Conflict: Desert Storm II: Back to Baghdad guides

Conflict: Desert Storm II: Back to Baghdad Beginner Tips

Learn Conflict: Desert Storm II: Back to Baghdad beginner tips for squad roles, stealth, alarms, mines, tanks, C4, and co-op mission control.

On this page

Conflict: Desert Storm II: Back to Baghdad works best when you play it like a squad tactics game first and a shooter second. Alpha One has four specialists, and the fastest way to lose control is to treat every checkpoint like a raw aim test. You will usually do better by slowing down, choosing the right operator, and solving the most dangerous problem in front of you before it snowballs.

Searchlights, alarms, tanks, minefields, mounted guns, and grenadiers can all wreck a clean push if they stay active too long. The simple beginner rule is to keep the team under control, switch soldiers for clear jobs, and let each specialist handle the obstacle that matches his role.

Essential Tips

1. Treat Every Soldier Like a Tool, Not a Skin

Alpha One is built around specialization. Foley is your marksman, Jones handles engineering and explosives, Connors is the heavy-weapons answer to armor, and Bradley leads while covering team utility. The game becomes much simpler once you stop forcing one favorite soldier through every problem.

When a tower gunner, rooftop sniper, or distant searchlight operator is the main obstacle, shift to Foley. When a fence needs to come down or a vehicle needs repairs, switch to Jones. When tanks or fortified vehicles appear, bring Connors forward with rockets or mines instead of hoping rifle fire solves it.

2. Open Stealthy When the Map Gives You the Chance

Many missions give you a clean first move if you are patient. Crawling through minefields, approaching from low ground, and taking out a searchlight operator before the alarm starts can turn a messy checkpoint into a controlled fight. Even when the stage eventually becomes loud, the first few quiet kills often decide whether you start under control or under pressure.

This matters most around towers and checkpoints. If a spotlight operator or alarm panel survives too long, more enemies get involved and the fight becomes expensive. Remove those first, then let the squad attack once the camp is already blind and disorganized.

3. Use Orders Deliberately Instead of Leaving Everyone on Fire at Will

The squad command system is strong, but it only helps if you change it with intent. Follow me is useful when you are moving through uncertain ground or repositioning after a checkpoint clears. Fire at will is valuable when the fight has already started and you want the whole team contributing. The mistake is leaving an aggressive order active while you are still trying to stay hidden.

Before a stealth segment, stand the squad down and get people into place. Once the alarm is off or the opening shot is taken, switch back to aggression and let the team work.

4. Solve Alarms and Searchlights Before You Chase Kills

An alarm panel or active tower light is usually more dangerous than one ordinary soldier. Searchlights expose your approach, and alarms turn a manageable skirmish into a reinforcement problem. That means your first priority is often infrastructure, not body count.

If you have to choose between finishing one more rifleman and shutting down the alarm, go for the alarm. You can clean up isolated defenders after the camp stops calling for help.

5. Keep Jones Ready for Demolition and Recovery Jobs

Jones is not just the C4 specialist on scripted gates. If a fence blocks the intended route, he handles it cleanly. If the squad vehicle takes damage during a breach, he can repair it instead of forcing you to limp forward and hope the next road is quiet.

Do not let Jones drift too far away when the map is full of barriers or vehicle travel. If a checkpoint is about to open into a breach objective, keep him close enough to plant charges while the rest of the team covers.

6. Save Heavy Weapons for Real Armor Problems

Connors can carry the tools that make armor manageable, but rockets are still a limited answer. Do not waste them on soft targets if you know a tank or armored position is still ahead. The walkthrough material is consistent on one point: armor is much safer to hit from the side or rear than from the front.

Let infantry thin out first, then angle the anti-armor shot. If the tank has a bad facing and the route allows it, reposition rather than firing into the strongest armor plate.

7. Use Mines, Mounted Guns, and Fixed Weapons as Mission Solutions

The game likes to give you situational tools, and beginners often ignore them because they are focused on rifles. Anti-tank mines can solve a vehicle that is awkward to rocket. Mounted guns can lock down a lane that would otherwise chew through medikits. A planted charge can create a safer route than a long frontal push.

Think of these tools as objective answers. A fast solution that uses the right equipment is usually safer than trying to outshoot every encounter with standard weapons.

