Pokemon: Let’s Go, Pikachu! by Game Freak and published by Nintendo is a Nintendo Switch RPG set in Kanto. You travel with partner Pikachu, catch wild Pokemon with Switch motion or handheld controls, battle Trainers and Gym Leaders, use Secret Techniques, trade with other players, and eventually push into post-game Master Trainer goals.
This guide is scoped to Pokemon: Let’s Go, Pikachu!, not Pokemon: Let’s Go, Eevee!, Pokemon Yellow, Pokemon GO, Pokemon Sword and Shield, Pokemon Brilliant Diamond and Shining Pearl, Pokemon Legends: Arceus, Pokemon Scarlet and Violet, or Pokemon Legends: Z-A. It avoids exact route tables, wild spawn tables, shiny odds, team builds, version-exclusive lists, and step-by-step GO Park or HOME transfer instructions in this beginner guide separately.
Difficulty caveat: GameFAQs user stats rate Pokemon: Let’s Go, Pikachu! as Easy with a 38-hour average length. The story is beginner-friendly, but catching habits, transfer caution, collection goals, and Master Trainer prep still reward planning.
Essential Tips
1. Use Pikachu-Version Advice
Let’s Go, Pikachu! and Let’s Go, Eevee! are paired games, but your partner and some availability details differ.
In this version, Pikachu is the partner Pokemon and Trace receives Eevee. Keep notes labeled by version, especially when following collection, trade, or starter-partner advice. A Let’s Go, Eevee! route can be close enough to confuse you and different enough to waste time.
2. Do Not Play It Like Pokemon Yellow
This is a Switch remake-style Kanto game, not the Game Boy route logic copied forward.
Kanto is familiar, but the systems are different. Wild Pokemon are approached and caught through a new capture flow, HMs are replaced by Secret Techniques, Pokemon Box access is in the menu, Support Play exists, and GO/HOME/Poke Ball Plus connections add extra caveats.
3. Learn the Catching Ring Early
Catching is a core progression system, not a side activity.
When a wild Pokemon encounter starts, watch the shrinking ring and its color. Better timing and a cleaner throw can improve the catch attempt, while the ring color helps you judge how difficult the catch is. Treat each catch as practice because catching also feeds training and resource systems.
4. Keep a Real Trainer-Battle Team
Wild encounters changed, but Trainer battles still ask for type matchups and usable moves.
Do not let the catching system make you careless in battles. Trainers, Gym Leaders, Team Rocket, and the Pokemon League still reward type coverage, clean move choices, and a party with more than one reliable answer.
5. Let Partner Pikachu Handle Utility
Secret Techniques solve travel without eating battle move slots.
Partner Pikachu can learn Secret Techniques such as Chop Down, Sky Dash, and Sea Skim. Because these replace HM-style travel functions without taking normal move slots, do not build your whole party around old Kanto HM assumptions.
6. Rotate With the Pokemon Box
Your storage is easier to use than in older Kanto games.
The Pokemon Box is available from the Bag, so you can swap party members more flexibly while exploring. Use that freedom to test new catches, cover upcoming type needs, and keep favorites from falling behind.
7. Use Candy With Restraint
Candy can strengthen stats, but it can also hide bad habits.
Candies are part of Let’s Go’s growth system. Use them to support Pokemon you actually want to keep, but do not spend the whole story brute-forcing one favorite while ignoring type matchups, move coverage, and party depth.
8. Treat Support Play as an Assist Mode
A second player can make catches and battles easier.
Support Play lets a second player explore with you, throw Poke Balls with you, and help in Trainer battles. Use it when you want a smoother session or local co-op, but remember that it can change the feel of difficulty.
9. Pause Before Moving Pokemon
GO and HOME movement rules are conditional and can be one-way.
Pokemon moved from Pokemon GO into Let’s Go cannot be sent back to Pokemon GO. Pokemon HOME also has return limits once a Let’s Go Pokemon moves into another game. Check the current menus and rules before moving anything rare, sentimental, shiny, or event-related.
10. Save Master Trainers for Focused Prep
Post-game Master Trainers are species-specific tests, not normal route battles.
After becoming Champion, Master Trainers appear for individual species. Treat them as cleanup challenges that deserve their own preparation instead of expecting your story team to solve every one immediately.
Kanto Progression Habits
- Catch while you travel: Catching builds experience, resources, and options; ignoring it makes the game thinner than intended.
- Battle with type matchups in mind: Fire, Water, Grass, Electric, and other types still determine clean wins and bad trades.
- Talk before leaving towns: Kanto towns often point you toward Gyms, travel tools, trades, or new systems.
- Open the menu often: The Bag, Pokemon Box, Candy Jar, TM Case, communication menu, save option, and Pokemon GO settings are all part of normal play.
