Unravel by Coldwood Interactive and published by Electronic Arts is a physics-based puzzle-platformer about Yarny, a small character made from one thread of yarn. This guide is for the 2016 single-player Unravel, not Unravel Two, so the route focuses on one Yarny, 12 chapters, 55 secrets, and the achievement/trophy cleanup that sits around them.
The collectible route is manageable, but the physics and no-death requirements make it easier to split cleanup into passes: finish chapters, collect missed secrets through replay, then do clean no-death runs once you know each hazard and object setup.
Overview
| Category | Value |
|---|---|
| Main chapters | 12 |
| Secrets | 55 |
| Secret-bearing chapters | 11 |
| Chapter without secrets | Chapter 11: Last Leaf |
| Chapter 12 tracking caveat | Renewed secrets may be tracked through the Chapter 11 picture |
| Replay safety | Missed secrets can be cleaned up through chapter replay |
| Main tracking tool | Chapter picture markers / flower buttons |
| No-death cleanup | Separate pass after route practice |
| Current platform scope | PC, PS4, and Xbox One |
| Sequel caveat | Unravel Two has separate paired-Yarny/co-op mechanics |
Treat secrets and no-death crowns as separate jobs. Secrets reward exploration and sometimes risky detours; no-death runs reward clean, repeatable movement. Combining both on a first pass turns simple mistakes into long restarts.
Route Priorities
1. Clear the Story First
Play each chapter once to learn the yarn language: lasso points, knots, yarn bridges, movable objects, extra-yarn pickups, and checkpoint rhythm. Grab obvious secrets, but do not reset a whole chapter every time you miss one. The route is easier once every chapter picture is available for replay.
2. Use Chapter Pictures as Your Checklist
The chapter pictures are your cleanup board. Check the flower-button markers before entering a chapter, note which slot is empty, then replay that chapter for the missing secret. Marker order matters, so an empty middle slot usually means you missed a secret before later ones you already found.
3. Search Before the Next Checkpoint
Unravel often moves you forward through checkpoint-based routing. Before you take extra yarn, cross a major gap, or commit to a new screen, check odd lasso nodes, side ledges, objects that can be opened, and places where a yarn bridge would make sense.
4. Keep Yarn Slack in Mind
Yarn is both path and limit. If an object will not move far enough, you may have tied a knot in the wrong place or left too little slack. Untie unnecessary knots, grab objects directly when pushing fails, and use checkpoint reloads to reset messy physics setups before they cost a no-death attempt.
5. Save No-Death Runs for Later
The no-death achievement/trophy asks for full clean chapter completions. Learn secret locations and chapter hazards first, then return for clean runs where you ignore risky secret detours you already collected.
Chapter Checklist
Use this as a spoiler-light structure before following an all-location route.
| Chapter | Secret Target | Cleanup Notes |
|---|---|---|
| 1. Thistle and Weeds | 5 secrets | Tutorial chapter for pulling objects, climbing yarn, lasso swings, yarn bridges, thistles, blocks, and extra-yarn route checks. |
| 2. The Sea | 5 secrets | Check the chapter picture after your first clear and replay for any missing marker slots. |
| 3. Berry Mire | 5 secrets | Keep achievement cleanup separate if you are attempting the mosquito-related Pacifist objective. |
| 4. Mountain Trek | 5 secrets | Watch maze-like side paths and lasso nodes that seem optional. |
| 5. Off the Rails | 5 secrets | Treat movement-heavy sequences as practice before no-death cleanup. |
| 6. Down in a Hole | 5 secrets | Expect object interaction and hidden collectible checks around machinery. |
| 7. How Much Is Enough? | 5 secrets | Hazard-heavy chapter with toxic water, electricity, machinery, and hidden side spaces. |
| 8. The Letter | 5 secrets | Keep the ice-breaking objective separate from your first collectible pass. |
| 9. Winter Sun | 5 secrets | Snow and branch cleanup can distract from secret searching; finish the chapter, then use marker gaps. |
| 10. Rust | 5 secrets | Engine-room and industrial hazards make this a good chapter to practice before a no-death attempt. |
| 11. Last Leaf | 0 secrets | No secret cleanup, but still relevant for story progression and no-death completion. |
| 12. Renewed | 5 secrets | Uses orb-lasso movement; secrets can be hard to see and may appear on the Chapter 11 picture. |
Secret Tracking and Replay
Once you pick up a secret, it should stay marked for that save. That means a sensible cleanup loop is:
- Finish a chapter.
