Mercenaries: Playground of Destruction guides

Mercenaries: Playground of Destruction Beginner Tips

Beginner tips for Mercenaries: Playground of Destruction, covering contracts, factions, supply drops, vehicles, air strikes, and Deck targets.

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Mercenaries: Playground of Destruction is a single-player open-world action game about taking contracts, hijacking vehicles, calling in heavy gear, and managing faction heat while chasing high-value targets. This guide is for the original Playground of Destruction, not Mercenaries 2.

This is a beginner systems guide. It will help you survive early contracts, avoid needless faction trouble, and spend your gear more intelligently. It is not a full mission walkthrough, all-target Deck route, collectible map, or complete vehicle catalog.

Essential Tips

1. Check the Faction Situation Before You Fire

Your first shot can matter more than your best shot.

Many contracts place one faction’s target near another faction’s patrols, vehicles, or structures. Before using rockets, tanks, artillery, or air power, pause long enough to identify who owns the area. A clean hit on the objective is good; flattening the wrong camp can turn a friendly faction into a problem that follows you after the mission.

2. Use the Smallest Tool That Solves the Objective

Bigger explosions are not always smarter.

If a mission asks for tents, guns, trucks, or a specific building, do not automatically call the widest strike you have. A precise strike, C4 charge, anti-armor weapon, or stolen vehicle may finish the job with less collateral damage. Save the huge options for fortified positions, armor clusters, or targets where faction fallout is already unavoidable.

3. Prepare Gear Before Driving Into the Fight

The map is open, but panic shopping gets expensive.

Before leaving a safe area, think through what can stop you: tanks, helicopters, anti-air, infantry crowds, or a capture target hiding inside heavy defenses. Bring one answer for armor, one answer for aircraft when needed, and enough ammo to finish without scavenging under fire. If the next objective looks rough, order a crate somewhere you can reach without standing in the middle of the battle.

4. Treat Vehicles as Disposable Advantages

A hijacked vehicle is a temporary plan, not your identity.

Cars, trucks, APCs, tanks, and helicopters let you cross ground, absorb fire, and bring weapons you may not be carrying. Use them aggressively, but keep an exit route in mind. When a vehicle starts smoking, turn it into distance, cover, or a final push instead of waiting for it to fail in the worst possible place.

5. Keep Capture Targets Alive Until You Decide Otherwise

Overkill can cost you options.

Deck targets are often surrounded by guards, armor, explosives, and reinforcements. Clear the outer danger first, then decide whether you can safely take the target alive. Rockets, tanks, and air strikes are excellent for defenses, but they can also remove your chance at a cleaner capture if you aim too close.

6. Call Supply Drops Where You Can Control the Pickup

The delivery is only useful if you survive opening it.

Supply crates arrive by helicopter after you mark the ground. Pick a location with space, cover, and a clear path back to your route. Dropping gear directly into a hot street can scatter your timing, expose you to vehicles, or leave the crate in a place where you cannot safely switch weapons.

7. Separate Travel Weapons From Objective Weapons

What gets you there may not finish the contract.

A rifle or stolen jeep may be enough while moving between towns, but a fortified target may need rockets, C4, a tank, or an air strike. Do not spend your anti-armor answer on random infantry just because it is equipped. Keep specialist tools ready for the obstacle they are meant to solve.

8. Approach From a Viewing Position First

High ground and distance turn chaos into choices.

Before attacking a base, roadblock, or target convoy, find a hill, side road, rooftop angle, or open field where you can see the layout. From there, mark patrols, armor, anti-air, explosive objects, and the safest escape lane. A minute of scouting can save several minutes of repairs, bribes, and restarts.

9. Avoid Fighting Everyone on the Way In

Open-world freedom does not mean every fight is profitable.

Extra skirmishes drain ammo, damage vehicles, and risk faction penalties. If a patrol is not blocking the contract, drive around it or use a disguise-like vehicle approach when the situation allows. Save your money and ordnance for mission goals, Deck targets, and threats that can actually stop the run.

10. Respect Anti-Air Before Calling or Flying

Air power is strongest after you remove its counters.

Helicopters and strike support can solve tough objectives quickly, but anti-air vehicles and launchers can punish careless approaches. If the mission area has obvious air defenses, destroy or avoid them before relying on aircraft. A ground weapon, stolen armor, or long-range shot can make the later air play much safer.