8. Respect Grenadiers and Other Burst Threats

Not every enemy is equally dangerous. Infantry with grenades or strong fixed positions can end a push in seconds, especially when the team bunches up. When you enter a checkpoint and notice explosives, mounted guns, or a roof angle with clear fire into your route, shift the squad’s attention there first.

Spacing helps as much as aim. Do not stack the whole team in one doorway if grenades are coming in. Give your shooters slightly different angles, clear the explosive threat, and then regroup.

9. Sweep for Supplies Before You Trigger the Next Step

Medikits, rockets, and useful rifles are part of the route, not optional clutter. When a checkpoint clears, take a breath and sweep for supplies before you press the next switch, drive through the next gate, or trigger the next wave.

This keeps the squad healthier and lets you put the right gear on the right operator before the mission forces the issue. Connors with a fresh anti-armor weapon and Jones with support supplies is much better than entering the next section on autopilot.

Role Switching and Orders

Bradley is the safest default when you are re-centering the squad, but he should not dominate every engagement. Move the team with Bradley, then hand off the moment the job becomes specialized. That can mean Foley for the tower, Jones for the breach, or Connors for armor.

Use follow me to reset formation after a fight, after grabbing a vehicle, or before pushing through a newly opened route. Use aggressive commands only when the squad is in sight of the real fight. If a mission begins in stealth, assume careless orders are the fastest way to lose the clean approach.

Armor, Explosives, and Vehicles

Armor encounters become simpler when you split them into three questions: can Connors flank it, can Jones trap it, or can the squad thin the nearby infantry first? The wrong answer is usually firing from the front while other enemies are still active.

Explosives are also about timing. Plant C4 only after the nearby threat is reduced enough that Jones can finish the job. Vehicles are strongest when they follow cleared ground rather than lead the assault into it.

Co-op and Platform Habits

Back to Baghdad supports different local player counts depending on platform, so the cleanest habit is to think in terms of role sharing. In two-player setups, decide early who handles precision shooting and who handles utility and armor. On platforms with more local players, give someone ownership of lookout work, someone else the engineering tasks, and make anti-armor responsibility explicit.

Even in co-op, the same core rules hold: do not wake the whole map if a quiet opening exists, do not waste anti-armor tools, and do not leave medikits on the floor because everyone assumes someone else grabbed them.

Common Mistakes to Avoid

  1. Do not leave one soldier active for every task. Switch to the specialist whose role matches the obstacle.

  2. Do not keep fire at will on during stealth openings. Letting the squad reveal itself early often turns a good route into a brawl.

  3. Do not ignore alarms or searchlights while chasing regular enemies. Camps get much harder once they start calling in pressure.

  4. Do not fire rockets into the front of a tank if you can flank it. Side or rear hits are the safer play.

  5. Do not send Jones far away from breach or vehicle objectives. You usually need him exactly when the route opens up.

  6. Do not burn medikits and ammo before looting a cleared checkpoint. Sweep the area before triggering the next wave.

  7. Do not bunch the squad in grenade lanes or doorway traps. Small spacing changes keep one explosive from wrecking everyone.

  8. Do not drive a vehicle into uncleared guns, mines, or alarm zones. Scout first and move transport on safer ground.

Summary

CategoryTop Tip
Squad rolesSwitch to the specialist who matches the obstacle
StealthStart quiet whenever the map gives you that option
OrdersUse follow me and fire at will on purpose, not by habit
AlarmsShut down lights and alarms before you chase cleanup kills
JonesKeep him close for C4, repairs, and utility work
ConnorsSave rockets and anti-armor tools for real vehicle threats
SuppliesSweep cleared checkpoints for medikits and key weapons

Did this answer your question?

Your feedback helps keep the useful answers visible.
Community notes0

No community notes yet.

Sign in to contribute

Sources

5 checked for this guide

Every factual claim in this guide was checked against at least two independent sources before publication. These are the references used for Conflict: Desert Storm II: Back to Baghdad.

  1. en.wikipedia.orgWikien.wikipedia.org
  2. esrb.orgCommunityesrb.org
  3. mobygames.comCommunitymobygames.com
  4. mobygames.comCommunitymobygames.com
  5. gamefaqs.gamespot.comCommunitygamefaqs.gamespot.com