ULTRAKILL is a single-player retro first-person shooter developed by Arsi “Hakita” Patala and published by New Blood Interactive. It rewards fast movement, aggressive healing, parry awareness, weapon variety, and stylish play more than cautious corner shooting.
Content warning: Steam’s mature-content note says ULTRAKILL contains explicit violence and gore. This guide keeps descriptions non-graphic and focused on gameplay choices.
This is a spoiler-light beginner guide for learning the campaign systems. It is not a walkthrough, boss guide, P-rank route, all-secrets guide, weapon-stat sheet, speedrun guide, or current Cyber Grind meta guide. Steam still marks ULTRAKILL as Early Access, with the final full-release scope not complete.
Essential Tips
1. Move First, Aim Second
Standing still makes every system worse.
ULTRAKILL expects you to dash, jump, slide, use walls, and stay airborne when a room opens up. You do not need advanced movement tech to start. You do need the habit of leaving bad ground before enemies box you in.
2. Heal by Entering the Fight
Distance can keep you alive briefly, but close pressure gets health back.
The core healing loop is aggressive. Close-range attacks can restore health, and parries can restore health up to the current Hard Damage limit. If you are hurt, do not only backpedal and wait. Look for a safe way to re-enter, hit something, or parry a clear cue.
3. Treat Hard Damage as a Warning
Repeated hits shrink your recovery window.
On Standard and higher, damage can temporarily limit how much health you can heal back. Higher style helps that limit recover faster, so the answer is not just “find more health.” The answer is usually cleaner movement, faster kills, and less panic damage.
4. Learn Parry Cues Early
A good parry is defense, healing, stamina, and style at once.
Many parryable attacks use clear visual and audio cues. Learn those cues in ordinary fights before you try harder difficulties or optional challenges. If a cue is confusing, practice the timing in a lower-pressure level instead of waiting until a late fight demands it.
5. Use More Than One Weapon
Weapon variety is part of survival, not only scoring.
Weapons have variants and alternate uses, and the style system rewards variety through freshness. For a first run, the simple goal is to stop relying on one comfortable answer for every enemy. Swap when range, crowd pressure, or ammo rhythm changes.
6. Spend Points Around Habits You Actually Use
A variant only helps if it fits into your hands.
Terminals let you buy weapon variants after you have the base weapon. Do not buy just to fill a menu. Spend on tools you will practice, then use normal levels to build muscle memory before judging the choice.
7. Finish Levels Before Chasing Perfect Runs
A first clear teaches more than repeated restart loops.
ULTRAKILL ranks time, kills, style, and restarts, but perfect ranks are cleanup goals. On a first route, clear the level, learn enemy pressure, find broad secrets naturally, and return later for challenge objectives or strict rank work.
8. Use Difficulty Honestly
Standard is the baseline, not a requirement.
The official wiki frames Standard as intended for most new players, but Harmless and Lenient exist for learning, and Violent or Brutal exist for players who want more pressure. Change difficulty when the current setting stops teaching and starts turning every room into a wall.
9. Check Assists Before You Need Them
Visibility and learning tools can make the game more readable.
Minor assists such as aim help or enemy visibility can help new players learn without the same rank consequences as major assists. Major assists can affect how runs are recorded or displayed, so check the menu warning if you care about saved ranks or Cyber Grind results.
10. Keep Secrets Spoiler-Light at First
The first goal is learning the language of the levels.
ULTRAKILL hides secret levels, optional objectives, orbs, alternate gear, and other extras. Notice odd rooms and side paths, but avoid turning your first playthrough into a checklist. Exact secret routes and unlocks are better handled in a confirmed secrets guide.
Movement and Survival
| Situation | Beginner Response | Why It Helps |
|---|---|---|
| Open arena starts | Move before settling your aim | Enemy pressure builds quickly |
| Projectiles fill the room | Dash, jump, or slide through a safer line | Stamina is a survival resource |
| You take several hits | Stop trading damage and rebuild style safely | Hard Damage can block full healing |
| You see a clear parry cue | Time the parry instead of only dodging | Parry can restore health and stamina |
| You are low and far away | Approach through cover or movement, then heal by attacking | Health recovery rewards aggression |
| You keep falling or getting pinned | Slow down and practice basic jumps, dashes, and wall movement | Clean movement beats panic inputs |
Do not try to learn every advanced movement interaction at once. Start with reliable dashes, jumps, slides, and wall recovery. Once those feel normal, faster routes and flashier movement become easier to understand.