- Check its picture markers.
- Replay only the chapter with a missing marker.
- Collect the missed secret.
- Reach a checkpoint before quitting when possible.
- Recheck the picture before moving on.
Do not treat Chapter 11 like the rest of the route. Last Leaf has no secrets, while Renewed carries the final five secrets and may share tracking with the Chapter 11 picture. Check that UI behavior on your current platform before planning cleanup.
No-Death and Achievement Cleanup
Achievement and trophy cleanup overlaps with collectibles, but it should not use the same pass.
Start with secrets, because collectible detours often require risky drops, extra lasso swings, or awkward physics setups. After the secret count is complete, replay chapters for clean completions. If you are going for a no-death run and a setup starts to fail, reload before Yarny dies instead of trying to salvage a bad jump, fall, drowning, animal chase, or hazard interaction.
Achievement behavior can vary by platform. Some tracking data labels achievements as buggy, and player comments around No stone unturned mention delayed or glitched unlocks. Before a 100% run, check the current Steam, Xbox, or PlayStation behavior on your platform.
Controls and Physics Caveats
Use the current in-game prompts for your platform, then map these action categories:
| Action Type | Why It Matters |
|---|---|
| Lasso | Reaches nodes, swings, catches orbs, and pulls objects. |
| Tie / untie knots | Builds bridges and trampolines, but can waste yarn if overused. |
| Pull / grab | Moves stubborn objects and helps manage puzzle pieces. |
| Climb yarn tail | Recovers from drops, backtracks, and controls vertical movement. |
| Checkpoint reload | Resets failed setups before a no-death attempt turns into a death. |
Unravel’s puzzles are physics-based, so do not assume every object setup will behave identically on the first try. Small changes in knot placement, slack, swing height, object momentum, and where Yarny is standing can change the feel of a solution. When a route becomes messy, reset the checkpoint and rebuild it cleanly.
Common Mistakes to Avoid
-
Do not tie every node you see - Extra knots spend yarn and can keep an object from moving far enough.
-
Do not cross a major checkpoint before searching side spaces - Some collectibles are easier before the route locks you forward.
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Do not push stubborn objects forever - Grab, pull, add slack, or rebuild the bridge setup.
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Do not combine first-time secrets with no-death runs - Learn the detours first, then return for clean completions.
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Do not ignore empty marker gaps - The picture frame can tell you whether the missed secret was earlier or later in the chapter.
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Do not force a bad physics state - Reload the checkpoint when knots, blocks, water, swings, or hazards are already out of position.
-
Do not expect Chapter 11 to add five secrets - Save secret cleanup attention for Renewed after Last Leaf.
Summary
| Category | Top Tip |
|---|---|
| First Pass | Finish chapters and collect obvious secrets without restarting every miss |
| Tracking | Use chapter picture flower-button markers to target replay cleanup |
| Main Route Habit | Check optional nodes, side ledges, openable objects, and odd bridge setups |
| Yarn Management | Untie wasteful knots and preserve slack before moving objects |
| No-Death Runs | Practice first, collect secrets separately, then do clean chapter clears |
| Cleanup | Confirm exact locations, current controls, storefront status, and achievement behavior before a 100% route |
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8 checked for this guideEvery factual claim in this guide was checked against at least two independent sources before publication. These are the references used for Unravel.
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