Wartales is an open-world tactical RPG developed and published by Shiro Games. You lead a mercenary troop that survives by taking contracts, recruiting companions, exploring regions, crafting equipment, resting at camp, and winning turn-based battles.
Content warning: Wartales is rated Mature 17+ on Xbox, with violence and blood descriptors. This guide keeps those themes non-graphic and focuses on party management, survival, and tactics.
This guide is for new players learning the base mercenary loop. Wartales has substantial post-launch DLC and updates, so treat exact builds, animal systems, region routes, and roster advice as version-sensitive. The fundamentals below stay useful because food, wages, fatigue, professions, armor, positioning, and Valor shape almost every campaign.
Essential Tips
1. Keep the Troop Small Until It Pays for Itself
Every new companion brings power, but also another mouth to feed, another wage to pay, and more gear to maintain. Early Wartales is easier when your company can finish contracts, rest safely, and repair armor without spending every coin on upkeep.
Recruit for a job, not just because someone is available. Add a durable frontliner, a useful ranged option, or a profession you need. If the company is already short on food, medicine, repair materials, or crowns, another hire can turn a manageable trip into a debt spiral.
2. Plan Every Rest Before Fatigue Forces It
Camp is not a pause screen; it is the heart of the campaign. Resting consumes food, checks wages, restores fatigue, recovers Valor, activates assigned structures, and affects happiness. If you wait until the troop is exhausted, you may have to camp with bad food, unpaid wages, or unfinished crafting.
Before leaving town, check food, wages, medicine, repair supplies, and carry weight. A short contract can become expensive if the company has to rest twice on the road with no cooked meals and no crowns ready.
3. Give Everyone a Useful Profession
Professions are long-term value. They add stat bonuses and unlock practical work: forging, cooking, mining, tinkering, thieving, studying relics, woodcutting, fishing, brewing, and animal tracking. Even if you do not optimize every assignment, an idle companion is wasting growth.
Match obvious roles first. Strength-based fighters make sense for physical jobs, Dexterity users like professions that boost finesse, and camp specialists should support the supplies you actually use. Cooks, tinkers, miners, blacksmiths, scholars, and thieves all solve common early problems.
4. Craft to Turn Weight Into Progress
Raw resources are useful, but they also fill your inventory. Crafting turns ore, wood, leather, and components into equipment, camp upgrades, consumables, and profession experience. That makes crafting both an economy tool and a carry-weight tool.
Do not hoard every material for an imagined future build. Use early materials to improve armor, weapons, camp structures, food production, and repairs. A modest upgrade now can prevent injuries and save money over the next several fights.
5. Treat Valor as a Battle Plan, Not a Panic Button
Valor powers important combat skills and comes back through resting and camp planning. Spend it when it changes the fight: locking down a dangerous enemy, escaping a bad position, finishing a target before it acts, or protecting a companion whose armor is breaking.
The mistake is not using Valor. The mistake is spending it without a purpose, then needing it when a champion, archer, animal pack, or reinforced enemy group threatens the troop.
6. Engage Enemies on Your Terms
Moving next to an enemy and attacking can lock that unit into engagement, making movement away dangerous. Use tough companions to pin threats that would otherwise reach your archers, damaged allies, or support characters.
Engagement cuts both ways. If a fragile companion gets tied down, they may need help or a clean escape skill. Think about who starts each duel, where the next enemy can move, and whether a polearm or area attack can punish a crowded formation.
7. Repair Armor Before You Trust Guard
Armor protects health, and Guard reduces incoming damage only while armor remains. That means damaged armor is not just a smaller buffer; it can make a supposedly sturdy companion much less reliable.
After fights, check armor before chasing the next marker. Repair materials and town services cost money, but injuries, medicine, and failed contracts cost more. A repaired frontline lets the rest of the party do its job.
8. Use Positioning to Create Safe Damage
Wartales rewards clean spacing. Surrounding isolated enemies can increase pressure, backline companions need lanes to act, and some attacks can hit allies if you clump carelessly. A good turn often starts before anyone attacks: move first, block escape routes, and leave your ranged units room.