- Keep partner Pikachu close: Partner powers, Secret Techniques, customization, and story presentation all center the Pikachu partner.
- Stock catching supplies: Poke Balls and Berries matter more when catching replaces most wild battles.
- Use ride Pokemon and Secret Techniques for movement: Do not wait for an old Bicycle or HM pattern to appear.
- Manual save before major choices: Sleep Mode is convenient, but saving from the menu is still a good habit before trades, transfers, hard battles, or long sessions.
Catching, Training, and Partner Systems
| System | Good Habit | Why It Helps |
|---|---|---|
| Catch ring | Throw when the ring timing and position are favorable | Catch quality affects success and rewards |
| Ring color | Read green-to-red difficulty before spending resources | Harder catches may need better timing or items |
| Visible wild Pokemon | Choose encounters deliberately | You are not forced through random grass battles |
| Trainer battles | Keep six battle-ready options over time | Trainer fights still use moves and type matchups |
| Partner Pikachu | Use Secret Techniques and partner tools | Utility no longer needs old HM move-slot planning |
| Pokemon Box | Rotate catches from the Bag | Team changes are faster than in older Kanto games |
| Candy | Strengthen long-term party members | Candy supports stats but should not replace good battle habits |
| Support Play | Bring a second player when you want help | Co-op can improve catches and battle control |
| Master Trainers | Prepare one species at a time | Their rules are narrower than normal story fights |
Version, Transfer, and Platform Scope
| Topic | What to Remember |
|---|---|
| Let’s Go, Pikachu! | Partner Pikachu is the core version identity, and this guide follows that version |
| Let’s Go, Eevee! | Similar structure, different partner and some different availability details; do not mix notes blindly |
| Pokemon Yellow | Kanto inspiration is not enough; Yellow route, HM, wild battle, and menu advice can be wrong here |
| Pokemon GO | It can connect to Let’s Go, but it is a separate mobile game with separate rules |
| GO Park | The game supports Kanto/Alolan Pokemon transfer into GO Park and one-way movement from GO; exact current steps need dedicated planning |
| Pokemon HOME | Let’s Go can link with HOME, but moving a Let’s Go Pokemon into another game can block returning it to Let’s Go |
| Poke Ball Plus | Treat it as optional hardware; confirm current accessory and Mew-bonus status before buying |
| Nintendo Switch Online | Internet trades and battles require online service; local play and in-game story progress are separate |
| Later Switch Pokemon games | Do not import Wild Area, Dynamax, open-world, picnic, crafting, or Legends-style assumptions into Let’s Go |
Common Mistakes to Avoid
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Following Pokemon Yellow directions exactly - Let’s Go changes catching, menus, travel tools, and several progression systems.
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Using Eevee-version notes for partner advice - Pikachu is your partner in this version, and partner-specific details matter.
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Ignoring catch timing - Poor throws waste supplies and slow down a system that feeds experience and growth.
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Building around one overpowered favorite - Trainer battles, Gyms, and the League still reward type coverage and party depth.
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Teaching old HM habits to this game - Secret Techniques handle travel without normal move-slot sacrifices.
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Leaving useful catches boxed forever - The Pokemon Box is easy to access, so rotate and test new options.
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Spending Candy without a plan - Candy is better when it supports Pokemon you intend to keep using.
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Using Support Play without noticing the difficulty shift - A second player can make catching and battles easier.
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Sending Pokemon from GO casually - Pokemon moved from GO into Let’s Go cannot return to Pokemon GO.
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Moving Let’s Go Pokemon through HOME casually - Once a Let’s Go Pokemon goes into another compatible game, it may not be able to return to Let’s Go.
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Treating Master Trainers like ordinary rematches - Species-specific post-game challenges need focused preparation.
Summary
| Category | Top Tip |
|---|---|
| Scope | Follow Let’s Go, Pikachu! advice, not Eevee, Yellow, GO, or later Switch habits |
| Catching | Learn ring timing, ring color, and supply management early |
| Battles | Keep a varied party because Trainer battles still use type matchups |
| Partner | Use Pikachu’s Secret Techniques and partner tools without making it your only plan |
| Team Management | Rotate through the Bag-accessible Pokemon Box |
| Growth | Use Candy to support chosen Pokemon, not to ignore battle fundamentals |
| Co-op | Use Support Play deliberately because it can make the game easier |
| Transfers | Check GO, HOME, and accessory rules before moving important Pokemon |
| Post-Game | Treat Master Trainers as focused species challenges |
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8 checked for this guideEvery factual claim in this guide was checked against at least two independent sources before publication. These are the references used for Pokemon: Let's Go, Pikachu!.
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