ARC Raiders, developed and published by Embark Studios, is an online PvPvE extraction shooter where Raiders prepare in Speranza, head topside for loot, avoid or fight ARC machines and other players, then try to extract with their gear.
Content note: ARC Raiders is rated Teen with Blood, Violence, Users Interact, and In-Game Purchases. This guide stays non-graphic and focused on play.
This guide is for new and returning players learning the live game after launch. It is not a weapon tier list, skill build, Trials scoring guide, map route, Expedition guide, store guide, or current-patch meta sheet.
Patch note: This guide is scoped to Trials Season 5 and Live Update 1.33.0. Free Loadouts, map conditions, Trials, store offers, anti-cheat, matchmaking, weapon balance, and future roadmap details can change through live updates.
Essential Tips
1. Start Every Raid With a Job
A vague run turns into a full backpack and no exit plan.
Before you ready up, pick one goal: finish a quest step, collect workshop materials, learn a map, practice against ARC, or rebuild gear. ARC Raiders rewards confidence, but it punishes wandering. If you know why you are going topside, you can choose a safer route, stop looting earlier, and extract before the map funnels everyone into the same exits.
2. Use Free Loadouts When the Risk Fits
Free gear is for learning, rebuilding, and low-commitment tasks.
When Free Loadouts are available, they are useful for early quests, scouting, and recovery after losses. Treat them as weak kits, not as fair fights against prepared players. Some high-reward map conditions may disable Free Loadouts, so check the loadout screen and condition warnings before assuming the option is active.
3. Protect the Right Loot First
The item you need later matters more than the item that only looks expensive.
Prioritize quest items, blueprints, scarce workshop materials, and project items before generic sellables. If you have a Safe Pocket, use it for anything you would hate to lose. If your current kit has no Safe Pocket, extract earlier or play more cautiously when you find something important.
4. Listen Before You Sprint
Sound is information for you and everyone hunting you.
Footsteps, doors, containers, alarms, weapons, extraction calls, and ARC activity all advertise movement. Move slower near objectives, avoid unnecessary noise around exits, and stop before entering a building if you hear another Raider looting inside.
5. Choose Fights Instead of Accepting Every Fight
A good extraction run does not need a body count.
Gunfire attracts attention, drains durability and healing, and can pull ARC pressure onto your route. Fight when it completes an objective, protects your extraction, or gives you a clear advantage. Leave when you are undergeared, far from cover, late on the clock, or carrying something too valuable to gamble.
6. Plan Extraction Before Your Backpack Is Full
The exit is part of the run, not the final chore.
Check where you can extract while you still have time to rotate. Extraction points can become noisy, contested, or predictable. Approach from cover, pause to listen, and avoid standing in obvious lines of sight after activating an exit.
7. Learn Map Conditions Before Chasing Better Loot
More reward usually means more ways to get punished.
Night Raid, Electromagnetic Storm, Hidden Bunker, Locked Gate, Beachcombing, and other conditions can alter danger, visibility, mechanics, loot, or player behavior. Read the current condition before you bring your best kit. A condition that sounds profitable can be a poor choice for a first learning run.
8. Build Around ARC Armor and Weak Points
The right tool matters more than the flashiest gun.
ARC enemies do not all ask for the same answer. Some threats are better avoided, some need cover and patience, and armored targets care about ammo and penetration. Bring weapons and gadgets for the objective you chose, then check exact weapon advice after patches instead of copying an old tier list.
9. Repair, Upgrade, and Test Weapons
A nearly broken weapon is a plan with a missing piece.
Check durability before a serious raid. Use the Gunsmith and Practice Range to learn how a weapon handles with upgrades and mods. Do not save every good gun forever, but do not take a fragile weapon into a raid where you need it to carry the whole plan.
10. Keep the Workshop Moving
Progress comes from turning messy loot into repeatable power.
The Workshop, station upgrades, blueprints, quests, and Trader rewards all compete for materials. Before selling a stack, check whether it helps a station, blueprint, quest, project, or near-term loadout. Rebuilding gets easier when your benches can craft the basics reliably.
11. Spend Skills for Your Actual Runs
A skill tree is only good if it supports how you survive.