Weapons and Style
| Habit | What to Do | What to Avoid |
|---|---|---|
| Weapon swapping | Rotate tools when range or pressure changes | Holding one favorite weapon through every fight |
| Variant practice | Test a new variant in normal rooms | Buying a variant and forgetting it exists |
| Alternate fire | Use it deliberately when the window is clear | Burning cooldowns just because they are ready |
| Style building | Stay mobile and vary attacks | Playing from one static angle |
| Points | Spend on options you will practice | Treating the Terminal like a shopping checklist |
| Optional tech | Save advanced weapon interactions for later | Trying to copy expert clips before learning the base loop |
The style meter is not only a score toy. It feeds survival because higher style helps Hard Damage recover faster. When you are struggling, ask whether you are being too passive, using too narrow a weapon set, or fighting from the same spot too long.
Difficulty and Assists
| Option Type | Beginner Use |
|---|---|
| Harmless / Lenient | Learn movement, parry cues, and room flow with less pressure |
| Standard | Baseline first-run choice for most new players |
| Violent | Extra pressure once Standard feels controlled |
| Brutal | Experienced-player setting; expect harsher behavior and less room for mistakes |
| Minor Assists | Improve readability or aim while learning |
| Major Assists | Use deliberately after checking rank and record implications |
Changing difficulty is better than learning bad habits. If you only survive by hiding, emptying one weapon, or ignoring parries, lower the pressure long enough to practice the actual combat loop.
Secrets and Current Scope
ULTRAKILL is still an Early Access game on Steam. The current campaign scope includes the completed Prelude, Acts I and II, and later Act III layers, but the full third act and final feature set are not finished according to Steam’s Early Access text.
For a beginner route, use this boundary:
| Find | First-Run Response |
|---|---|
| Soul Orb or side room | Grab it if obvious, mark the idea mentally if not |
| Locked or strange path | Leave it for cleanup unless the level is clearly teaching it |
| Challenge objective | Try it after your first clear |
| Secret exit hint | Save exact solving for a spoiler guide |
| Alternate weapon clue | Note it, but do not look up full unlock steps immediately |
| P-rank temptation | Return after you know the level, enemies, and weapon flow |
| Cyber Grind | Treat it as practice after campaign basics, not the first lesson |
Because the game is still changing, exact counts, secret routes, weapon unlocks, difficulty behavior, and meta advice should be refreshed against the installed build before following a strict route.
Common Mistakes to Avoid
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Do not stand still while shooting - Movement is a core defensive layer.
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Do not backpedal forever at low health - You need controlled aggression to recover.
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Do not ignore parry cues - Clear parries can restore health, stamina, and momentum.
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Do not spend an entire level on one weapon - Variety helps both combat coverage and style.
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Do not buy variants and leave them unused - Practice new tools before judging them.
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Do not restart every room for perfect ranks on a first clear - Learn the level first, then clean it up.
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Do not chase secret routes during active combat - Stabilize the room, then explore.
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Do not enable major assists without checking the warning - Some run records and ranks can be affected.
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Do not jump straight into high difficulties for pride - Raise pressure after your base movement, parries, and swaps are stable.
Summary
| Category | Top Tip |
|---|---|
| Movement | Dash, jump, slide, and reposition before enemies trap you |
| Healing | Re-enter safely and attack close instead of waiting at range |
| Hard Damage | Avoid repeated hits and rebuild style to recover faster |
| Parry | Learn cues early because parries restore health and stamina |
| Weapons | Rotate tools and practice variants you actually buy |
| Style | Treat score as survival feedback, not only bragging rights |
| Difficulty | Use Standard as baseline and adjust when learning stalls |
| Secrets | Keep first-run exploration broad and save exact routes for later |
| Current Scope | Refresh Early Access layer, weapon, secret, and platform claims before relying on it |
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8 checked for this guideEvery factual claim in this guide was checked against at least two independent sources before publication. These are the references used for ULTRAKILL.
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