Fire Emblem Fates: Conquest is the Nohr route of Fire Emblem Fates, a Nintendo 3DS tactical RPG developed by Intelligent Systems and published by Nintendo. It shares early systems with Birthright and Revelation, but Conquest is the harder, more resource-tight path.
Content note: ESRB rates Fire Emblem Fates: Conquest T for Teen with Animated Blood, Fantasy Violence, and Suggestive Themes. This guide keeps violence and relationship systems non-graphic and gameplay-focused.
This is a beginner and returning-player tips guide for Conquest. It is not a Birthright guide, Revelation guide, full walkthrough, exact pairing chart, child-unit guide, DLC guide, online-castle farming guide, or route-spoiler guide.
Difficulty caveat: Nintendo describes Conquest as tougher than Birthright because it has limited experience points, limited gold, and more demanding level designs. Pick your mode with that pressure in mind.
Essential Tips
1. Make Sure You Are Actually Playing Conquest
Conquest is the Nohr path, not the whole Fire Emblem Fates package.
Fates was split across Birthright, Conquest, and Revelation. Retail copies of Birthright and Conquest are separate, while Special Edition copies outside Japan included all three campaigns on one cartridge. Advice for Birthright grinding or Revelation party structure can mislead you in Conquest.
2. Pick Difficulty and Mode Before Pride Takes Over
You can lower difficulty after starting, but you should not plan around raising it later.
Phoenix, Casual, and Classic change how costly defeat feels. Phoenix revives fallen units quickly, Casual brings them back in the next chapter, and Classic treats a fallen unit as gone. If you choose Classic, play every enemy phase as if the campaign depends on it.
3. Spend Experience Like a Scarce Resource
Conquest does not give you Birthright-style random-battle freedom.
Because training opportunities are limited, do not let one favorite unit or one powerful pair take every safe kill. Build a core army that can cover front-line defense, ranged attacks, healing, mobility, lock/treasure utility, and emergency cleanup.
4. Read the Objective Before Moving
Conquest maps are built to pressure more than simple rout habits.
Before turn one, check the win condition, loss condition, enemy range, terrain, Dragon Vein options, doors, treasure, and any obvious timer pressure. A good attack that ignores the objective can still lose the map.
5. Use Attack Stance for Damage and Guard Stance for Safety
Fates separates offense and defense more sharply than Awakening.
An adjacent unpaired ally can provide a follow-up attack through Attack Stance. A paired unit in Guard Stance gets support bonuses and can block an attack when the shield gauge is ready. Use the stance that solves the turn in front of you.
6. Learn the Expanded Weapon Triangle
Fates adds bows, daggers, shuriken, tomes, and scrolls into the matchup logic.
The broad triangle is:
| Advantage | Beats |
|---|---|
| Swords/katanas and tomes/scrolls | Axes/clubs and bows/yumi |
| Axes/clubs and bows/yumi | Lances/naginatas and daggers/shuriken |
| Lances/naginatas and daggers/shuriken | Swords/katanas and tomes/scrolls |
Use the triangle, but still check enemy skills, terrain, effective weapons, and whether your unit survives the next enemy phase.
7. Treat My Castle as Preparation, Not Decoration
Your castle is where Conquest problems get solved before the next battle.
Use it to shop, manage buildings, gather materials, adjust equipment, and prepare for the next map. Conquest’s limited gold makes every purchase matter, so buy for battlefield jobs instead of filling inventories out of habit.
8. Carry Healing and Emergency Options
A single healer cannot always reach every mistake.
Keep Vulneraries, Concoctions, staves, and movement-saving options in mind before starting maps. If a unit needs to hold space away from your staff user, an item can buy the turn needed to recover.
9. Build Supports Without Turning the First Run Into a Spreadsheet
Support levels matter, but exact relationship planning is a separate guide.
Use units together when they naturally fight near each other. Do not chase exact S-rank plans, inheritance ideas, or later recruitment outcomes during a first Conquest clear unless you are following a dedicated route.
10. Separate Base Game Advice From DLC and Online Advice
A lot of old Fates advice assumes services or DLC access that new players may not have.
Nintendo 3DS eShop purchases have ended, Fates DLC sales have ended, and Nintendo 3DS online communication services ended on April 8, 2024. Offline play remains available, purchased software and DLC can be redownloaded for the foreseeable future, StreetPass remains local, and SpotPass features are no longer available.
