a movement setup possible for the other.
- Untie what you no longer need - Extra yarn setups can block movement or make tension harder to control.
- Do not rush water or fire sections - Learn where the safe landing is before committing to the jump.
- Let the tutorial language repeat - Lasso, swing, tie, pull, switch, and join are reused in new combinations.
- Use hints in layers - Take the smallest hint first, then escalate only if the room still does not make sense.
- Practice before speed goals - Timed and no-death clears are cleaner after a casual clear teaches the hazards.
- Leave collectibles for a dedicated route - Do not build a completion plan from memory.
Common Mistakes to Avoid
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Do not assume Unravel Two works like Unravel - The sequel’s two-Yarny structure changes both solo control and puzzle logic.
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Do not call Remote Play native online co-op - Steam Remote Play Together and platform remote streaming are not the same as a built-in online co-op mode.
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Do not split the Yarnys everywhere - Split only when the puzzle needs two positions or separate yarn actions.
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Do not ignore the inactive Yarny - A safe jump can still fail if the other Yarny is dragging, anchored badly, or standing in danger.
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Do not tie every anchor point - Tie with purpose, then untie when the bridge, pull, or swing has done its job.
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Do not fight the yarn tension silently in co-op - Say what you are doing before pulling your partner off rhythm.
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Do not save challenge routes for your first clear - Bonus levels, no-death runs, and timed clears need practice.
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Do not rely on loose collectible claims - Exact secret counts, level distribution, and achievement/trophy links belong in a separate route.
Summary
| Category | Top Tip |
|---|---|
| Setup | Use local co-op by default; use Steam Remote Play Together after checking your setup |
| Solo Play | Join the Yarnys while traveling and split only for puzzle positions |
| Co-op Play | Communicate pulls, anchors, waits, and jumps before moving |
| Movement | Watch lasso range feedback and use momentum deliberately |
| Puzzles | Follow the light, then use hints when you stop making progress |
| Hazards | Treat deaths as practice before attempting no-death or speed goals |
| Completion | Save bonus levels, timers, collectibles, and achievement routes for dedicated guides |
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8 checked for this guideEvery factual claim in this guide was checked against at least two independent sources before publication. These are the references used for Unravel Two.
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