Prey here means Arkane Studios’ 2017 sci-fi immersive sim published by Bethesda Softworks, the Talos I game with Morgan Yu, Neuromods, Mimics, and the GLOO Cannon.
Content warning: Xbox lists Prey as ESRB Mature 17+ with descriptors for Use of Alcohol, Blood, Violence, and Language. This guide keeps discussion non-graphic and focused on play.
This is a spoiler-light beginner guide for surviving the opening hours, exploring Talos I, using tools creatively, and spending early upgrades with fewer regrets. It is not a full walkthrough, exact build order, collectible route, ending guide, or achievement plan.
Essential Tips
1. Start on Normal Unless You Already Know Talos I
Prey gets dangerous before you feel powerful.
Normal is the best first-run baseline because it keeps pressure on exploration and combat without asking you to master every system immediately. Hard and Nightmare demand more scouting, more supply discipline, and better knowledge of enemy behavior. You can change difficulty later, and achievements are not tied to difficulty.
2. Treat Rooms Like Problems, Not Arenas
Your best answer is often preparation.
Before entering a new area, pause at the door, listen, look for objects that seem out of place, and check for cover, turrets, vents, or side routes. Charging into a room can turn one enemy into a messy ambush.
3. Get Comfortable With the GLOO Cannon Early
GLOO is a tool, a weapon setup, and a pathfinder.
Use it to slow enemies, build improvised stairs or bridges, and seal hazards such as sparking electrical boxes or leaking pipes. When a fight is unavoidable, GLOO can buy time for a safer shot instead of making you trade damage at close range.
4. Spend Ammo Like It Matters
Bullets are not your default solution.
Large Typhon can soak up careless shooting, and ammo scarcity is part of the pressure. Use the wrench on safe targets, set up enemies with GLOO or other tools, let turrets help, and leave fights you are not ready to win.
5. Hit Suspicious Objects Before Picking Them Up
Mimics punish autopilot looting.
If a medkit, mug, chair, trash can, or weapon looks too convenient, test it before grabbing it. Odd duplicate objects and clutter that does not make sense are worth treating as threats until proven otherwise.
6. Read Terminals and Download Maps
Navigation is part of survival.
Computer terminals can hold codes, clues, and downloadable maps. Maps help you track rooms, transitions, Gravity Shafts, Recyclers, Fabricators, and places you have already checked, which reduces wasted backtracking.
7. Use Early Neuromods on Access and Utility
A locked route can be more important than a damage number.
Hacking and the ability to move heavy objects both open options across Talos I. Early utility upgrades make exploration easier, reveal more supplies, and create paths around fights that would otherwise drain ammo and healing.
8. Recycle More Than You Hoard
Junk becomes survival stock.
Recyclers turn junk and unneeded objects into crafting materials, while Fabricators use materials and plans to make weapons, ammo, and other valuable items. Pick up junk, recycle regularly, and remember where working machines are.
9. Quicksave Before Risky Exploration
Autosaves are not generous enough to carry every mistake.
Save before entering unknown rooms, spending rare resources, starting a difficult fight, or experimenting with an alternate route. Prey rewards improvisation, but a quicksave keeps experiments from costing a long stretch of progress.
10. Do Optional Objectives Before You Rush the Main Path
Side work often pays in tools.
Keep the journal open and track optional objectives when they are nearby. Optional missions can lead to supplies, Neuromods, plans, allies, trophies, or other useful outcomes, and they often teach the station better than a straight main-objective sprint.
Combat and Stealth Habits
- Scout first: Open with observation, not gunfire.
- Choose battles: Leave or bypass enemies when your supplies are low.
- Use turrets carefully: Turrets normally help against aliens, but alien-power investment can change how some station defenses treat Morgan.
- Combine tools: GLOO before bullets, EMP against rogue operators, and environment objects when they create a safer opening.
- Close doors behind you: Manual locks can buy time, but check the room before trapping yourself inside.
- Use the toy-bolt crossbow creatively: It does not damage enemies, but bolts can press buttons through gaps and windows.
- Let support operators help: Uncorrupted operators can restore health, armor, or psi depending on their model.
Resource Management
| Resource | Best Habit | Why It Helps |
|---|---|---|
| Ammo | Use it after setup, not as panic fire | Keeps supplies available for hard fights |
| Health | Use food, medkits, fountains, and medical operators when available | Reduces waste after small mistakes |
| Junk | Pick it up and recycle often | Feeds Fabricators for ammo and useful items |
| Inventory | Expand capacity early if scavenging feels cramped | Lets you stay out longer before returning to a Recycler |
| Neuromods | Prioritize access tools before pure damage | Opens routes, terminals, and heavy-object paths |
| Maps | Download and check them frequently | Makes backtracking and machine locations easier |
| Optional objectives | Track nearby ones in the journal | Often leads to supplies, plans, allies, or other rewards |
Hidden Mechanics
| Mechanic | What It Does | How to Use |
|---|---|---|
| Difficulty changes | Lets you lower or raise pressure without blocking achievements | Adjust when a fight stops being useful practice |
| Mimic disguises | Hide enemies as ordinary objects | Hit or scan suspicious items before looting |
| GLOO traversal | Creates makeshift stairs and bridges | Look upward and around blocked paths before giving up |
| GLOO hazard control | Can seal certain environmental dangers | Patch hazards long enough to move or loot safely |
| Terminal maps | Add area information from workstations | Check Security rooms and similar areas for downloads |
| Recycler loop | Converts junk into materials | Recycle whenever inventory starts filling up |
| Fabricator plans | Unlock crafting recipes | Prioritize plans for tools and ammo you actually use |
| Station defenses | Turrets can help, but may react differently if Morgan uses too many alien powers | Keep a human-utility plan if you want turrets as allies |
Common Mistakes to Avoid
- Do not sprint into new rooms - You can trigger ambushes before seeing escape routes.
- Do not unload ammo into every large enemy - Leave, set up tools, or find another route when damage is not working.
- Do not use the GLOO Cannon only in combat - It is also one of your best traversal and hazard tools.
- Do not ignore terminals - Codes, hints, and maps can save supplies and backtracking.
- Do not skip junk because it looks useless - Recyclers turn it into crafting material.
- Do not spend every early Neuromod on damage - Access skills can reveal more supplies and safer paths.
- Do not trust every loose item - Mimics can disguise themselves as ordinary objects.
- Do not rely only on autosaves - Save before risky rooms, experiments, and resource-heavy fights.
Summary
| Category | Top Tip |
|---|---|
| Difficulty | Start on Normal and adjust when needed |
| Exploration | Scout rooms and read terminals before pushing forward |
| Combat | Spend ammo after setting enemies up |
| Tools | Use GLOO for hazards, routes, and enemy control |
| Mimics | Test suspicious objects before looting |
| Crafting | Recycle junk and remember Fabricator locations |
| Neuromods | Buy utility and access options early |
| Progress | Track optional objectives before rushing the main path |
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4 checked for this guideEvery factual claim in this guide was checked against at least two independent sources before publication. These are the references used for Prey.
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