Super Mario Maker 2, developed by Nintendo EPD and published by Nintendo, is a Nintendo Switch course-creation platformer about making, playing, and sharing side-scrolling Super Mario courses.
This guide covers beginner fundamentals for Course Maker, Story Mode learning, Course World, online caveats, multiplayer, and clear checks. It is not a full Story Mode walkthrough, all-parts catalog, upload-limit reference, kaizo design guide, or current service-status guarantee.
Essential Tips
1. Play Story Mode Before Your First Serious Upload
Nintendo’s built-in courses are a safe learning path.
Story Mode gives you over 100 built-in courses and ties them to rebuilding Princess Peach’s castle. Treat it as a hands-on tutorial for how Mario courses introduce ideas, vary obstacles, reward coins, and build readable challenges.
2. Start With One Course Idea
A focused course is easier to finish and easier to understand.
Before placing parts everywhere, pick one main idea: moving platforms, ON/OFF blocks, snow movement, a short Cat Mario climb, a coin route, or a simple enemy pattern. Build around that idea, then add variety slowly.
3. Choose Style and Theme Early
Style changes can affect more than the art.
Game styles can change visuals, movement, and part behavior. Super Mario 3D World is an extra style with unique parts, so choose it before serious building instead of switching into it after you have already laid out a course.
4. Use a Small Parts Palette
Terrain, items, enemies, and gizmos are enough without using everything.
The parts menu is broad, but a beginner course usually works better with a small set of matching pieces. Pick a few terrain pieces, one or two enemy types, one reward type, and one main gizmo before adding more.
5. Introduce the Mechanic Safely
Let players learn before you test them.
Show the main obstacle in a low-risk spot first. If the course is about conveyor belts, ON/OFF blocks, claws, or a night effect, give players a simple version before the version that can cost a life.
6. Use Themes for Rules, Not Just Backgrounds
Forest, Snow, Castle, Night, and 3D World can change how a course plays.
Themes can do more than decorate. Forest can involve water-level changes, Snow can change footing, night versions can alter behavior, and Super Mario 3D World gives access to Cat Mario tools. Make sure the theme supports the course idea.
7. Add Breathing Room
A good beginner course is not pressure from start to finish.
After a tricky jump or a short enemy sequence, give the player a safe platform, coins, a power-up, or a moment to read the next setup. This makes the course feel designed instead of crowded.
8. Test Every Section Before Joining Them
Small tests catch bad spacing early.
Switch between editing and playing often. Check jump arcs, enemy timing, landing space, and whether the next action is visible before the player commits.
9. Plan Around the Clear Check
You must be able to beat what you upload.
A course needs a clear check before it can go from Coursebot to Course World. If you place checkpoint flags, expect to prove the course from the start and from checkpoint positions, so test those routes while building.
10. Use Course World for Inspiration
Search before you copy your first idea.
Course World lets you browse Hot, Popular, and New courses, use Detailed Search by style and tags, and search with Course IDs or Maker IDs. Play a few courses near your target style to see what feels readable.
11. Treat Online Features as Service-Dependent
Course World is not just an offline menu.
Nintendo ties online play, sharing, downloading, comments, rankings, and Course World features to Nintendo Switch Online, a Nintendo Account, Internet access, and country availability. Downloaded online courses can be saved for later offline play, but online access itself can change.
12. Build Multiplayer Courses Differently
One-player layouts do not always survive four players.
Multiplayer can involve up to four players depending on mode, while Co-op Making is two-player. Leave room around doors, pipes, bosses, keys, and moving platforms if you want the course to work outside solo play.
Course Maker Fundamentals
| Tool or System | Beginner Use | Watch For |
|---|---|---|
| Course Maker | Build and test side-scrolling Mario courses | Test in small sections instead of only at the end |
| Parts menu | Place Terrain, Items, Enemies, and Gizmos | Too many unrelated parts make courses confusing |
| Co-op Making | Two players can build or test locally | It is useful for feedback, not just faster editing |
| Custom Scroll | Control scrolling pace and direction | Use it only when players can read the route ahead |
| Sound effects | Add emphasis or jokes through Soundfrog | Do not cover up important gameplay feedback |
| Clear conditions | Add extra goals before the finish | Keep the objective obvious and achievable |
The first-course formula is simple: choose one idea, build a safe introduction, add a short challenge, give the player a break, escalate once, add a checkpoint if the course is getting long, then end with one final version of the idea.
Styles, Themes, and Parts
Styles
Super Mario Maker 2 supports Super Mario Bros., Super Mario Bros. 3, Super Mario World, New Super Mario Bros. U, and Super Mario 3D World styles. The classic styles are closer to each other, while Super Mario 3D World has unique parts and behavior.
Use Super Mario 3D World when the course needs its tools, such as Cat Mario movement. Use a classic style when you want broader compatibility with traditional Mario movement and parts.
