Uncharted: Drake’s Fortune is Naughty Dog’s first Nathan Drake adventure, built around third-person cover shooting, climbing, light puzzle navigation, and treasure hunting. The PS4 version appears through Uncharted: The Nathan Drake Collection, which rebuilds the early trilogy’s single-player campaigns for PS4 with Bluepoint Games support.
Content note: Game metadata rates Drake’s Fortune as Teen with blood, language, mild/suggestive themes, tobacco use, and violence descriptors. This guide keeps those topics non-graphic and focused on player decisions.
This is a spoiler-light first-run guide. It is not an exact treasure route, chapter walkthrough, puzzle solution list, final boss guide, set-piece tactics guide, speedrun route, or trophy roadmap.
Version Scope
| Version | What to Know |
|---|---|
| PS3 original | Original single-player Drake’s Fortune release; game details list no online multiplayer. |
| PS4 Remastered | Drake’s Fortune campaign with remaster features such as 1080p/60fps, Photo Mode, new trophies, and extra difficulty options in available game details. |
| The Nathan Drake Collection | A PS4 trilogy package containing Drake’s Fortune, Uncharted 2, and Uncharted 3 single-player campaigns only. |
| Later Uncharted games | Keep separate. This guide does not use Uncharted 4, Lost Legacy, Legacy of Thieves, PS5, PC, multiplayer, or open-area assumptions. |
If you are playing on PS4 or PS5 backward compatibility through The Nathan Drake Collection, use this guide for Drake’s Fortune fundamentals only. Do not treat it as a trilogy guide.
Essential Tips
1. Play It Like an Older Cover Shooter
Standing in the open is the fastest way to lose control.
Drake can take cover behind walls, obstacles, and barriers, then aim or blind-fire from safety. Make cover your default in gunfights, but keep moving when enemies change angles or when a position stops protecting you.
2. Let the Screen Damage Tell You When to Reset
There is no traditional health bar to stare at.
When Drake takes damage, the screen loses color. If that happens, stop trading shots, break line of sight, and wait until the screen recovers before pushing again. Treat recovery time as part of the fight, not as downtime.
3. Carry Weapons for Different Ranges
Your two weapon slots should solve different problems.
The game includes one one-handed weapon and one two-handed weapon, plus grenades. Keep a sidearm for quick pressure and a rifle, shotgun, or other heavier weapon for the spaces you are actually fighting in. Swap from dropped weapons when your current ammo is low.
4. Use Grenades Deliberately
Grenades are limited, but they solve cover problems.
Grenades are found in areas rather than carried in endless supply. Use them when enemies are dug in, clustered, or forcing you out of cover. Do not throw one just because the button is available.
5. Do Not Rely on Blind Fire for Everything
Blind fire is a pressure tool, not your main aim mode.
Blind fire helps when you need to stay protected, but it is less precise than aiming. Use it to slow a close enemy or survive a bad angle, then aim carefully when you have a cleaner shot.
6. Use Melee Only When the Room Allows It
Close combat can pay off, but groups punish it.
Drake can fight up close and perform combo attacks, but running straight at several armed enemies usually trades safety for style. Use melee on isolated enemies, then get back to cover before the rest of the arena reacts.
7. Read Ledges, Ropes, and Camera Cues
Traversal is a language, not a guessing game.
Drake can jump, climb, swim, grab ledges, and swing from ropes or vines. If a jump fails twice, stop repeating it and re-check the environment: ledges, wall edges, ropes, camera prompts, the hero’s diary, and look-mode cues are usually telling you where to go.
8. Check Controls by Version
PS3 and PS4 do not handle every input the same way.
The PS3 version used Sixaxis motion behavior for grenade arc and some balancing, while the PS4 remaster removed that specific motion-control behavior in game details. Before a long session, check aiming, camera, cover/roll, grenade, melee, reload, diary, and Photo Mode controls for your actual version.
9. Start Below Challenge Difficulty
Hard, Crushing, and Brutal are not clean first-run assumptions.
