We Were Here Forever is an online first-person co-op puzzle adventure by Total Mayhem Games. It is the fourth main We Were Here puzzle game, set around Castle Rock, Rockbury, the Graveyard, and the Foundry. This is not the free first We Were Here, not We Were Here Too, and not We Were Here Together, so use Forever-specific advice when you look up hints.
The game is co-op only. You and one partner need voice communication, an internet connection, patience, and a shared habit for describing symbols, rooms, levers, timers, paths, and role-specific clues. This guide stays spoiler-light: it teaches how to think and talk through puzzles without giving exact room solutions.
Essential Tips
1. Confirm You Are Playing Forever
Series mix-ups waste a lot of time.
We Were Here Forever shares Castle Rock, walkie-talkie logic, and separated-player puzzles with the wider series, but its areas and puzzle chains are its own. If a hint talks about the Librarian and Explorer from the original game, or about Together’s expedition structure, treat it as the wrong guide until it clearly names Forever areas.
2. Test Voice Chat Before Starting
The hardest mechanic is communication.
Forever is built around two players solving different halves of the same problem. If your microphone, platform party chat, or in-game voice setup is unreliable, even simple symbol puzzles become painful. Spend a minute checking volume, push-to-talk habits, and echo before you enter a long room.
3. Describe Position Before Symbols
Context makes clues usable.
Do not start by shouting “circle, square, triangle” unless your partner knows which panel, door, disc, book, floor, or lens you mean. A better callout begins with location: “I am at the upper projector panel,” “I see the disc above the locked gate,” or “I am looking down at your tile room.”
4. Agree on Direction Words Early
Left and right break when players face different ways.
Use stable references whenever possible: entrance side, exit side, lever side, high side, low side, red side, blue side, clockwise, counterclockwise, near you, near me. If you must say left or right, say whose left it is. That one habit prevents many wrong rotations and bad tile steps.
5. Treat Every Room as Two Partial Interfaces
Your partner may have the missing manual.
Many Forever puzzles give one player controls and the other player the explanation. One side may see symbols, reels, forbidden tiles, grave information, lens paths, or sequence clues while the other side can actually move pieces. Before touching everything, ask what your partner can see that you cannot.
6. Say What Changed After Each Action
The result is often the clue.
When you pull a lever, rotate a bridge, place a head, turn a lens, press a button, or step on a tile, immediately report the change. Did a gate open? Did a symbol move? Did a timer start? Did a path vanish? Your partner needs feedback to connect cause and effect.
7. Slow Down in Timed Rooms
Panic makes communication worse.
Timed puzzles feel like they demand speed, but most failures come from unclear instructions. Use short commands, repeat only the next action, and avoid explaining the whole solution while the timer is running. “Wait. Step forward. Stop. Turn right. Next tile is safe” is better than a long speech.
8. Write Down Repeating Clues
Memory is a weak co-op tool.
Keep a scratchpad for symbol orders, grave names, lever states, button sequences, lens positions, and role-specific observations. Forever often asks you to carry information from one view to another. Notes keep the puzzle from becoming a memory contest between two tired players.
9. Use Accessibility and Control Settings
Comfort matters during long clue chains.
Before a long session, check sensitivity, inversion, controller remapping, volume, visual cue alternatives, and vibration settings on your platform. You want movement and observation to feel automatic so the mental load stays on puzzle solving.
10. Change Roles Mentally, Not Just Physically
Sometimes the guide is the active player.
If one player is standing still with the clue, that player is still playing. The observer needs to watch carefully, speak clearly, and update instructions as the active player moves. The runner needs to report mistakes quickly instead of silently trying to fix them.
Co-op Communication Habits
Build a shared language before the rooms get complicated. Pick names for shapes, colors, house symbols, levers, doors, heights, and sides. If a symbol is hard to name, describe it by parts: “sun with four points,” “hook facing right,” “diamond inside a circle,” or “tall mark with two feet.” Use the same phrase every time.
When reading symbols, separate observation from interpretation. First say what you see. Then say what you think it means. That keeps your partner from acting on a guess before the two of you confirm it. For example, “I see three icons above you; I think those are the safe tiles” is clearer than “go there.”
In split rooms, take turns leading. The player with the clue leads until the room changes; the player with controls repeats back the instruction before acting. In shared spaces, nominate one caller for sequence puzzles so both players do not talk over each other.
Chapter and Area Awareness
Forever’s broad route moves from The Keep into the Chapel, Graveyard, Rockbury, and Foundry-side areas. The exact room you are in matters because puzzle names, solution styles, and community hints can overlap. A “symbol puzzle” in The Keep is not the same as a later lens, grave, pipe, or bridge puzzle.
Use area names as search filters only after you know you are in the right place. If you need a hint, identify the room by its visible mechanics: gaol doors, ravine and key exchange, projector and discs, trap tiles, portals, Chapel heads, dolls, hymn music, medallions, graves, spinning bridge, reflections, underwater tunnels, pipes, kraken, or assembly machinery.
The order after the early chapters can feel broader than a simple hallway, so do not assume a guide’s chapter number matches your save screen perfectly. Use locations and puzzle objects to orient yourself, then take only the smallest hint you need.
Stuck Puzzle Routine
- Stop all inputs for ten seconds and have both players describe where they are.
- List what each player can see, touch, rotate, carry, read, or trigger.
- Decide who has information and who has controls.
- Change one thing at a time, then report exactly what changed.
- If symbols are involved, agree on names before entering a sequence.
- If a timer starts, switch to short commands and avoid extra explanation.
- If a puzzle seems random, treat screenshots or examples as patterns, not guaranteed answers.
- If both players are frustrated, reset the room’s state or take a short break before forcing guesses.
Common Mistakes to Avoid
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Do not use guides for another We Were Here game - Forever has its own rooms, order, and puzzle logic.
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Do not start with raw symbols - Tell your partner which panel or room you are describing first.
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Do not assume your left is your partner’s left - Use stable landmarks or say whose viewpoint matters.
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Do not pull every lever while your partner is still observing - Untracked changes make the room harder to reason about.
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Do not talk over the active caller - One clear voice is faster than two competing explanations.
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Do not treat timed puzzles as pure speed tests - Calm, short instructions beat frantic guessing.
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Do not ignore platform requirements - Online play, voice setup, and subscription requirements can stop a session before the first puzzle.
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Do not copy exact puzzle sequences blindly - Some rooms rely on player-specific clues, role views, or examples rather than a universal input string.
Summary
| Category | Top Tip |
|---|---|
| Game identity | Use We Were Here Forever-specific hints, not other series entries |
| Setup | Confirm microphone, online access, and platform requirements first |
| Communication | Describe location, then symbol, then intended action |
| Direction | Use stable landmarks instead of vague left and right calls |
| Roles | Identify which player has clues and which has controls |
| Timers | Switch to short commands under pressure |
| Notes | Write down symbols, sequences, names, and lever states |
| Hints | Search by area and object, then take the smallest clue possible |
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8 checked for this guideEvery factual claim in this guide was checked against at least two independent sources before publication. These are the references used for We Were Here Forever.
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