Themes
Ground, Underground, Underwater, Desert, Snow, Sky, Forest, Ghost House, Airship, and Castle are the core theme set. Choose a theme for the mechanic first and the look second.
Night mode can change behavior, so avoid adding it just for variety. If the course already teaches a main mechanic, a night effect may become a second mechanic the player has to learn.
Parts
Parts fall into broad groups: Terrain, Items, Enemies, and Gizmos. Beginner courses benefit from a small palette:
| Part Type | Good Beginner Role |
|---|---|
| Terrain | Shape safe platforms, gaps, ceilings, and readable routes |
| Items | Reward exploration, recover from mistakes, or define a clear condition |
| Enemies | Teach a repeatable jump, timing, shell, or avoidance pattern |
| Gizmos | Create the main hook, such as ON/OFF blocks, conveyors, claws, or autoscroll |
Pin a frequently used part to the palette when building around it. It keeps the course focused and speeds up iteration.
Story Mode and Course World
Story Mode is the best first stop because it is offline, built in, and structured around short jobs. Watch how courses show a mechanic, ask for coins, and turn completion into castle progress.
Course World is the online side. Use it to:
- Browse Hot Courses for emerging ideas.
- Browse Popular Courses to see highly rated layouts.
- Browse New Courses to understand what new uploads look like.
- Use Detailed Search for specific styles, tags, or course elements.
- Search by Course ID or Maker ID when following a specific creator.
- Save online courses locally for later offline play when the service allows it.
World Maker is a later goal. Once individual courses are reliable, World Maker can combine user-created courses into a shareable map with up to eight worlds and up to 40 total courses.
Multiplayer and Clear Checks
Multiplayer Basics
| Mode Area | Beginner Note |
|---|---|
| Make | One or two local players can create |
| Play Together | Up to four players can play created courses on one system, depending on mode |
| Network Play | Course World supports online or nearby multiplayer modes |
| Multiplayer Co-op | Players work toward reaching the goal before time expires |
| Multiplayer Versus | Players race to reach the goal first |
If you want multiplayer-friendly courses, avoid tight single-tile chokepoints, cramped boss arenas, blind one-player jumps, and item locks where only one player can participate. Multiplayer Versus selection also favors courses tagged for that mode, so tag intentionally.
Clear Check Habits
Before uploading, play the course like a new player:
- Clear it from the start without using hidden shortcuts.
- Clear it from each checkpoint route if checkpoints exist.
- Confirm no player can get trapped without dying or finishing.
- Confirm the clear condition cannot be accidentally made impossible.
- Remove any route that looks like an unintended developer exit.
Clear checks are not only a service requirement. They are the final design pass that proves the level can be completed by ordinary play.
Common Mistakes to Avoid
-
Do not build with every part at once - A crowded course hides the main idea.
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Do not switch into Super Mario 3D World after laying out a classic-style course - The style has different elements and should be chosen up front.
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Do not introduce night effects without teaching them - Behavior changes can surprise players if the course already has another main mechanic.
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Do not place hard obstacles before a safe example - Let the player learn the trick before the life-risk version.
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Do not make long courses without checkpoints - Long failure loops make even simple obstacles feel punishing.
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Do not hide the clear condition from the layout - Players should know what they are being asked to collect, defeat, carry, or survive.
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Do not upload before testing from checkpoints - A course that works from the start can still fail from a checkpoint route.
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Do not tag a solo-only course for multiplayer - Tight routes, item locks, and single-player timing can break when several players enter.
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Do not depend on online access for offline plans - Save playable courses locally when the feature is available.
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Do not ignore another player’s confusion - If a tester misses the route, the course probably needs clearer spacing, coins, arrows, power-ups, or a safer introduction.
Summary
| Category | Top Tip |
|---|---|
| First mode | Play Story Mode to learn Nintendo-built examples |
| First course | Build around one idea and a small parts palette |
| Style choice | Pick the style before serious construction |
| Themes | Use theme mechanics deliberately |
| Testing | Test every section, then clear check every route |
| Course World | Use search, tags, IDs, and local saves thoughtfully |
| Multiplayer | Leave space and tag courses for the mode they support |
| Online | Nintendo Switch Online and Course World availability can change |
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8 checked for this guideEvery factual claim in this guide was checked against at least two independent sources before publication. These are the references used for Super Mario Maker 2.
- Nintendo Official Store - Super Mario Maker 2
- Official Site Home - Super Mario Maker 2
- Official Site - Make
- Official Site - Share
- Official Site - Multiplayer
- Nintendo - How to Find Player-Made Courses from Around the World
- Nintendo - Free Update for Super Mario Maker 2 - Play Online with Friends and More
- Nintendo - New World Maker Mode, New Course Parts, and More Added with Free Update
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