Do not chase every enemy at once. Focus one side of the battlefield, pin dangerous targets, and finish wounded enemies before they act again.
9. Make Money in Several Small Ways
Contracts are the obvious income, but the guide hubs and game systems point to many supporting loops: trade goods, prisoner capture, animal capture, crafting, professions, travel posts, and careful recruitment. You do not need to master all of them immediately, but you should avoid relying on one payout.
When money is tight, take shorter contracts, sell excess goods, delay recruitment, and repair only what the next trip needs. A stable company grows faster than a large desperate one.
10. Keep DLC Systems Separate From Core Survival
Wartales has added regions, contracts, tavern management, pits, invasions, beast hunts, fiefs, and later content. These can change priorities, add professions, and introduce new combat or management rules.
For a first campaign, learn the base loop before planning around DLC-specific rewards. Food, wages, fatigue, armor, Valor, professions, and positioning matter whether you are clearing early contracts or stepping into newer regions.
Early Economy and Company Growth
Your first goal is not to become famous; it is to stay solvent. Keep enough crowns for wages, enough food for the next rest, and enough repair capacity to recover after a hard fight. If you spend all your money recruiting, you may win one battle and still lose the campaign rhythm.
Use towns as reset points. Check the market, inn, forge, apothecary, and bounty board before leaving. Pick contracts that fit your troop’s condition, not just the highest payout. If the troop is tired, hungry, injured, or overloaded, handle that first.
Professions should support the economy you are building. A cook reduces food pressure over time, a blacksmith and tinker help turn materials into useful gear and repairs, a miner and woodcutter feed crafting, and a thief or scholar can support more specialized paths once you understand the risks.
Combat and Camp Priorities
In combat, protect armor and action economy. Pin enemies with characters built to survive, keep fragile companions out of unnecessary engagement, and spend Valor on turns that prevent damage or secure kills. The safest battle is usually the one where fewer enemies get meaningful turns.
At camp, assign companions deliberately. Structures only help when they match your needs, and extra camp equipment can add load. Rest with a plan: feed the troop, pay wages when due, recover fatigue, regain Valor, and process camp work that makes the next journey easier.
Difficulty note: this is a beginner guide, but Wartales can still punish poor logistics. If a region, DLC contract, or enemy group feels too hard, step back, repair, craft, improve professions, and take easier work until your company is ready.
Common Mistakes to Avoid
- Do not recruit every available companion - More bodies raise food, wage, gear, and repair pressure.
- Do not leave town without checking wages and food - Forced camping with no supplies can snowball fast.
- Do not ignore professions on early companions - Job experience and stat bonuses compound over the campaign.
- Do not hoard raw materials while using weak gear - Crafting can convert inventory weight into survival.
- Do not spend Valor just because a skill is available - Save it for turns that change the fight.
- Do not let archers or fragile allies get pinned alone - Engagement can trap them in bad trades.
- Do not trust Guard after armor breaks - Repair before pushing into another fight.
- Do not clump around polearms or area attacks - Bad spacing can turn your own formation against you.
- Do not chase every high-paying contract immediately - Pick work your current troop can finish cleanly.
- Do not plan a first campaign around DLC specifics - Learn the core company loop before chasing newer systems.
Summary
| Category | Top Tip |
|---|---|
| Recruitment | Add companions only when the economy can support them |
| Camp | Rest with food, wages, fatigue, Valor, and assignments in mind |
| Professions | Give every companion a job that supports combat or supplies |
| Crafting | Turn heavy resources into gear, camp tools, and useful items |
| Valor | Spend it on decisive turns, not routine attacks |
| Engagement | Pin threats with durable units and protect fragile allies |
| Armor | Repair often because Guard depends on armor remaining |
| DLC | Treat exact builds and newer systems as patch-sensitive |
Did this answer your question?
Your feedback helps keep the useful answers visible.Sources
8 checked for this guideEvery factual claim in this guide was checked against at least two independent sources before publication. These are the references used for Wartales.
Next answers
Community notes0
No community notes yet.
Sign in to contribute