Battle Habits
| Situation | Safer Response | Why It Helps |
|---|---|---|
| A unit can kill one enemy but will face several more | Check enemy range before attacking | Conquest punishes bad enemy-phase exposure |
| One pair is taking every safe kill | Feed kills to planned core units | Limited experience makes roster planning matter |
| A fragile unit needs to contribute | Use Attack Stance, chip damage, or safe finishers | Builds value without exposing them alone |
| A lead unit is about to take repeated attacks | Consider Guard Stance and healing access | Defense may matter more than one extra attack |
| A map has doors, chests, or unusual terrain | Bring utility before starting | Missing the right job can force risky detours |
| A new seal or promotion is available | Decide the battlefield role first | Class changes affect weapons, skills, movement, and support value |
| Old advice mentions DLC grinding or online castles | Check access on your own file | Some service-dependent options are no longer generally available |
Attack Stance, Guard Stance, and Weapons
Attack Stance is your pressure tool. Keep two units separate but adjacent when you want the second unit’s follow-up attack and can keep both of them safe afterward. This is useful for finishing enemies without spending another full action.
Guard Stance is your survival tool. Pair units when the lead needs stat support, the support unit would be unsafe alone, or the shield gauge can stop a dangerous hit. The tradeoff is that you give up the adjacent follow-up attack from that support unit.
Do not lock yourself into one stance for an entire map. A good Conquest turn often starts with separated units for offense, then ends with a pair-up or reposition that leaves the army safe for enemy phase.
Weapons deserve the same flexibility. Triangle advantage helps, but it does not replace checking the battle forecast. Ranged counterattacks, effective weapons, debuffs, terrain, and enemy skills can matter more than the color of the matchup.
My Castle and Resource Planning
Use My Castle between battles to fix practical problems:
- Weapons - Replace missing range, damage type, or reliability.
- Healing - Stock items and staves before maps stretch your healer.
- Seals - Promote or reclass for a job, not just for novelty.
- Materials - Gather and spend around the next battle’s needs.
- Buildings - Upgrade preparation tools that match your campaign plan.
- Supports - Check which units are actually building useful relationships.
Master Seals and Heart Seals are not just upgrades. A promotion or class change can alter weapons, stats, skills, and how a unit contributes in stances. In Conquest, a bad class change can cost more than it looks because there are fewer easy maps to repair the decision.
Route and Service Caveats
| Topic | Current Guidance |
|---|---|
| Birthright | Different Hoshido route; do not use Birthright grinding assumptions for Conquest |
| Conquest | Nohr route; harder, tighter, and the subject of this guide |
| Revelation | Third path released as DLC; not covered here |
| Special Edition | Non-Japanese Special Edition cartridge included all three campaigns |
| 3DS eShop purchases | Wii U and 3DS eShop purchases ended on March 27, 2023 |
| Fates sales | Nintendo UK says Fates sales ended on February 28, 2023 |
| Fates DLC | New Fates DLC purchases, including story paths, ended on March 27, 2023 |
| Redownloads | Nintendo says purchased software/DLC redownloads remain available for the foreseeable future |
| Online play | Nintendo 3DS online communication services ended on April 8, 2024 |
| StreetPass | Local communication remains available according to Nintendo Support |
| SpotPass | No longer available because it used online communication |
Common Mistakes to Avoid
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Spending turns as if random battles will fix the roster - Conquest does not give you Birthright-style repair space.
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Choosing Classic and then moving carelessly - If fallen units stay gone in your mode, enemy range checks are mandatory.
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Letting one unit absorb every kill - Limited experience makes an overfed carry and underfed army a real risk.
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Pairing everyone forever - Guard Stance is strong, but always pairing can cost you Attack Stance damage.
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Leaving Attack Stance units exposed - Adjacent offense still leaves two separate units on the map.
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Ignoring the expanded weapon triangle - Bows, daggers, shuriken, tomes, and scrolls matter in Fates matchups.
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Promoting or reclassing without a job - A class change that removes needed weapons or movement can weaken the army.
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Starting maps with thin healing supplies - Conquest can stretch staff access, so backup items matter.
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Chasing support outcomes blind - Exact pairings and later recruitment details need a dedicated plan.
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Starting a file around DLC or online rewards you do not have - Confirm what your cartridge, SD card, and system can actually access now.
Summary
| Category | Top Tip |
|---|---|
| Scope | This guide covers Conquest, the Nohr route |
| Difficulty | Pick mode based on how much loss pressure you want |
| Experience | Spread kills across a practical core army |
| Objectives | Check win conditions and enemy range before moving |
| Stances | Use Attack Stance for follow-up damage and Guard Stance for protection |
| Weapons | Learn the expanded Fates triangle |
| My Castle | Prepare equipment, healing, buildings, and supports between maps |
| Supports | Build useful relationships without relying on unsourced pair charts |
| DLC | Do not assume new purchases are possible after the 3DS eShop closure |
| Services | Offline play and local StreetPass differ from ended online/SpotPass features |
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8 checked for this guideEvery factual claim in this guide was checked against at least two independent sources before publication. These are the references used for Fire Emblem Fates: Conquest.
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