Conditioning, Mobility, and Survival support different habits. If you avoid fights, quieter movement and looting can matter. If you get trapped, movement and stamina tools help. If you keep losing fights after damage, durability, shield, recovery, or combat-adjacent choices may matter more. Exact values can change, so keep the first guide high-level.
12. Treat Other Raiders as Unknowns
There are no PvE-only lobbies.
The official matchmaking notes say playstyle can influence future lobbies gradually, but it does not guarantee friendly runs. A Raider who waves, hides, trades, or helps once can still become a threat later. Be polite if you want, but keep cover and an exit route.
Extraction Habits
- Rotate before panic - Leave a loot area while you still have multiple routes.
- Check the clock - Do not start a long fight when your exit route is already pressured.
- Use cover near exits - Extraction noise can invite both ARC and Raiders.
- Reset after contact - Heal, reload, listen, and move before looting a body.
- Avoid predictable paths - Roads, open courtyards, and obvious doors are easy to watch.
- Extract small wins - A quest item and a few materials are better than a full bag lost at the last minute.
Loot and Progression Habits
- Quest items: Keep items marked for quests or needed by current Trader steps.
- Blueprints: Protect them first; they can unlock future crafting options.
- Workshop materials: Check station and upgrade needs before selling.
- Ammo and healing: Bring enough for the plan, but do not crowd out loot space.
- Gadgets: Smoke, lure tools, ziplines, deployables, and utility items can solve problems a gun cannot.
- Scrappy: Check passive materials between runs and upgrade when the cost makes sense.
- Decks and Trials: Treat them as live-service reward tracks, not permanent routing advice.
Hidden Mechanics
| Mechanic | What It Changes | How to Use It |
|---|---|---|
| Free Loadouts | Let you raid with low-risk, weaker gear when available | Use them for learning, recovery, and small tasks |
| Safe Pocket | Preserves selected loot if a run fails | Save it for quest items, blueprints, and rare materials |
| Sound | Reveals player, ARC, loot, and extraction activity | Slow down, listen, and avoid careless noise |
| Map Conditions | Change rewards, danger, weather, events, or rules | Read the condition before choosing gear |
| ARC Armor | Makes ammo and weapon choice matter | Bring penetration and weak-point plans for ARC-focused runs |
| Weapon Durability | Can turn a good weapon into a bad gamble | Repair or swap weapons before serious objectives |
| Workshop Stations | Convert loot into repeatable crafting options | Upgrade benches that support your next few goals |
| Skill Branches | Shape mobility, survival, and stamina habits | Spend for your actual route, not a generic build |
| Playstyle Matchmaking | Can gradually influence who you meet | Expect danger anyway; no lobby is fully safe |
| Trials | Weekly objectives and leaderboards | Recheck active objectives before grinding |
Common Mistakes to Avoid
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Do not loot until the timer makes the extraction decision for you - Late exits are easier to predict and contest.
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Do not bring your best kit into an unknown condition - Learn the rule change before risking expensive gear.
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Do not fire at every ARC you see - Noise, ammo loss, durability loss, and player attention can cost more than the fight rewards.
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Do not ignore Safe Pocket priority - Valuable quest progress should not sit in normal inventory when protection is available.
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Do not sell materials without checking quests and workshop upgrades - Short-term coins can slow long-term crafting.
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Do not assume a friendly Raider makes the lobby safe - Matchmaking does not create PvE-only servers.
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Do not enter extraction in a straight line - Approach from cover and listen before committing.
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Do not trust old weapon or skill advice blindly - Balance, durability, skill values, and update cadence are live-service details.
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Do not chase Trials without reading the current week - Objectives, timing, and rewards rotate.
Summary
| Category | Top Tip |
|---|---|
| Planning | Pick one goal before launching a raid |
| Loadouts | Use Free Loadouts for low-risk learning when available |
| Loot | Protect quest items, blueprints, and workshop materials first |
| Stealth | Treat sound as both warning and liability |
| Combat | Fight for a reason, not because something moved |
| Extraction | Plan the exit while you still have time |
| Progression | Keep workshop, quests, skills, and Traders moving together |
| Live Service | Check conditions, Trials, store, and patch details often |
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8 checked for this guideEvery factual claim in this guide was checked against at least two independent sources before publication. These are the references used for ARC Raiders.
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