RUINER here means Reikon Games’ 2017 cyberpunk action shooter published by Devolver Digital. It is not RUINER 2, and it is not a similarly named item, boss, or mode in another game.
Content warning: RUINER is rated ESRB Mature 17+ with Blood and Gore, Strong Language, Suggestive Themes, and Violence descriptors. This guide keeps discussion non-graphic and focused on play.
This is a spoiler-light beginner guide for staying alive, reading arenas, handling skills, and making better use of weapons. RUINER is fast and punishing even when you are playing cautiously, so treat these tips as survival habits, not a full walkthrough or exact build route.
Essential Tips
1. Move Before You Commit
Dash is your first layer of defense.
RUINER punishes standing still. Before you focus on damage, learn how far Dash carries you, how quickly you can redirect, and where you can land without being trapped. A good attack usually starts with a safe angle, not with a perfect weapon.
2. Use Dash Planning Deliberately
Queued movement is not just a flashy trick.
The game supports planning multiple Dash points, which is useful when an arena is too busy to improvise one movement at a time. Use it to grab a weapon, cross a dangerous lane, or exit pressure before your health drops. If a fight feels impossible, plan the movement route first and the attack second.
3. Treat Shield as a Push Tool
Defense can open space.
Shield is useful because it lets you cross pressure that would otherwise pin you down. When paired with Dash, it can turn defense into a direct way to break through a dangerous line. Do not activate it and freeze; use the protection to move somewhere better.
4. Reset at Health and Energy Fields
Do not walk past a refill just because the room is quiet.
Health and energy refills are permission to stabilize before the next arena. Top off before experimenting with a new skill, entering a long corridor, or testing an unfamiliar enemy group. RUINER is much harder when you enter every fight half-prepared.
5. Keep Skills Flexible
You are not locked into one beginner build.
Skill points can be moved around, so do not treat your first choices as permanent. If your current setup is not solving a room, try shifting toward mobility, defense, recovery, or crowd control instead of grinding the same plan.
6. Buy Survival Before Style
Damage only matters if you live long enough to use it.
Early upgrades that help Dash, Shield, health, or energy are easier to feel than narrow damage bonuses. You can still experiment, but a first playthrough should prioritize tools that keep you moving and give you more room for mistakes.
7. Search the Edges for Karma
Progression rewards curiosity.
Karma feeds skill growth, and hidden karma boxes can appear away from the obvious route. After a fight, scan corners and side spaces before leaving. A few extra skill points can matter more than rushing into the next encounter.
8. Swap Weapons Constantly
Dropped weapons are part of the combat loop.
Do not hoard a weapon until it is empty if a better option drops in reach. Picking up weapons gives you a brief tactical pause, and RUINER expects you to keep cycling through the battlefield instead of relying only on one gun.
9. Keep the Permanent Pistol in Perspective
The RUINER pistol is reliable, not always best.
Your signature pistol is always available and can be improved, but it starts weaker than many dropped weapons. Use it as a fallback while you look for pickups, not as an excuse to ignore the arena’s weapon economy.
10. Use the Weapons Grinder After Fights
Clean up the room before moving on.
After combat, the Weapons Grinder can turn leftover battlefield weapons into extra value. Make it a habit to look for the grinder before leaving a cleared area, especially if you just fought through a weapon-heavy room.
11. Slow Down to Read Arenas
Fast play does not mean blind play.
RUINER gives you tools to slow time, plan movement, and reposition. Use those tools to identify enemy lanes, refill points, weapons, and escape paths. The game looks frantic, but you should still be making decisions.
12. Expect Difficulty Spikes
A rough room does not mean your run is broken.
The game is widely framed as challenging, and even early rooms can punish sloppy movement. If you hit a wall, adjust skills, practice Dash routes, and check the arena for pickups or refill options before assuming you need a perfect build.
Combat and Mobility Habits
- Open with movement: Find a safe lane before chasing damage.
- Dash through danger, not into corners: A bad landing can be worse than taking one hit.
- Use Shield to relocate: Treat protection as a way to cross pressure and reset the fight.
- Grab weapons on purpose: Pickups can create a short window to aim, reposition, or change priorities.
- Spend energy with a plan: Defensive and offensive tools compete for the same survival budget.
- Refill before experimenting: New skills are easier to test when health and energy are stable.
- Change skills when stuck: The system supports adaptation, so use it.
- Clean up after fights: Look for karma boxes and the Weapons Grinder before leaving.
Resource Management
| Resource | Best Habit | Why It Helps |
|---|---|---|
| Health | Refill before the next arena | RUINER can punish one bad movement chain |
| Energy | Spend it on planned skills, not panic taps | Defensive tools need fuel when pressure spikes |
| Skill points | Move points when a tactic stops working | Flexible skills reduce build anxiety |
| Karma | Explore side spaces and corners | More Karma means more room to unlock and upgrade skills |
| Dropped weapons | Swap often during fights | The arena supplies stronger short-term options |
| RUINER pistol | Use as a fallback and upgrade candidate | It is permanent, but not your only damage plan |
| Weapons Grinder | Use after combat | Leftover weapons can become extra progression value |
Hidden Mechanics
| Mechanic | What It Does | How to Use |
|---|---|---|
| Dash planning | Queues several movement points | Plot exits before attacking in crowded rooms |
| Shield plus Dash | Lets defense become a push through pressure | Cross dangerous lanes instead of turtling |
| Flexible skills | Lets spent points be returned and reassigned | Rebuild for the room, not for a fixed guide |
| Weapon pickup pause | Briefly slows the pace during pickup | Grab weapons to buy aim and positioning time |
| Hidden Karma boxes | Add progression value outside the main path | Check dark corners and side spaces |
| Health/energy fields | Restore survival resources | Reset before trying a risky route |
| Weapons Grinder | Recycles leftover weapons after fights | Use it before leaving cleared arenas |
Common Mistakes to Avoid
- Do not stand still to aim - Move first, then take the shot.
- Do not dash into dead ends - Always know where the next landing point is.
- Do not ignore Shield until you are already trapped - Use it early enough to create space.
- Do not spend every point on damage - Survival upgrades give you more chances to learn.
- Do not treat skills as permanent - Change them when the room asks for a different tool.
- Do not skip refill fields - Entering the next fight low on health or energy is avoidable risk.
- Do not cling to one dropped weapon - Swap when the arena gives you a better opening.
- Do not forget the Weapons Grinder - Leaving immediately can waste post-fight value.
- Do not rush past corners - Hidden Karma can be the difference between having and missing a useful upgrade.
Summary
| Category | Top Tip |
|---|---|
| Movement | Learn Dash range before chasing damage |
| Defense | Use Shield to relocate under pressure |
| Skills | Reassign points when a room resists your setup |
| Resources | Refill health and energy before risky pushes |
| Weapons | Cycle dropped weapons while keeping the pistol as fallback |
| Progression | Search for Karma and use the Weapons Grinder |
| Difficulty | Expect spikes and adapt instead of forcing one plan |
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8 checked for this guideEvery factual claim in this guide was checked against at least two independent sources before publication. These are the references used for RUINER.
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