The Sly Collection is a remastered trilogy package, not a new fourth Sly adventure. On PlayStation 3 and PlayStation Vita, you are playing updated versions of Sly Cooper and the Thievius Raccoonus, Sly 2: Band of Thieves, and Sly 3: Honor Among Thieves, with collection-era features layered on top.
That distinction matters. The best habits are trilogy habits: move quietly, read patrols, grab collectibles as you go, learn each character’s role, and check which platform version you are actually playing before chasing extras.
Essential Tips
1. Treat This as Three Games
Start by thinking in trilogy order. The first game is closer to stage-based stealth platforming, while Sly 2 and Sly 3 add broader hub play, more character switching, richer loot habits, and more mission variety.
Do not expect every trick to carry forward unchanged. A habit that works in the first game may be only part of your toolkit later, and Sly 3 asks you to pay attention to non-Sly characters more often.
2. Play Quiet Before You Fight
Sly is strongest when you control the approach. Use rooftops, ledges, vents, crawl spaces, and patrol gaps before you start swinging the cane. Combat is mild and forgiving compared with many action games, but reckless fights still waste time and can cost loot.
When a guard blocks your route, look for a stealth path first. If the game gives you a way to sneak, pickpocket, crawl, or distract, that is usually cleaner than forcing a brawl.
3. Collect Bottles During the First Pass
Clue bottles are easy to postpone and annoying to clean up cold. In the earlier games, bottle hunting connects directly to vault rewards, so listen for bottles, sweep corners, and check rooftops before leaving an area.
If you are in Sly 2, remember that each city hides a vault tied to 30 clue bottles. Use the binocucom compass and the skyline to build a mental map instead of wandering after the final few.
4. Sell Loot Safely
Sly 2 makes thieving more deliberate. Some valuables need to be carried back to the hideout and sold through ThiefNet, and taking damage while carrying them can destroy the prize.
Before grabbing visible loot, clear or avoid the nearest patrols and plan the route home. Pickpocketing guards is also worth practicing because pocket loot and coins feed upgrades without forcing risky treasure runs.
5. Learn Each Character’s Job
Sly, Bentley, and Murray are not interchangeable. Sly handles stealth movement and cane work, Bentley handles technical tools and explosives, and Murray is built for direct strength. Sly 3 expands the cast even further with mission-specific roles.
When a mission swaps characters, pause your instincts. A Bentley section often rewards careful tool use. A Murray section usually wants confidence and positioning. Sly 3’s special characters and disguises are often about following that job’s rule, not improvising like Sly.
6. Use Disguises Like Puzzle Tools
In Sly 3, disguises are not just cosmetics. They help Sly pass through guarded spaces and interact with sentries, but they still require attention because some inspections depend on Bentley feeding you the right response.
Slow down when a disguise appears. Watch where guards stand, listen to the prompt, and avoid unnecessary movement while the scene is checking whether you belong there.
7. Check Trophy Lists Separately
The collection adds Trophy support to the trilogy, including platinum goals on PlayStation 3. That does not mean the original PlayStation 2 checklist is the full modern checklist.
Before chasing completion, open the Trophy list for the specific game you are playing. Decide whether you want story completion, vault and bottle cleanup, challenge cleanup, or full platinum work before you move to the next title.
8. Know Your Version
The PlayStation 3 disc, PS3 digital releases, and PS Vita version do not present every extra in the same way. The PS3 collection is the cleanest target for HD, Trophy, 3D, and Move-era extras, while the Vita version adapts some inputs to touch controls and has its own limitations.
If a tip mentions 3D, Move minigames, the unified collection menu, or Sly 3 access on Vita, check it against your copy. Version confusion is the easiest way to chase something your platform does not offer.
9. Do Not Rush the Hub
Sly 2 and Sly 3 hubs reward looking up, not just following the next marker. Bottles, rooftops, guard paths, loot routes, and mission entrances often make more sense after you spend a few minutes moving around without pressure.
Before launching a job, make a quick loop around the safe house and nearby roofline. You will learn escape routes, shortcut jumps, and patrol timing that pay off later.
10. Keep Later Sly Games Separate
The Sly Collection leads naturally into Sly Cooper: Thieves in Time, but that game is not part of this package. Bentley’s Hackpack and later PlayStation re-releases are separate cases too.
