Kingdoms of Amalur: Re-Reckoning – Ultimate Might Build Guide

In this guide, we will delve into Might builds for Kingdoms of Amalur: Re-Reckoning, discussing why you might choose a pure Might build or even a hybrid with Finesse or Sorcery.

Pure Might Build – Pros and Cons

First, let’s examine the pure Might build and its destiny, Warlord. The bonus you receive at the end is the Last Stand, which automatically resurrects you if you die, but your health drains until you kill an enemy. However, bonuses that expect failure aren’t the best. You could consider reaching Conqueror and then spending points in another skill tree, such as Finesse or Sorcery, for a better option.

Hybrid Build – Pros and Cons

If you opt for a hybrid build, you will lose some melee damage, block efficacy, stun duration, and stun chance, but it’s a trade-off worth considering. With 109 points in Might, you should be capable enough at the game to not need the Last Stand ability.

You might opt for a pure Might build because you want all of its abilities. If you plan to spend all your points in Might and upgrade everything, that is a good reason to choose a build.

Weapons

When considering hybrid builds, let’s discuss Might-Finesse first. Reasons to choose this combination include adding a ranged weapon, such as a Longbow, to your arsenal or using Faeblades or Daggers as your primary weapon. Additionally, incorporating poison and bleeds into your Might build or utilizing the mobility skill Lunge can improve your gameplay.

Might/Finesse

The Might/Finesse Blademaster in the last tier offers a +15% physical damage boost, health steel, and extra gold. You could probably reach Slayer by placing most of your points in Might and the rest in Finesse, except if you’re fond of using a Bow effectively, in which case you’d split your points evenly to reach Blademaster.Might Finesse build image

Might/Sorcery

If you choose a Might-Sorcery build, you’ll increase your elemental damage and incorporate spells between your melee attacks. You can weaken enemies with powerful AOE spells before finishing them off, offering new tactics to your gameplay.

The Champion destiny grants you harmonic overload, providing a chance for projectiles per kill. This destiny is an excellent choice for a hybrid build, maximizing your abilities and stats between Might and Sorcery skill tree lines.

Final Thoughts

Out of the options, pure Might or Might-Sorcery builds are the strongest choices. Once you hit Conqueror, your stun chances increase, and with the addition of Sorcery abilities like Storm Bolt, you can synergize with Might for increased damage and control.

The versatility offered in a Might-Sorcery build allows for more AOE effectiveness, which, when combined with a Greatsword, can annihilate foes in grand style. So, if you’re planning to create a hybrid, consider the possibilities and make a choice based on your preferred gameplay style.

Stay tuned for more Kingdoms of Amalur: Re-Reckoning content, and check out our other guides for tips and strategies to elevate your game!

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