11. Use Contracts to Repair Relationships

Faction trouble is not just a morality meter.

If you anger a faction, future access and mission flow can become harder. When possible, balance your work by taking jobs that improve the relationship you need next. If a faction is already angry, stop doing random damage around its people and focus on deliberate recovery instead of making the debt worse.

12. Save Heavy Spending for Hard Objectives

Money is power, but only if it is still in your account.

It is tempting to solve every inconvenience with purchased gear. Early on, learn which objectives can be handled with stolen vehicles, field pickups, or a single well-placed charge. Buy the expensive answer when it prevents a failed contract, protects a capture attempt, or breaks a defense you cannot handle cleanly.

Contract Prep Checklist

SituationBring or FindWhy It Helps
Armored vehicles nearbyAnti-armor rifle, RPG, tank, or air supportStops vehicles before they pin you down
Helicopters or air defensesAnti-air weapon or safe ground routeKeeps aircraft from controlling the fight
Tight faction areaPrecise strike, C4, or small armsReduces accidental reputation damage
Capture targetNon-overkill weapon and cleared perimeterKeeps the target available after the fight
Long driveFresh vehicle and backup routePrevents arriving damaged and low on options
Fortified baseScouting angle and escape pathLets you pick the first target deliberately
Low ammoSupply crate in a quiet spotRefills without improvising under fire
Unknown contractFlexible rifle plus explosive answerCovers infantry and structures while you learn

Faction and Target Habits

Faction discipline is the habit that separates smooth play from expensive cleanup. Think of every contract as three layers: the stated objective, the people watching it, and the route you will use after it is done. If those layers point at different factions, go slower and choose cleaner tools.

When you are hunting a Deck target, clear the area in rings. Remove vehicles that can destroy your cover, then infantry that can swarm you, then explosive hazards near the target. Only then move in for the final identification. If the place is too hot to capture safely, back out, rearm, and come back from another angle instead of turning the target area into a guessing game.

Vehicles are also part of faction management. Driving into a restricted area with the wrong vehicle or attacking from inside a faction’s own equipment can create trouble quickly. Use stolen gear for mobility and firepower, but watch what your actions communicate. The safest approach is often to park outside the busiest part of the area, scout, then decide whether the vehicle is your entry plan, attack plan, or escape plan.

Common Mistakes to Avoid

  1. Do not use the largest air strike on every objective - Wide destruction can hit the wrong faction or waste a tool better saved for a hardened target.

  2. Do not enter a contract without an anti-armor answer - A single tank or APC can turn a simple job into a long scramble.

  3. Do not call a supply drop in open fire - Mark a safer pickup point so you can open the crate and switch gear without being rushed.

  4. Do not destroy everything between you and the marker - Extra fights cost ammo, money, vehicle health, and faction standing.

  5. Do not aim explosives near a Deck target you want alive - Clear defenses first, then move closer with controlled weapons.

  6. Do not ignore anti-air around helicopter routes - Remove the counter before depending on aircraft or strike support.

  7. Do not keep driving a burning vehicle just because it has a gun - Use it for cover, distance, or a final attack before it fails.

  8. Do not spend premium gear on minor patrols - Save paid tools for objectives, armor, aircraft, and hard captures.

  9. Do not assume a friendly faction will forgive collateral damage - If the wrong people see the wrong explosion, plan on consequences.

  10. Do not chase every nearby fight during a timed or fragile job - Stay focused on the contract and leave optional chaos for later.

Summary

CategoryTop Tip
FactionsIdentify who owns the area before using heavy weapons
ContractsBring answers for armor, aircraft, and structures before leaving
Supply DropsCall crates in controlled spots with cover and room
VehiclesUse hijacked rides as temporary advantages with exit plans
Air StrikesChoose the smallest reliable strike for faction-sensitive targets
Deck TargetsClear defenses before deciding on capture or elimination
MoneySpend on hard blockers, not every small patrol
ScoutingFind a viewing angle before attacking fortified areas

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Sources

7 checked for this guide

Every factual claim in this guide was checked against at least two independent sources before publication. These are the references used for Mercenaries: Playground of Destruction.

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