Will Rock is a PC first-person shooter from Saber Interactive and Ubisoft built around fast rooms, mythic enemies, sudden waves, old-school pickups, switches, secrets, and a wide weapon set. You survive by reading the room, moving with purpose, and choosing the right tool before the screen fills up.
Content warning: Will Rock is rated M for Mature 17+ with Blood and Gore and Violence. This guide keeps combat advice non-graphic and focused on player decisions.
This is a beginner fundamentals guide, not a full route. Use it to build habits for the campaign before chasing every secret, pickup, boss pattern, or exact room script.
Essential Tips
1. Advance in Short Bursts
Will Rock loves pressure triggers. A quiet bridge, doorway, switch, pickup, or courtyard can become a fight as soon as you cross the invisible line, so do not sprint through new ground just because nothing is shooting yet.
Move forward until the room reacts, then step back to a place you already understand. Doorways, stair landings, balcony edges, pedestals, and corners often give you enough control to handle the first wave before you commit to the whole room.
2. Clear High and Long Angles First
Archers, statue targets, and distant throwers can drain health while you are busy with enemies on the floor. When you enter a new space, look across windows, upper ledges, bridges, and columns before chasing the closest target.
Use accurate weapons for these jobs when you can. If your aim marker or zoom lets you handle a distant threat without spending heavy ammo, take the cheap shot and save the louder tools for the crush that comes next.
3. Treat Every Door as a Funnel
Many fights are easier if you make enemies come through a narrow opening instead of meeting them in the center. Open the door, wake the room, then back up far enough that only a few enemies can pressure you at once.
This habit is especially useful when close attackers are mixed with ranged enemies. The doorway slows the rush, your shotgun or automatic fire gets cleaner, and you are less likely to be surrounded from three sides.
4. Keep Turning Around
Ambushes do not always arrive from the direction you are facing. After you hit a switch, grab a pickup, step onto a bridge, or move past a suspiciously open space, check behind you and above you before settling into a firing lane.
This one habit prevents a lot of cheap damage. If nothing appeared, you lost only a second. If something did appear, you catch it before it gets free attacks while you stare at the far wall.
5. Use Weapon Roles, Not Favorites
The arsenal covers different jobs. Pistols and precision shots handle distant targets, shotguns punish close pressure, automatics clean up groups, explosive-style shots break clusters, and the stranger weapons are best saved for threats that justify them.
Do not force one favorite weapon through every room. If enemies line up, use a crowd answer. If a statue or archer is far away, use a precise answer. If a heavy enemy pushes a corridor, switch before it reaches melee range.
6. Save Heavy Ammo for Bad Moments
Big shots feel good, but old-school shooters punish waste. If you spend rare ammo on isolated enemies, you may enter a late wave, boss-like encounter, or bridge rush with only basic tools left.
Use cheaper weapons whenever the room gives you distance and time. Spend heavy ammo when enemies are clustered, when a tough target is closing fast, or when a fight is already becoming too crowded to solve cleanly.
7. Make Barrels and Space Work for You
Explosive props and roomy arenas are part of your kit. Shoot barrels from a distance, pull enemies toward safer angles, and avoid standing beside anything that can turn your own position into the blast zone.
The same principle applies to open floors. A large courtyard is only helpful if you keep moving around its edge, watch the high spots, and avoid being boxed into the center by enemies from multiple directions.
8. Quicksave Before Platforming and After Clean Fights
Will Rock includes collapsing paths, gaps, lava hazards, trampolines, and bridges that can punish a sloppy jump as hard as a bad firefight. Save before obvious platforming sequences and again after you clear a dangerous room.
Do not save while falling, surrounded, or standing in front of an active projectile. A good save point gives you health, space, and a moment to think. A bad one just preserves the mistake.
9. Clean Up Rooms Before Leaving
Secrets, gold, armor, health, ammo, and side passages often sit just off the main route. After a fight is stable, circle the room, check under stairs, look behind breakable objects, and inspect ledges or side doors before moving on.
Keep this methodical, not obsessive. If a route asks for risky jumping or exact timing, mark it mentally and move on unless you are doing a dedicated cleanup run.
10. Respect Pickups as Triggers
Health, armor, ammo, keys, treasures, and switches can be bait for the next wave. Before grabbing something important, reload, check your escape route, and decide where you will retreat if the room wakes up.
After you grab it, pause for the response. If enemies appear, fight from the exit lane instead of running deeper into unknown space with your back exposed.
Combat Priorities
| Situation | Best Habit | Why It Helps |
|---|---|---|
| New courtyard | Scan windows, ledges, and columns | Long-range enemies can chip you while ground targets distract you |
| Doorway fight | Trigger, retreat, then fire through the opening | The room becomes a controlled funnel |
| Close rush | Swap to a close-range or automatic answer | Backpedaling alone will not always buy enough time |
| Distant statue or archer | Use a precise low-cost weapon | You save rare ammo for crowded fights |
| Clustered enemies | Spend an explosive or heavy answer | A single good shot can stop the wave from spreading |
| Pickup room | Reload before grabbing the item | You are ready if the pickup starts an ambush |
| Platform section | Save from stable ground | A clean retry matters more than rushing |
Exploration and Pickups
Will Rock rewards cautious cleanup. After the last enemy drops, do one slow lap before crossing the next threshold. Look behind staircases, around balcony corners, through side doors, under ledges, and near destructible objects. Secrets and gold are often placed where a rushing player would never turn around.
Health and armor are just as important as weapons. If you leave a 200-point pickup behind because you are moving too fast, the next room can become much harder than it needs to be. Top off before switches, bridges, and large doors whenever the game gives you the chance.
Ammo pickups should shape your plan. If a room hands you automatic ammo, it may be preparing you for a crowd. If it gives you heavy tools, do not burn them immediately on the first weak target. Think of pickups as hints, then keep enough variety for the next surprise.
Secrets are best handled after combat, not during it. Trying to grab gold while enemies are still active usually costs more health than the detour is worth. Stabilize the room, then explore with your weapon ready and your exit in mind.
Common Mistakes to Avoid
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Do not sprint through quiet rooms - Silence often means the next trigger has not fired yet.
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Do not stare only at ground enemies - High windows, statues, bridges, and ledges can be the real damage problem.
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Do not fight every wave from the center - Retreating to a doorway or stair landing often gives you a cleaner angle.
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Do not spend rare ammo on routine targets - Save heavy shots for clusters, tough enemies, and sudden pressure.
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Do not grab pickups before reloading - Important items can wake up a room, and an empty weapon makes the response worse.
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Do not forget to turn around after triggers - Enemies can appear behind you after switches, bridges, pickups, and room transitions.
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Do not quicksave in danger - Save from stable ground with space, health, and no incoming attack.
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Do not chase secrets during active fights - Clear the room first, then inspect side routes and breakables.
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Do not ignore barrels and props - They can clear enemies, but only if you shoot them from a safe distance.
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Do not treat this like a cover shooter - Use cover briefly, then keep moving, turning, and controlling space.
Summary
| Category | Top Tip |
|---|---|
| Movement | Advance until the room reacts, then reset to safe ground |
| Awareness | Check high angles and your back after every trigger |
| Weapons | Match the weapon role to range, crowd size, and threat level |
| Ammo | Save rare shots for crowded or dangerous moments |
| Doors | Use openings as funnels instead of fighting in the middle |
| Pickups | Reload and plan an exit before grabbing important items |
| Secrets | Explore after combat, not while enemies are active |
| Saves | Quicksave before platforming and after clean wins |
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5 checked for this guideEvery factual claim in this guide was checked against at least two independent sources before publication. These are the references used for Will Rock.
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