The Walking Dead: 400 Days is a short narrative DLC episode developed by Telltale Games and currently published on Steam by Skybound Games. It is built around five linked survivor stories, dialogue choices, quick action prompts, and an epilogue that reacts to some of what you did.
Content warning: Official rating and storefront game details flag mature horror material, violence/gore, strong language, drug reference, and sexual themes. This guide stays non-graphic and focuses on choices, saves, and play habits.
Spoiler note: This is a spoiler-light guide. It explains how to approach choices and consequences without giving exact recruitment requirements, Season Two appearances, death routes, or full scene solutions.
Essential Tips
1. Use Your Season One Save If You Care About Callbacks
400 Days can notice earlier choices.
The DLC is not just a disconnected extra menu. Steam describes Season One choices carrying into 400 Days, so start from the save path you actually want to continue if callbacks matter to you.
2. Do Not Stress Over Story Order on a First Run
The five main stories are designed to be playable in any order.
Pick the photo or day marker that interests you and keep going. A chronological order can be useful on a replay, but your first run works best when you let each vignette stand on its own.
3. Track Decisions by Protagonist
Each short story has its own pressure point.
Instead of trying to remember every line, remember the broad intent behind each protagonist’s major choice: who you trusted, who you protected, when you stayed quiet, and when you acted quickly.
4. Treat Timed Dialogue as Gameplay
Silence, hesitation, and fast answers are all part of the design.
When a dialogue timer appears, choose the response that matches the character you are playing in that moment. Do not pause mentally waiting for a perfect answer; the scene is built around pressure.
5. Read the Whole Prompt Before Clicking
Action prompts can punish panic more than ignorance.
Move the cursor or reticle deliberately, confirm the verb or target, then act. 400 Days is not mechanically hard, but rushed inputs can send a scene in a direction you did not intend.
6. Wait for Autosaves Before Quitting
There is no manual save safety net in the older Telltale format.
GameFAQs and Telltale community support both point to autosaves rather than manual saves. When the saving icon appears, wait until it is gone before closing the game or changing versions.
7. Keep Exact Outcome Routes for a Replay
The best first run is not the cleanest spreadsheet.
Exact end-state routing exists, but following it immediately turns several moral choices into chores. Play once with your own instincts, then use a spoiler route later if you want a specific epilogue.
8. Expect Callbacks, Not Total Rewrites
Carryover choices matter, but they are not all equal.
Some choices create callbacks, references, or determinant appearances. Do not assume every Season One or 400 Days decision will become a large branch in the next game.
9. Use the Epilogue as a Consequence Check
Day 400 is where the DLC starts tying threads together.
When the epilogue begins, pay attention to which earlier choices are being tested. If you want to replay for a different result, note the character story that likely set it up.
10. Find 400 Days Inside Season One in Definitive Series
It may not appear as a separate top-level episode.
Skybound support says Definitive Series players should open Season One, go to Play, and scroll past the Episode 5 title card. Check there before assuming the DLC is missing.
11. Keep One Save Path for Story Continuity
Import confusion can make callbacks harder to understand.
If you are playing the whole Telltale series, avoid jumping between unrelated save slots unless you are deliberately testing outcomes. One consistent save path makes later references easier to read.
12. Decide How Spoiler-Sensitive You Are Before Looking Up Choices
400 Days is short, so exact answers reveal a lot.
Look up broad hints first: whether a choice affects the epilogue, whether a story can be replayed, or whether an import worked. Save exact routes for after you have seen the DLC once.
Story Order Advice
400 Days presents five short protagonist stories before the Day 400 wrap-up. The game details identify the main playable viewpoints as Vince, Wyatt, Russell, Bonnie, and Shel.
| Approach | Best For | Tradeoff |
|---|---|---|
| Pick freely | First-time play | Preserves the intended photo-board feel |
| Chronological day order | Replay clarity | Makes timeline connections easier but feels less spontaneous |
| Favorite-character order | Returning players | Good for checking one branch, weak for first-run pacing |
| Exact outcome order | Completion routing | Spoils several decision tests |
For a first run, pick freely. For a second run, chronological order can help you see how the truck stop, road, diner, and survivor groups connect.
Choice and Consequence Habits
| Habit | Why It Helps |
|---|---|
| Name your intent before choosing | You will remember why you made the choice later |
| Watch who reacts | Character reactions often matter more than the immediate menu text |
| Do not reload every uncomfortable result | The DLC is built around hard calls, not perfect answers |
| Separate first-run choices from replay goals | A replay can chase exact epilogue conditions without flattening the first run |
| Keep Season Two expectations modest | The game includes carryover, but not every choice becomes a major branch |
| Write down only the big calls | Over-tracking every line makes a short DLC feel like homework |
If a choice feels irreversible, that is usually the point. Decide based on what the character knows in that scene, then let the epilogue show what the game cared about.
Save and Version Checklist
- Before starting - Choose the Season One save slot you want 400 Days to read.
- During each story - Let dialogue and action prompts finish before opening menus or quitting.
- When the save icon appears - Wait for it to disappear before closing the game.
- After finishing a story - Return to the story board and confirm the completed segment registered.
- In Definitive Series - Look inside Season One’s Play menu, past Episode 5, if you cannot find 400 Days.
- Before Season Two - Keep the same save path if you want the DLC’s choices to be available for later continuity.
- For replays - Use a separate slot or rewind/replay option only after confirming how your version handles saves.
Common Mistakes to Avoid
- Do not start from a throwaway Season One save - Earlier choices can create callbacks, so use the continuity you actually want.
- Do not quit while the saving icon is active - Wait until autosaving finishes before closing the game.
- Do not assume story order is a puzzle - The five main vignettes are playable in any order.
- Do not chase exact recruitment results on your first run - Spoiler routes work better after you have made your own choices once.
- Do not mash through timed dialogue - Timed responses are part of the choice system, not filler.
- Do not treat silence as always wrong - No-response moments can be valid when they fit the scene.
- Do not expect every carryover choice to become a major branch - Some consequences are smaller references or appearances.
- Do not skip past Episode 5 in Definitive Series without checking - 400 Days is placed after Episode 5 inside Season One there.
- Do not mix save slots casually before Season Two - Keep one continuity path if later callbacks matter.
Summary
| Category | Top Tip |
|---|---|
| Setup | Use the Season One save path you want to continue |
| Story Order | Pick freely on a first run, consider chronology on replay |
| Choices | Choose by character intent, not by guessed perfect outcomes |
| Saves | Wait for autosave completion before quitting |
| Consequences | Expect real carryover, but not every choice becomes a major branch |
| Spoilers | Save exact recruitment and Season Two routing for a second pass |
| Definitive Series | Find 400 Days inside Season One after Episode 5 |
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8 checked for this guideEvery factual claim in this guide was checked against at least two independent sources before publication. These are the references used for The Walking Dead: 400 Days.
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