Stunts is a 3D stunt-racing game developed by Distinctive Software and published by Broderbund. Some versions use the name 4D Sports Driving or 4D Driving, but the core idea is the same: finish a lap quickly, survive the stunt pieces, and learn enough control to improve your best time.
This is a beginner guide, but the game itself is not always gentle. A simple track can turn difficult when you enter a loop too fast, choose a car that hates the surface, or try to shortcut a stunt and eat penalty time. Start by learning clean laps, then chase speed.
Essential Tips
1. Finish clean laps before chasing records
Your first target is not a heroic stunt line. It is a completed lap with minimal crashes and manageable penalties. Stunts rewards speed, but the timer only matters if you reach the finish. Drive the opening runs like reconnaissance: learn where the road bends, where the stunt pieces begin, and where the car tends to drift.
Clean laps also teach how the game judges you. Missing track sections or bypassing stunt pieces can add penalty time, so a messy shortcut may be slower than the official path. When a route forks, test both sides before deciding which one is faster for your car and skill level.
2. Preview the track before you race seriously
Use the track screen and editor view to look for dangerous sections before entering at full speed. Forks, suspended curves, tunnels, jumps, and loops are easier when you know they are coming. A short path can hide tougher stunt pieces, while a longer path may let a fast car stay settled.
Default is a good learning track because it is short, familiar, and commonly used as a benchmark. Run it with several cars and treat each attempt as a control lesson. Once you understand how a clean lap feels there, move to more complex tracks.
3. Choose cars for the track, not for top speed
The fastest car is not automatically the best car. Each vehicle has its own grip, acceleration, turning behavior, and spin point. A powerful road car can dominate straight pavement, then waste time sliding across ice, dirt, or tight stunt approaches.
Try multiple cars on the same course. If the track has long straights, a high-speed car may be worth the risk. If it has dirt, ice, sharp curves, pipes, or awkward landing zones, use a car that stays composed. Strong Stunts driving is often about picking the car that makes the hard section boring.
4. Use automatic while learning, then test manual
Automatic transmission lets you focus on steering, braking, and stunt approach. That is valuable while you are still figuring out loops, jumps, and slippery surfaces. Do not overload yourself by learning every system at once.
Once you can finish a track cleanly, try manual transmission on the same route. Manual can give you more control over acceleration and recovery, but it only helps if shifting does not distract you from the road. Compare runs by feel first, then by time.
5. Enter stunts with control, not panic speed
Most crashes come from entering a stunt with the wrong attitude. Loops need enough speed to stay planted, but too much speed can throw the car out of control. Jumps need a solid approach and a landing you can actually hold. Pipes reward gentle movement up the wall instead of hard steering.
When a stunt keeps beating you, slow the whole approach down. Brake earlier, straighten the car before entry, and make fewer steering corrections. A slower pass that survives is useful; a spectacular crash teaches very little after the third repeat.
6. Respect surface changes
Pavement, gravel, ice, snow, grass, and off-road shortcuts do not feel the same. If a car suddenly loses grip, assume the surface is part of the problem before blaming your steering. Dirt and ice can favor off-road-style cars, while road cars need more careful inputs.
Plan speed around the next surface. It is better to enter an icy turn slightly slow and leave under control than to arrive fast and spend the next several seconds recovering. When a track mixes surfaces, pick a car for the section that costs you the most time.
7. Use replays as a practice tool
After a run, watch the replay instead of immediately restarting. Change the camera view, look at where the car began to drift, and note whether the mistake started before the crash. Many bad jumps begin with a crooked approach several seconds earlier.
Replays are also useful for learning from other players. Public competition replays can show what a track allows, which cars handle it well, and how experienced drivers set up tricky stunt pieces. Do not copy advanced tricks immediately; first copy the calmer setup and line.
8. Build simple tracks before complicated ones
The built-in editor is one of Stunts’ best features, but beginner tracks should be readable. Start with a complete loop, a few curves, one or two stunt pieces, and a clear finish. Save the wild corkscrew chains and strange forks for later.
Use the editor’s validity check before racing your own track. If a track fails, fix the marked section instead of forcing the design. A good custom track gives you a specific skill to practice, such as jump landings, icy turns, or choosing between two routes.
Car Choice and Transmission
For early practice, rotate through several cars on the same track. The contrast matters more than the result. A car that feels fast but nervous teaches why braking points matter. A slower, stable car teaches how much time you can gain by avoiding crashes.
Use automatic transmission while learning a new track. It reduces mental load and helps you focus on line, speed, and surface. Switch to manual only after you can already complete the lap, then decide whether the extra control improves your rhythm.
Against opponents, do not let their presence bait you into bad lines. Passing or keeping up is useful, but a crashed car loses more time than a patient one. Race the track first and the opponent second.
Tracks, Terrain, and Stunts
Before a serious attempt, look for forks and decide what each route asks from the car. A short route with a loop, jump, and tight landing may be slower than a longer route with cleaner pavement. Test, compare, and remember that penalties can ruin an apparent shortcut.
For loops, enter straight and controlled. For jumps, value the landing as much as the takeoff. For pipes and suspended curves, make small steering adjustments and avoid sudden overcorrection. If a section repeatedly throws you off, practice just reaching it in a calmer state.
Terrain should shape both car choice and speed. Dirt and ice need earlier braking and smoother steering. Grass and off-track recovery are not free time; they can cost speed and invite penalties once you return to the course.
Replays and Practice
Use replay review after both good and bad runs. A good run shows what to repeat. A bad run shows where the mistake actually began. If you rewind and continue from a replay point, treat that as practice rather than a best-time attempt.
When learning from community laps, watch the setup before the stunt, not just the stunt itself. Strong drivers often make the hard part possible by taking the previous corner cleanly, choosing the right car, and lining up early.
Track Editor Basics
Open the editor with a simple goal: make a track you can finish. Place the start and finish properly, keep the route readable, and add one skill challenge at a time. A beginner custom track with one good jump is more useful than a maze of disconnected hazards.
Use the palette categories to explore track pieces and terrain. Save versions as you experiment so you can return to a working layout. Once a track is valid and fun, race it with several cars to see whether the design favors speed, grip, or careful stunt control.
Common Mistakes to Avoid
- Flooring every straightaway - You arrive at loops, jumps, and icy turns too fast to control the car.
- Choosing only the fastest car - Some tracks reward grip, stability, and surface control more than top speed.
- Skipping stunt pieces - Penalty time can make a shortcut slower than a clean official route.
- Ignoring route forks - You miss safer or faster paths because you never compare both options.
- Oversteering in pipes - Hard steering sends the car into spins instead of steady wall movement.
- Landing jumps crooked - A poor approach turns a survivable jump into a crash or long recovery.
- Racing opponents first - Chasing another car can pull you off the clean line you need.
- Building huge first tracks - Overloaded custom tracks make it harder to learn what each piece does.
Summary
| Category | Top Tip |
|---|---|
| First laps | Finish cleanly before worrying about records. |
| Routes | Preview forks and compare paths before choosing one. |
| Cars | Pick for grip, handling, and terrain, not just speed. |
| Stunts | Enter straight, controlled, and ready for the landing. |
| Practice | Use replays to find where mistakes begin. |
| Editor | Build simple valid tracks before complex stunt chains. |
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6 checked for this guideEvery factual claim in this guide was checked against at least two independent sources before publication. These are the references used for Stunts.
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