Gamepressure notes that harder settings can stretch play time through repeated fights, PS3 Crushing unlocks after Hard, and PS4 remaster game details add extra challenge options. For a first clear, learn cover rhythm, enemy pressure, traversal, and resource habits before chasing the hardest settings.
10. Search After Fights, Not During Them
Treasure cleanup is easier when nobody is shooting at you.
Drake’s Fortune hides treasures and one Strange Relic, but this guide avoids exact locations. After a fight, sweep corners, side paths, ledges, and dead ends before leaving the area. During combat, survive first.
11. Use Chapter Select for Cleanup Later
A first run and a completion run are different jobs.
The game includes chapter select for missed treasure cleanup. On a first playthrough, grab what you notice and keep learning. Save full treasure and trophy cleanup for a dedicated cleanup route.
12. Remember This Is Single-Player
Do not look for a multiplayer grind that is not there.
PS3 release data, Gamepressure, and the Nathan Drake Collection page support single-player-only Drake’s Fortune coverage. If you are thinking about Uncharted multiplayer, you are thinking about a later game or a different package.
Combat and Exploration Habits
| Situation | Best Habit | Why It Helps |
|---|---|---|
| New gunfight | Find cover before aiming | Reduces early damage and gives you time to read angles |
| Screen turns gray | Stop shooting and recover | Drake’s health feedback is visual, not a numbered bar |
| Enemy behind cover | Use a grenade or move for a cleaner angle | Prevents wasting ammo on blocked shots |
| Low ammo | Swap from dropped weapons | Enemy drops and environment pickups keep fights moving |
| Close enemy | Use melee only if isolated | Groups can punish a long close-range animation |
| Failed jump | Re-scan ledges, ropes, prompts, and camera framing | The intended route is usually signposted |
| Cleared arena | Search side spaces before advancing | Treasures are easier to notice after combat |
Treasure and Cleanup
Use broad habits instead of a checklist on your first pass:
- Search after danger clears - Finish the fight, then inspect the space.
- Check edges and dead ends - Optional rewards often sit away from the main forward line.
- Look high and low - Drake’s climbing routes can hide side ledges and alternate angles.
- Use the diary and look prompts - Navigation tools can redirect you without spoiling a route.
- Save exact cleanup for later - Treasure locations, the Strange Relic, trophies, and speedrun timing need a dedicated route.
Do not turn this guide into a treasure map. It deliberately avoids exact locations and chapter-by-chapter routing.
Common Mistakes to Avoid
-
Do not stand in open space during shootouts - Get behind cover before aiming for long trades.
-
Do not ignore the screen turning gray - Recover before you re-engage.
-
Do not spend grenades on harmless targets - Save them for enemies in cover, groups, or pressure moments.
-
Do not blind-fire as your default attack - Use it to survive, then aim when you can.
-
Do not charge groups for melee hits - Close combat is safer against isolated enemies.
-
Do not repeat the same failed jump - Re-check ledges, ropes, prompts, and camera framing.
-
Do not sprint out of cleared arenas - Search side paths after combat ends.
-
Do not assume PS4 controls are PS3 controls - Check version-specific inputs before difficult fights.
-
Do not start on the hardest mode blind - Learn enemy pressure and traversal first.
-
Do not mix in later-game systems - Uncharted 4, The Lost Legacy, and Legacy of Thieves advice belongs in separate guides.
Summary
| Category | Top Tip |
|---|---|
| Combat | Use cover first, then aim |
| Health | Let the screen recover before pushing |
| Weapons | Keep two range options and swap when ammo dries up |
| Grenades | Use them to break cover or stop groups |
| Melee | Save it for isolated enemies |
| Traversal | Read ledges, ropes, prompts, and camera cues |
| Difficulty | Learn the game before Hard, Crushing, or Brutal |
| Cleanup | Search broadly first; exact treasure routing comes later |
Did this answer your question?
Your feedback helps keep the useful answers visible.Sources
8 checked for this guideEvery factual claim in this guide was checked against at least two independent sources before publication. These are the references used for Uncharted: Drake's Fortune.
Next answers
Community notes0
No community notes yet.
Sign in to contribute