For this guide, keep your notes tied to the three remastered trilogy games. That prevents trophy, platform, and mechanic advice from bleeding into the wrong release.
Collection Scope
The safest way to approach The Sly Collection is as a preserved PS2 trilogy with remaster bonuses. You get the first three main Sly adventures in one PS3/Vita-era context, but the underlying missions, characters, and collectibles still come from the original games.
That means a broad beginner route works better than a single-game mindset. Play Sly Cooper and the Thievius Raccoonus to understand stealth platforming and bottle cleanup. Move into Sly 2 expecting wider hubs, pickpocketing, ThiefNet loot, and more active character identity. Then treat Sly 3 as the variety-heavy finale, with extra playable characters, disguises, and set-piece jobs.
Playing the Trilogy
Sly games usually reward observation before execution. When you enter a level or hub, identify vertical routes, narrow ledges, guard loops, and safe places to stop. Sly can move quickly, but the cleanest path often starts by waiting one beat.
Use the camera and binocucom to understand space before committing to jumps or treasure carries. If you are struggling with a bottle, vault, or mission marker, change elevation. These games hide a lot of useful information on rooftops, balconies, poles, and side platforms.
Character swaps are teaching moments. The game is telling you which skill matters now: Bentley’s gadgets, Murray’s strength, Sly’s stealth, or a special Sly 3 role. Instead of fighting the swap, ask what that character does better than the others.
Collectibles and Progression
Clue bottles are the main cleanup habit to build early. Search as you move naturally through an area, because returning later with no memory of what you already checked is slower. When an area has a vault, treat the bottle count as part of your progress, not optional decoration.
In Sly 2, do not grab rare loot until you have a path back to the hideout. A treasure run is not over when you touch the item; it is over when the sale is complete. Clear nearby danger or use a safer rooftop route before carrying something fragile.
For completion play, separate story goals from cleanup goals. Finish missions when you want flow, then return for bottles, vaults, challenges, and trophies when you are ready to slow down. Mixing everything at once can make the trilogy feel messier than it is.
Platform Notes
On PlayStation 3, expect the collection-era feature set to matter most: HD presentation, Trophy lists, stereoscopic 3D support, and Move minigames depending on release format. If you are using the Blu-ray disc, check the collection menu and extras before assuming they exist in the same form on digital versions.
On PlayStation Vita, expect a portable adaptation rather than a perfect PS3 duplicate. Touch inputs can replace some original controller functions, 3D is not part of the handheld version, and physical-copy access to Sly 3 can depend on a download code. Confirm your own copy before planning a full trilogy run on one cartridge.
Later PlayStation access paths can be separate from this collection. If you are playing an individual PS2 Classic or another re-release, use this guide for general Sly habits, but do not assume the same menu, Trophy set, extras, or platform quirks.
Common Mistakes to Avoid
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Do not assume this is Sly 4 - The package covers the first three main games, while Thieves in Time is a separate later release.
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Do not skip bottles until the end - Finding the last few without fresh memory of the area is slower than checking corners during normal play.
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Do not carry loot through active danger - In Sly 2, damaged carried loot can be lost before you sell it.
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Do not play every character like Sly - Bentley, Murray, and Sly 3’s special roles are built around different mission rules.
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Do not ignore disguise prompts - Sly 3 disguises work best when you slow down and follow the inspection interaction.
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Do not chase PS3 extras on Vita blindly - Touch controls, 3D support, minigames, and Sly 3 access can differ by platform and format.
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Do not mix in later releases - PS4/PS5 Classics, Thieves in Time, and Bentley’s Hackpack need separate checklist thinking.
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Do not start platinum cleanup without a plan - Check the Trophy list for each included game before committing to completion work.
Summary
| Category | Top Tip |
|---|---|
| Scope | Treat the package as the first three Sly games, not a new sequel |
| Stealth | Read patrols and use vertical paths before fighting |
| Bottles | Collect clue bottles during normal exploration |
| Loot | Plan the return route before carrying valuables |
| Characters | Match your playstyle to Sly, Bentley, Murray, or the mission role |
| Disguises | Follow Sly 3 inspection prompts carefully |
| Trophies | Check each game’s list before cleanup |
| Platforms | Separate PS3 disc, PS3 digital, and Vita differences |
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8 checked for this guideEvery factual claim in this guide was checked against at least two independent sources before publication. These are the references used for The Sly Collection.
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